Dungeon Sprint DCSS version 0.19-a0-1487-g96ce7ed (webtiles) character file. 3507651 tigertrap the Conqueror (level 23, 328/328 HPs) Began as a Merfolk Gladiator on Sept 8, 2016. Was an Initiate of Gozag. Escaped with the Orb ... and 3 runes! The game lasted 01:44:59 (20100 turns). tigertrap the Conqueror (Merfolk Gladiator) Turns: 20100, Time: 01:45:00 Health: 328/328 AC: 16 Str: 38 XL: 23 Next: 94% Magic: 63/63 EV: 22 Int: 8 God: Gozag Gold: 13802 SH: 0 Dex: 17 Spells: 11 memorised, 16 levels left rFire + + . SeeInvis . - Unarmed rCold + + . Gourm . (armour currently unavailable) rNeg + + + Faith . (shield currently unavailable) rPois + Spirit . (helmet currently unavailable) rElec + Dismiss . (cloak currently unavailable) rCorr + Reflect . (gloves currently unavailable) MR ++... Harm . (boots currently unavailable) Stlth ++........ NoTele + c - amulet of Buupt {RegenMP *Drain rElec rN+++ Slay-3} Q - ring of Limitation {rCorr +Blink rC+++ MP+9} s - ring of Scepticism {MR+ Str+6} @: dragon-form, flying, very slightly contaminated, deflect missiles A: (change form in water), (swift swim), (stealthy swim), screaming 1 a: End Transformation, Potion Petition, Call Merchant, Bribe Branch, Renounce Religion, Breathe Fire, Evoke Blink 0: Orb of Zot }: 3/15 runes: silver, golden, iron You escaped. You worshipped Gozag. Gozag was extremely pleased with you. You were very full. You were a fearsome dragon! You visited 1 branch You collected 54338 gold pieces. You spent 5786 gold pieces at shops. You paid 34750 gold pieces to Gozag. Inventory: Missiles r - 321 stones (quivered) Armour a - a +9 shadow dragon armour (melded) A - a +1 pair of boots of running (melded) G - a +1 helmet (melded) J - the +2 shield of Resistance (melded) {rF+ rC+ MR+} (You found it in the Dungeon) It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. Y - the +3 pair of gauntlets of War (melded) {Slay+5} (You bought it in a shop in the Dungeon) It affects your accuracy and damage with ranged weapons and melee attacks (+5). Z - the +1 cloak "Axuddeuk" (melded) {rF+ rC+ Int+2 Dex+4} (You took it off a yellow draconian in the Dungeon) It affects your intelligence (+2). It affects your dexterity (+4). It protects you from fire. It protects you from cold. Jewellery b - the ring "Ugecan" {rElec Int+5 Dex+6} (You found it in the Dungeon) [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+6). It insulates you from electricity. c - the amulet of Buupt (around neck) {RegenMP *Drain rElec rN+++ Slay-3} (You found it in the Dungeon) [amulet of magic regeneration] It increases your magic regeneration. It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It renders you almost immune to negative energy. It causes draining when unequipped. e - the ring of Nuvareus {rElec MR+ Int+3 SInv} (You found it in the Dungeon) [ring of see invisible] It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. m - the ring of Wedeloap {rN++ EV+3 Dex+3 Stlth-} (You found it in the Dungeon) [ring of evasion] It affects your evasion (+3). It affects your dexterity (+3). It greatly protects you from negative energy. It makes you less stealthy. n - the ring "Guozxots" {rPois rN++ Dex+4} (You found it in the Dungeon) [ring of poison resistance] It affects your dexterity (+4). It protects you from poison. It greatly protects you from negative energy. s - the ring of Scepticism (left foreclaw) {MR+ Str+6} (You found it in the Dungeon) [ring of strength] It affects your strength (+6). It affects your resistance to hostile enchantments. x - the ring of Nuoff {rF+ rN+ Str+2} (You found it in the Dungeon) [ring of protection from fire] It affects your strength (+2). It protects you from fire. It protects you from negative energy. y - the ring of Myaciaps {rN+ MP+9 Int+6 Slay+3} (You found it in the Dungeon) [ring of intelligence] It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It affects your magic capacity (+9). B - the amulet of Absolutism {Harm *Drain rC++} (You found it in the Dungeon) [amulet of harm] It increases damage dealt and taken. It greatly protects you from cold. It causes draining when unequipped. F - the ring of Laitz {rN+ EV+2 Int+4} (You found it in the Dungeon) [ring of evasion] It affects your evasion (+2). It affects your intelligence (+4). It protects you from negative energy. L - the amulet of Vitality {Regen+ HP+15} (You bought it in a shop in the Dungeon) [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. M - the ring "Jyebb" {rPois rN+ Str+5 Dex+6} (You found it in the Dungeon) [ring of dexterity] It affects your strength (+5). It affects your dexterity (+6). It protects you from poison. It protects you from negative energy. P - the ring of Beug {rF- rN+ Int+7} (You found it in the Dungeon) [ring of positive energy] It affects your intelligence (+7). It makes you vulnerable to fire. It protects you from negative energy. Q - the ring of Limitation (right foreclaw) {rCorr +Blink rC+++ MP+9} (You found it in the Dungeon) [ring of resist corrosion] It renders you almost immune to cold. It affects your magic capacity (+9). It lets you blink. Wands N - a wand of heal wounds (5/9) V - a wand of hasting (1/9) Scrolls j - 5 scrolls of blinking l - 7 scrolls of remove curse q - 2 scrolls of vulnerability D - 2 scrolls of identify E - 3 scrolls of fog K - 2 scrolls of recharging R - 3 scrolls of fear {fart} Potions f - 18 potions of heal wounds g - 2 potions of berserk rage h - 4 potions of magic i - a potion of ambrosia k - 3 potions of invisibility t - 16 potions of curing u - 3 potions of brilliance w - 2 potions of resistance C - a potion of might O - 4 potions of agility U - 4 potions of cancellation X - 3 potions of haste Miscellaneous p - a fan of gales v - a sack of spiders H - a disc of storms I - a phial of floods T - a lamp of fire W - the horn of Geryon Comestibles d - 12 bread rations o - 29 fruits Skills: O Level 27 Fighting - Level 7.7 Throwing O Level 27 Armour O Level 27 Dodging O Level 27 Stealth - Level 25.0 Shields O Level 27 Unarmed Combat O Level 27 Spellcasting - Level 19.3 Hexes - Level 17.9 Charms - Level 14.8 Necromancy + Level 22.4 Translocations O Level 27 Transmutations - Level 13.5 Air Magic * Level 6.9 Earth Magic - Level 24.4 Evocations ▓.................▓▓▓*▓▓▓▓.▓.▓▓▓▓ ▓.................▓▓==.<=▓▓▓▓▓▓.▓ ▓.................▓▓<<"=<<▓▓▓)▓▓* ▓▓...............▓▓▓<<<.<<"▓▓▓*▓. ▓▓▓.\\........▓▓▓ ▓<=<<<<<<▓▓▓.. ▓▓**▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓▓▓▓▓**▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓...)......▓▓<<<<▓....▓▓.....▓▓.. ▓..........▓▓<<