Dungeon Sprint DCSS version 0.18-a0-993-g4a3b7c7 (webtiles) character file. 15 thinklincoln the Grave Robber (level 2, 0/19 HPs) Began as a Mummy Necromancer on Jan 5, 2016. Slain by a quokka (5 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:02:01 (175 turns). thinklincoln the Grave Robber (Mummy Necromancer) Turns: 175, Time: 00:02:01 Health: 0/19 AC: 2 Str: 11 XL: 2 Next: 34% Magic: 1/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 2 memorised, 4 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: + Level 2.3 Dodging - Level 1.5 Stealth + Level 2.5 Spellcasting + Level 5.6 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 2% 1 N/A b - Animate Skeleton Necr N/A 2% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History The quokka is lightly wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You can't drink. You hit the quokka but do no damage. The quokka is lightly wounded. The quokka barely misses you. You completely miss the quokka. The quokka is lightly wounded. The quokka misses you. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. There is nothing here that can be animated! You closely miss the quokka. The quokka is lightly wounded. The quokka barely misses you. You hit the quokka but do no damage. The quokka is lightly wounded. The quokka bites you. You die... ##########+ #.......... #......#..# #######+#####.......... #...........†.......... #+#####'#####......#..# #..#..# #.......... #..r@.# ####'#####+ #..#### #.......# #. #.......# # #.......# #...<...# #.......# #.......# #.......# ######### You could see a quokka. Vanquished Creatures A river rat (D) An orc (D) A bat zombie (D) A giant cockroach (D) A hobgoblin (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | thinklincoln the Mummy Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 52 | D | Learned a level 1 spell: Animate Skeleton 78 | D | Reached skill level 5 in Necromancy 78 | D | Reached XP level 2. HP: 14/19 MP: 1/5 175 | D | Slain by a quokka Vault maps used: D: pitsprint Action || total -------------------------++------- Melee: Unarmed || 27 Cast: Pain || 10