Dungeon Sprint DCSS version 0.24-a0-581-gc0fa660 (webtiles) character file. Game seed: 4841716403881035718 25 toni2068 the Conjurer (level 2, -2/19 HPs) Began as a Vampire Conjurer on Aug 25, 2019. Slain by an ogre ... wielding a cursed -2 giant spiked club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:25 (38 turns). toni2068 the Conjurer (Vampire Conjurer) Turns: 38, Time: 00:00:26 Health: -2/19 AC: 2 Str: 7 XL: 2 Next: 82% Magic: 0/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn (no ring) @: berserk cooldown, regenerating quickly, slowed, very slow A: no food, fangs 3, see invisible, unbreathing a: Exsanguinate You were in the Dungeon. You were alive. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds f - 2 potions of magic Skills: - Level 2.1 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting + Level 5.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 N/A b - Searing Ray Conj ###... 3% 2 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex ##.... 19% 3 N/A Iskenderun's Mystic Bla Conj ###..... 22% 4 N/A Force Lance Conj/Tloc ##...... 54% 4 N/A Fulminant Prism Conj/Hex ##........ 54% 4 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a -2 giant spiked club (resting) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) You now have 3/5 mp. You now have 2/5 mp. The searing ray hits the ogre! The ogre is heavily wounded. You now have 1/5 mp. The searing ray hits the ogre! The ogre is severely wounded. You finish channeling your searing ray. The ogre barely misses you. You now have 0/5 mp. There is an open door here. You feel yourself slow down. The ogre hits you with a cursed -2 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.['..# #..'..#..+ #..#### +# #O.# #@.# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | toni2068 the Vampire Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 18 | D | Killed Ijyb 18 | D | Reached skill level 5 in Conjurations 18 | D | Reached XP level 2. HP: 19/19 MP: 5/5 29 | D | Learned a level 2 spell: Searing Ray 29 | D | Noticed an ogre 38 | D | Slain by an ogre Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.3 Dodging | | 2.1 Stealth | | 3.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Searing Ray || 1 Use: Potion || 2 Armor: Robe || 1 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------