Dungeon Sprint DCSS version 0.24-a0-537-g2d01d4a (webtiles) character file. Game seed: 12034809863823691467 87 toni2068 the Carver (level 4, -3/35 HPs) Began as a Formicid Fighter on Aug 15, 2019. Slain by an ogre ... wielding a +0 giant club (13 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:24 (37 turns). toni2068 the Carver (Formicid Fighter) Turns: 37, Time: 00:00:25 Health: -3/35 AC: 6 Str: 27 XL: 4 Next: 80% Magic: 4/4 EV: 8 Int: 7 God: Gold: 0 SH: 10 Dex: 10 Spells: 3/3 levels left rFire . . . SeeInvis + a - +0 long sword rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) @: mighty A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles o - a ration u - 3 chunks of flesh Skills: - Level 3.2 Fighting + Level 8.8 Long Blades - Level 3.2 Armour - Level 3.6 Shields You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You have reached level 4! You feel stronger. You regained 3 hp, and now have 8/35 hp. MP restored: 4 Okay, then. Okay, then. Okay, then. You feel much better. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You regained 5 hp, and now have 13/35 hp. You slice the ogre!! The ogre is almost dead. The ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 10/35 hp. Your shield and scale mail prevent you from hitting the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +...oOO@..÷.÷...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 2 ogres and an orc. Vanquished Creatures An ogre (D) An ooze (D) A dart slug (D) A hobgoblin (D) A bat (D) A frilled lizard (D) A quokka zombie (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | toni2068 the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 4 | D | Reached skill level 3 in Long Blades 5 | D | Reached skill level 4 in Long Blades 9 | D | Reached XP level 2. HP: 24/24 MP: 2/2 24 | D | Noticed an ogre 24 | D | Noticed an ogre 24 | D | Noticed an ogre 34 | D | Killed an ogre 34 | D | Reached skill level 8 in Long Blades 34 | D | Reached XP level 3. HP: 7/29 MP: 3/3 34 | D | Reached XP level 4. HP: 8/35 MP: 4/4 37 | D | Slain by an ogre Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 4 8 | 8.8 Fighting | | 3.2 Armour | | 3.2 Shields | | 3.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Long sword | 15 | 2 || 17 Use: Potion | 1 | 1 || 2 Armor: Scale mail | 4 | || 4 Dodge: Dodged | 2 | || 2 Block: Shield | 7 | || 7 Rpst.: Long sword | 1 | || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 125 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 125 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+-------