Dungeon Sprint DCSS version 0.21-a0-241-g2cbab09 (webtiles) character file. 25 terra52 the Shield-Bearer (level 3, -3/31 HPs) Began as a Formicid Fighter on Sept 4, 2017. Slain by an ogre ... wielding a cursed +0 giant club (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:16 (19 turns). terra52 the Shield-Bearer (Formicid Fighter) Turns: 19, Time: 00:00:16 Health: -3/31 AC: 7 Str: 25 XL: 3 Next: 17% Magic: 3/3 EV: 8 Int: 7 God: Gold: 0 SH: 10 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 quarterstaff rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) @: mighty A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Wands d - a wand of random effects (21/48) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a bread ration Skills: + Level 4.7 Fighting + Level 2.6 Staves + Level 5.0 Armour + Level 5.0 Shields You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Your Shields skill gained 2 levels and is now at level 5! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 20, Int 7, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. d - a wand of random effects (?/48) There is an open door here. Things that are here: a dagger of protection; a leather armour You open the door. An ogre comes into view. It is wielding a giant club. The ogre shouts! There is an open door here. You bludgeon the ogre!! The ogre is severely wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# { #..)..#..+ #..#####+# #..# #..# #..# #⌠⌠# { #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | terra52 the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed Ijyb 12 | D | Killed Ijyb 12 | D | Reached skill level 5 in Armour 12 | D | Reached skill level 5 in Shields 12 | D | Reached XP level 2. HP: 14/26 MP: 2/2 12 | D | Reached XP level 3. HP: 16/31 MP: 3/3 18 | D | Noticed an ogre 19 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.7 Armour | 5 | 5.0 Shields | 5 | 5.0 Staves | | 2.6 Action || total -------------------------++------- Melee: Quarterstaff || 11 Use: Potion || 1 Armor: Scale mail || 3 Dodge: Dodged || 3 Block: Shield || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 19 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 19 +---------+---------+-------+---------+---------+-------+---------