Dungeon Sprint DCSS version 0.19-a0-743-ge0d55e4 (webtiles) character file. 7 thinklincoln the Skirmisher (level 1, -1/20 HPs) Began as a Draconian Fighter on June 23, 2016. Slain by a battleaxe of electrocution (21 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:42 (146 turns). thinklincoln the Skirmisher (Draconian Fighter) Turns: 146, Time: 00:01:45 Health: -1/20 AC: 4 Str: 30 XL: 1 Next: 83% Magic: 1/1 EV: 10 Int: 8 God: Gold: 0 SH: 10 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . I - +9 sword of Zonguldrok {reap} rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . b - +0 shield rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth +......... H - +6 ring of strength G - +6 ring of strength @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword I - the +9 sword of Zonguldrok (weapon) {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Armour b - a +0 shield (worn) Magical Staves J - an uncursed staff of summoning K - an uncursed staff of fire Jewellery C - a +6 ring of dexterity D - a +6 ring of dexterity E - a +6 ring of intelligence F - a +6 ring of intelligence G - a +6 ring of strength (left hand) H - a +6 ring of strength (right hand) Wands y - a wand of disintegration (7/24) z - a wand of iceblast (5/15) A - a wand of lightning (5/15) B - a wand of acid (5/15) Scrolls j - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions c - 6 potions of might e - 10 potions of curing f - 10 potions of heal wounds g - 8 potions of haste h - 7 potions of magic i - 3 potions of berserk rage k - 2 potions of brilliance l - 2 potions of invisibility m - 4 potions of resistance n - a potion of experience o - 5 potions of agility Comestibles d - 5 bread rations w - 42 fruits x - 4 meat rations Skills: + Level 4.1 Fighting + Level 2.2 Long Blades + Level 3.2 Dodging + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) Your body does not fit into most forms of armour. You are cold-blooded and may be slowed by cold attacks. Message History You see here a +3 scimitar of slicing. Your surroundings seem different! Welcome to arena 3. A dancing weapon, an air elemental and 2 deep elf magi come into view. There is a battleaxe of electrocution. The deep elf mage shouts! x2 The deep elf mage unwields an uncursed long sword. The deep elf mage drops an uncursed long sword. The deep elf mage picks up a +2 rod of ignition (14/14). The deep elf mage wields a +2 rod of ignition (14/14). Found four items. The deep elf mage casts a spell. The deep elf mage conjures a globe of magical energy! A battlesphere comes into view. You slice the deep elf mage!! The deep elf mage is heavily wounded. You block the air elemental's attack. The deep elf mage hits you but does no damage. The battleaxe of electrocution hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.[))*▓.[)..▓.....▓ ▓..[e.▓.....▓.....▓ ▓.....▓.....▓.....▓ ▓.(eE.▓.....▓.....▓ ▓..@..▓.....▓.....▓ ▓.....▓.....▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 2 deep elf magi, an air elemental, a battleaxe of electrocution and a battlesphere. Vanquished Creatures An adder skeleton (D) A bat zombie (D) A jackal skeleton (D) A jackal zombie (D) A quokka zombie (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | thinklincoln the Draconian Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D | Found a shimmering altar of Xom. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found a viscous altar of Jiyva. 1 | D | Found a snail-covered altar of Cheibriados. 1 | D | Found a roughly hewn altar of Beogh. 1 | D | Found a corrupted altar of Lugonu. 1 | D | Found a white marble altar of Elyvilon. 3 | D | Found a deep blue altar of Sif Muna. 3 | D | Found a burning altar of Makhleb. 3 | D | Found a bloodstained altar of Trog. 3 | D | Found an iron altar of Okawaru. 3 | D | Found a sparkling altar of Nemelex Xobeh. 3 | D | Found a radiant altar of Vehumet. 52 | D | Entered arena 1. 71 | D | Entered arena 2. 76 | D | Reached skill level 4 in Fighting 144 | D | Entered arena 3. 144 | D | Noticed an air elemental 144 | D | Noticed a battleaxe of electrocution 144 | D | Noticed a deep elf mage 144 | D | Noticed a deep elf mage 146 | D | Slain by a battleaxe of electrocution Vault maps used: D: sprint_v Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.2 Fighting | 4 | 4.1 Long Blades | | 2.2 Shields | | 3.6 Action || total -------------------------++------- Melee: Double sword || 8 Armor: Skin || 5 Dodge: Dodged || 6 Block: Shield || 5