Dungeon Crawl Stone Soup version 0.20-a0-548-g4f8a798 (webtiles) character file. 7 terra52 the Charmwright (level 2, 12/23 HPs) Began as a Formicid Skald on Feb 1, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:28 (116 turns). terra52 the Charmwright (Formicid Skald) Turns: 116, Time: 00:00:29 Health: 12/23 AC: 3 Str: 15 XL: 2 Next: 5% Magic: 1/5 EV: 11 Int: 12 God: Gold: 9 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis + a - +0 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) (no ring) @: infused A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls e - 2 scrolls of teleportation {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration f - a meat ration g - a royal jelly h - a chunk of flesh Skills: + Level 2.3 Fighting + Level 2.0 Polearms + Level 1.1 Armour + Level 1.8 Dodging + Level 2.3 Spellcasting + Level 3.2 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You kill the rat! You have reached level 2! You see here a rat corpse. You butcher the rat corpse. h - a chunk of flesh Your magical infusion is running out. You are no longer magically infusing your attacks. You sense a monster nearby. A bat comes into view. Your magical contamination has completely faded away. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The bat closely misses you. The bat hits you but does no damage. You barely miss the bat. The bat hits you but does no damage. x2 The bat barely misses you. You hit the bat. You kill the bat! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....####.#######..# ................. .......######...# .... .......# ##...# ... .......#####....# .. ................###.# ........#####....#..### .......## #....#....# .......# ##..@.....# .......# ##...#.....# .......# #....###...# .......# #...## ..# ######## ##.#.# ## ##### #..#.# ....# ###..#.## ....# ##...>#..# ....####..##.##.#### There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) 2 kobolds (D:1) A bat (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | terra52 the Formicid Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 95 | D:1 | Reached XP level 2. HP: 11/23 MP: 0/5 116 | D:1 | Quit the game Vault maps used: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers Action || total -------------------------++------- Melee: Spear || 13 Cast: Infusion || 3 Armor: Leather armour || 5 Dodge: Dodged || 8