Dungeon Crawl Stone Soup version 0.22.0-38-g04b72b8 (webtiles) character file. 1 turbomoist the Magician (level 1, -1/10 HPs) Began as a Deep Elf Wizard on Aug 29, 2018. Slain by a shadow imp (2 damage) ... on level 6 of the Dungeon. The game lasted 00:04:33 (178 turns). turbomoist the Magician (Deep Elf Wizard) Turns: 178, Time: 00:04:33 Health: -1/10 AC: 2 Str: 4 XL: 1 Next: 16% Magic: 2/7 EV: 13 Int: 22 God: Gold: 16 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . SeeInvis . g - +0 dagger rCold + . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Clarity + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: clarity, cold resistance 1 a: no special abilities You were on level 6 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) f - a +0 robe Comestibles d - 2 rations Skills: + Level 2.5 Dodging + Level 2.4 Stealth + Level 4.4 Spellcasting + Level 1.1 Conjurations Level 1.1 Summonings Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 7% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 11% 2 #...... Call Imp Summ #....... 11% 2 #...... Slow Hex #....... 16% 2 #...... Conjure Flame Conj/Fire #....... 26% 3 ##..... Mephitic Cloud Conj/Pois/Air #....... 28% 3 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. Your flesh is cold resistant. (rC+) Message History You hit the shadow imp but do no damage. The shadow imp is heavily wounded. The shadow imp hits you but does no damage. You hit the shadow imp but do no damage. The shadow imp is heavily wounded. The shadow imp misses you. The phantom barely misses you. You hit the shadow imp. The shadow imp is severely wounded. The shadow imp barely misses you. The phantom hits you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The phantom blinks! You hit the shadow imp. The shadow imp is severely wounded. The shadow imp hits you. * * * LOW HITPOINT WARNING * * * You hit the shadow imp. The shadow imp is severely wounded. The shadow imp hits you. You die... # #. ###### #.###.... #####..>..#### # .............# .## ##?.......##.#...# #......#W##...#.#. #......#.5@....... #.....#####.#####. #..... .# ###### .# .# .# .# #. You could see a phantom and a shadow imp. Vanquished Creatures 2 rats (D:2) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | turbomoist the Deep Elf Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 150 | D:3 | Gained mutation: Your flesh is cold resistant. (rC+) [potion of mutation] 150 | D:3 | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation] 162 | D:3 | You fall through a shaft for 3 floors! 169 | D:6 | Noticed a phantom 178 | D:6 | Slain by a shadow imp Action || total -------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 10 Use: Potion || 2 Scroll || 1 Armor: Robe || 3 Dodge: Dodged || 8