Dungeon Sprint DCSS version 0.24-a0-582-g4d4af81 (webtiles) character file. Game seed: 9382991264709483177 101 toni2068 the Cudgeler (level 4, -4/31 HPs) Began as an Octopode Fighter on Aug 27, 2019. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:33 (514 turns). toni2068 the Cudgeler (Octopode Fighter) Turns: 514, Time: 00:00:33 Health: -4/31 AC: 1 Str: 16 XL: 4 Next: 75% Magic: 4/4 EV: 11 Int: 10 God: Gold: 54 SH: 8 Dex: 11 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . b - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 shield (worn) Scrolls j - a scroll of blinking Potions c - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Comestibles o - a ration u - 6 chunks of flesh Skills: - Level 3.0 Fighting + Level 6.6 Maces & Flails - Level 3.0 Dodging - Level 3.0 Shields + Level 6.1 Unarmed Combat You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You start resting. HP restored. Health restored: 31 There is an open door here. You open the door. Sigmund the Dreaded comes into view. He is wielding a +0 scythe and wearing a +2 robe of magic resistance. Sigmund shouts! Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you! There is an open door, spattered with blood here. You take 12 damage, and have 19/31 hp. MASSIVE DAMAGE!! You closely miss something. Something hits you! You take 7 damage, and have 12/31 hp. MASSIVE DAMAGE!! You closely miss something. You squeeze something. Something hits you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 6/31 hp. You hit something. You squeeze something. Something hits you! You die... ############# #<.#..)..#.{+ #..'[.#..'@.# #..#####'#### #..# #..# #..# #### #..# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | toni2068 the Octopode Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed Ijyb 9 | D | Killed Ijyb 9 | D | Reached XP level 2. HP: 7/21 MP: 2/2 306 | D | Noticed an ogre 310 | D | Killed an ogre 310 | D | Reached XP level 3. HP: 13/26 MP: 3/3 310 | D | Reached XP level 4. HP: 15/31 MP: 4/4 509 | D | Noticed Sigmund 514 | D | Slain by Sigmund Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 | ---------------+-------+----- Maces & Flails | 4 6 | 6.6 Unarmed Combat | 3 6 | 6.1 Fighting | | 3.0 Dodging | | 3.0 Shields | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Flail | 10 | 3 || 13 Tentacles | 2 | 2 || 4 Constrict | 1 | || 1 Use: Potion | 1 | || 1 Dodge: Dodged | 2 | || 2 Block: Shield | 1 | || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 145 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 145 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+-------