Dungeon Crawl Stone Soup version 0.24-a0-462-ge24419a (webtiles) character file. Game seed: 3426080311398525686 0 triglyceri the Skirmisher (level 1, 1/18 HPs) Began as a Formicid Abyssal Knight on July 1, 2019. Was a Follower of Lugonu. Quit the game on level 3 of the Abyss. The game lasted 00:00:25 (49 turns). triglyceri the Skirmisher (Formicid Abyssal Knight) Turns: 49, Time: 00:00:25 Health: 1/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 6 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, [clumsy 2] a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 3 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) [You are very clumsy. (Dex -4)] Message History A large abomination comes into view. Found a scroll labeled FEWEWI OFROTU. Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. The wretched star glows turbulently. The orb of energy misses you. You plunge deeper into the Abyss. The abyssal rune of Zot can be found at this depth. Beware, you cannot shaft yourself on this level. A lurking horror and a satyr come into view. The satyr shouts! As you read the scroll labeled EVURUFARAF, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. The satyr hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) {{ { { { { ###{ #@# { { {#*+ +.c #.## ###{ You could see a satyr and a lurking horror. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | triglyceri the Formicid Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 31 | Abyss:2 | Noticed a wretched star 37 | Abyss:2 | Noticed a large abomination 47 | Abyss:3 | Noticed a satyr 49 | Abyss:3 | Quit the game Levels and vault maps discovered: Abyss:3: hangedman_abyss_sting, hangedman_steaming_rock, nicolae_abyss_rune_left_handed Action || total -------------------------++------- Use: Scroll || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------