Dungeon Sprint DCSS version 0.20-a0 (webtiles) character file. 7 thinklincoln the Skirmisher (level 2, -6/26 HPs) Began as a Formicid Abyssal Knight on Oct 27, 2016. Was a Priest of Lugonu. Splashed by a jelly's acid (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:08 (93 turns). thinklincoln the Skirmisher (Formicid Abyssal Knight) Turns: 93, Time: 00:01:09 Health: -6/26 AC: 0 Str: 16 XL: 2 Next: 10% Magic: 3/3 EV: 11 Int: 11 God: Lugonu [***...] Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 1 level left rFire . . . SeeInvis + a - +1 mace rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: corroded A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Bend Space, Banish, Renounce Religion You were in the Dungeon. You worshipped Lugonu. Lugonu was most pleased with you. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Potions d - a potion of curing g - 2 potions of magic Comestibles c - a bread ration Skills: + Level 4.7 Fighting + Level 2.5 Maces & Flails + Level 2.6 Armour + Level 1.1 Dodging - Level 2.1 Invocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You sock the orc! You kill the orc! Lugonu accepts your kill. You can now banish your foes. You have reached level 2! You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you but does no damage. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes for a moment. You thump the jelly! Your hands burn! The jelly is almost dead. The jelly hits you but does no damage. The jelly hits you. You are splashed with acid! The acid burns! You hit the jelly but do no damage. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is almost dead. The jelly hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! The acid burns! You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓o▓ ▓s▓ ▓J▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓(▓ ▓.▓ ▓.▓ You could see a scorpion, a jelly and an orc wizard (invisible). Vanquished Creatures An orc (D) A jackal (D) 3 bats (D) 2 kobolds (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | thinklincoln the Formicid Abyssal Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 2/2 10 | D | Reached ** piety under Lugonu 10 | D | Reached skill level 1 in Dodging 21 | D | Reached skill level 4 in Fighting 80 | D | Noticed an orc wizard 80 | D | Noticed a scorpion 80 | D | Noticed a jelly 90 | D | Reached *** piety under Lugonu 90 | D | Reached XP level 2. HP: 26/26 MP: 3/3 93 | D | Splashed by a jelly's acid Vault maps used: D: linesprint Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.1 Fighting | 4 | 4.7 Maces & Flails | | 2.5 Armour | | 2.6 Invocations | | 2.1 Action || total -------------------------++------- Melee: Mace || 26 Use: Potion || 1 Armor: Leather armour || 10 Dodge: Dodged || 22