Dungeon Sprint DCSS version 0.18-a0-946-g3ac5b32 (webtiles) character file. 9 thinklincoln the Ruffian (level 2, -10/20 HPs) Began as a Gargoyle Monk on Dec 30, 2015. Mangled by an ogre ... wielding a +0 giant spiked club (17 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:43 (149 turns). thinklincoln the Ruffian (Gargoyle Monk) Turns: 149, Time: 00:00:43 Health: -10/20 AC: 4 Str: 14 XL: 2 Next: 12% Magic: 2/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Comestibles b - a bread ration Skills: + Level 4.1 Fighting - Level 2.4 Dodging - Level 2.1 Stealth + Level 5.3 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You hit the ogre. The ogre is heavily wounded. You hit the ogre but do no damage. The ogre is heavily wounded. The ogre barely misses you. You hit the ogre. The ogre is heavily wounded. The ogre closely misses you. You hit the ogre. The ogre is severely wounded. You punch the ogre! The ogre is almost dead. The ogre hits you with a giant spiked club. You barely miss the ogre. The ogre is almost dead. You barely miss the ogre. The ogre is almost dead. The ogre hits you with a giant spiked club! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...'††...@Osc..+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, a centaur and a giant cockroach. Vanquished Creatures An adder skeleton (D) A bat skeleton (D) A hobgoblin (D) A giant newt (D) 3 rats (D) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | thinklincoln the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 131 | D | Noticed an ogre 131 | D | Noticed a centaur 134 | D | Reached skill level 5 in Unarmed Combat 137 | D | Reached XP level 2. HP: 20/20 MP: 2/2 149 | D | Mangled by an ogre Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 27 Stab: Sleeping || 1