ERROR in 'species.cc' at line 33: ASSERT failed: which_species of 100 out of range 0 (0) .. NUM_SPECIES (38) Version: Dungeon Crawl Stone Soup 0.16-a0-3963-gf3423b3 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-f3423b35b1 -name tedric -rc /dgldir/rcfiles/crawl-git/tedric.rc -macro /dgldir/rcfiles/crawl-git/tedric.macro -morgue /dgldir/morgue/tedric/ -webtiles-socket /crawl-master/webserver/sockets/tedric:2015-02-10.18:53:05.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-git-f3423b35b1(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x59f473]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-f3423b35b1(_Z13do_crash_dumpv+0x311) [0x5a6bb1]: do_crash_dump() /usr/games/crawl-git-f3423b35b1(_Z20crash_signal_handleri+0x9c) [0x59f70c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f2451d274c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f24520bdb7b]: /usr/games/crawl-git-f3423b35b1() [0x5a6369] /usr/games/crawl-git-f3423b35b1() [0x5a6758] /usr/games/crawl-git-f3423b35b1() [0x983283] /usr/games/crawl-git-f3423b35b1(_ZN15scorefile_entry15fixup_char_nameEv+0x51) [0x6b8d81]: scorefile_entry::fixup_char_name() /usr/games/crawl-git-f3423b35b1(_ZN15scorefile_entry16init_with_fieldsEv+0x1765) [0x6bf655]: scorefile_entry::init_with_fields() /usr/games/crawl-git-f3423b35b1(_ZN15scorefile_entry15parse_scorelineERKSs+0x5c) [0x6c404c]: scorefile_entry::parse_scoreline(std::string const&) /usr/games/crawl-git-f3423b35b1() [0x6c41b4] /usr/games/crawl-git-f3423b35b1(_Z18hiscores_new_entryRK15scorefile_entry+0xd5) [0x6c4a65]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-f3423b35b1(_Z4ouchi16kill_method_typejPKcbS1_+0x2060) [0x8f1990]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-f3423b35b1(_ZN4bolt25affect_player_enchantmentEb+0xb17) [0x5622a7]: bolt::affect_player_enchantment(bool) /usr/games/crawl-git-f3423b35b1(_ZN4bolt13affect_playerEv+0xde) [0x566b5e]: bolt::affect_player() /usr/games/crawl-git-f3423b35b1(_ZN4bolt11affect_cellEv+0x21d) [0x5659ed]: bolt::affect_cell() /usr/games/crawl-git-f3423b35b1(_ZN4bolt7do_fireEv+0x3c0) [0x567ca0]: bolt::do_fire() /usr/games/crawl-git-f3423b35b1(_ZN4bolt4fireEv+0xf68) [0x568fb8]: bolt::fire() /usr/games/crawl-git-f3423b35b1() [0x811ced] /usr/games/crawl-git-f3423b35b1() [0x8165cb] /usr/games/crawl-git-f3423b35b1(_Z19handle_monster_moveP7monster+0xf97) [0x80e9f7]: handle_monster_move(monster*) /usr/games/crawl-git-f3423b35b1(_Z15handle_monstersb+0x7e5) [0x810565]: handle_monsters(bool) /usr/games/crawl-git-f3423b35b1(_Z12world_reactsv+0x124) [0x791424]: world_reacts() /usr/games/crawl-git-f3423b35b1() [0x7989fc] /usr/games/crawl-git-f3423b35b1() [0x799725] /usr/games/crawl-git-f3423b35b1(main+0x303) [0x79c6b3]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f2451d1276d]: /usr/games/crawl-git-f3423b35b1() [0x506569] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f24520bd84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f24520bd84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000059fb7b in call_gdb (file=0x7f24520a8180) at crash.cc:406 gdb = attach_cmd = "attach 24696\000\000\000\000\000\000\000" #2 0x00000000005a6bd1 in do_crash_dump () at dbg-asrt.cc:676 t = 1423596089 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x37da4e8 "/dgldir/morgue/tedric/"}} name = "/dgldir/morgue/tedric/crash-tedric-20150210-192129.txt", '\000' file = 0x7f24520a8180 #3 0x000000000059f70c in crash_signal_handler (sig_num=6) at crash.cc:182 No locals. #4 No symbol table info available. #5 0x00007f24520bdb7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005a6369 in _BreakStrToDebugger (mesg=mesg@entry=0x7fffae112fd0 "ERROR in 'species.cc' at line 33: ASSERT failed: which_species of 100 out of range 0 (0) .. NUM_SPECIES (38)", assert=) at dbg-asrt.cc:806 No locals. #7 0x00000000005a6758 in die (file=0xb63571 "species.cc", line=33, format=) at dbg-asrt.cc:871 tmp = "ASSERT failed: which_species of 100 out of range 0 (0) .. NUM_SPECIES (38)", '\000' mesg = "ERROR in 'species.cc' at line 33: ASSERT failed: which_species of 100 out of range 0 (0) .. NUM_SPECIES (38)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7fffae1138b0, reg_save_area = 0x7fffae1137e0}} #8 0x0000000000983283 in get_species_abbrev (which_species=) at species.cc:33 No locals. #9 0x00000000006b8d81 in _species_abbrev (race=) at hiscores.cc:937 No locals. #10 scorefile_entry::fixup_char_name (this=this@entry=0x37e8880) at hiscores.cc:1832 No locals. #11 0x00000000006bf655 in scorefile_entry::init_with_fields (this=this@entry=0x37e8880) at hiscores.cc:1040 kflags = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } #12 0x00000000006c404c in scorefile_entry::parse_scoreline (this=this@entry=0x37e8880, line=...) at hiscores.cc:801 No locals. #13 0x00000000006c40ba in scorefile_entry::parse (this=this@entry=0x37e8880, line=...) at hiscores.cc:782 No locals. #14 0x00000000006c41b4 in _hs_read (scores=scores@entry=0x324cb80, dest=...) at hiscores.cc:579 inbuf = "of venom:piety=200:end=20150101043530S:tmsg=slain by a reaper:vmsg=slain by a reaper (a +0 scythe of venom)\n", '\000' #15 0x00000000006c4a65 in hiscores_new_entry (ne=...) at hiscores.cc:119 i = total_entries = inserted = scores = 0x324cb80 #16 0x00000000008f1990 in ouch (dam=, death_type=KILLED_BY_DISINT, source=253, aux=, see_source=, death_source_name=0x0) at ouch.cc:1094 se = {raw_line = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, version = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2bce008 "0.16-a0"}}, tiles = 1 '\001', points = 3031, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x249cd08 "tedric"}}, race = 29, job = 5, race_class_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2e32ea8 "VpAs"}}, lvl = 9 '\t', best_skill = SK_STEALTH, best_skill_lvl = 15 '\017', title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x321fb58 "Unseen"}}, death_type = 34, death_source = 253, death_source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3225068 "a gnoll"}}, death_source_flags = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fffae114680, _M_right = 0x7fffae114680}, _M_node_count = 0}}}, auxkilldata = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2bdada8 "wand of disintegration"}}, indirectkiller = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3225068 "a gnoll"}}, killerpath = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, last_banisher = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, dlvl = 7 '\a', absdepth = 7, branch = BRANCH_DUNGEON, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, mapdesc = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, killer_map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, final_hp = -3, final_max_hp = 61, final_max_max_hp = 61, final_mp = 18, final_max_mp = 18, final_base_max_mp = 18, damage = 21, source_damage = 21, turn_damage = 21, str = 10, intel = 13, dex = 18, ac = 12, ev = 16, sh = 0, god = GOD_KIKUBAAQUDGHA, piety = 26, penance = 0, wiz_mode = 0 '\000', explore_mode = 0 '\000', birth_time = 1423594393, death_time = 1423596089, real_time = 1696, num_turns = 8057, num_aut = 77909, num_diff_runes = 0, num_runes = 0, kills = 171, maxed_skills = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, fifteen_skills = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x31dccb8 "Stealth"}}, status_effects = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2b02f28 "regenerating slowly"}}, gold = 219, gold_found = 440, gold_spent = 221, zigs = 0, zigmax = 0, scrolls_used = 11, potions_used = 6, fields = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}} drain_amount = hpl = {hp = 21, hurt_type = 34} non_death = false env_death = #17 0x00000000005622a7 in bolt::affect_player_enchantment (this=this@entry=0x7fffae114fd0, resistible=resistible@entry=true) at beam.cc:3616 amt = 21 nasty = true nice = false blame_player = #18 0x0000000000566b5e in bolt::affect_player (this=0x7fffae114fd0) at beam.cc:3876 engulfs = hurted = was_affected = old_hp = #19 0x00000000005659ed in bolt::affect_cell (this=this@entry=0x7fffae114fd0) at beam.cc:1165 was_solid = false hit_player = true #20 0x0000000000567ca0 in bolt::do_fire (this=this@entry=0x7fffae114fd0) at beam.cc:1289 was_seen = #21 0x0000000000568fb8 in bolt::fire (this=0x7fffae114fd0) at beam.cc:1233 No locals. #22 0x0000000000811ced in _mons_fire_wand (mons=mons@entry=0xeba660, wand=..., beem=..., was_visible=was_visible@entry=true, niceWand=) at mon-act.cc:1193 No locals. #23 0x00000000008165cb in _handle_wand (mons=mons@entry=0xeba660, beem=...) at mon-act.cc:1529 zap = wand = @0xe9b608: {base_type = OBJ_WANDS, sub_type = 19 '\023', {plus = 4, mon_type = MONS_KOMODO_DRAGON, skill = SK_MACES_FLAILS, charges = 4, initial_cards = 4, rune_enum = 4, net_durability = 4, book_param = 4}, {plus2 = 6, used_count = 6, net_placed = 6, skill_points = 6, charge_cap = 6, stash_freshness = 6}, {special = 167, deck_rarity = 167, rod_plus = 167, subtype_rnd = 167, brand = 167, freshness = 167}, rnd = 170 '\252', quantity = 1, flags = 536870912, pos = {x = -2, y = -2}, link = 27002, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = -1}, orig_monnum = 0, inscription = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, props = {hash_map = 0x0}} kind = niceWand = false was_visible = true #24 0x000000000080e9f7 in handle_monster_move (mons=0xeba660) at mon-act.cc:2412 beem = {origin_spell = SPELL_NO_SPELL, range = 6, glyph = 0, colour = 255 '\377', flavour = BEAM_DISINTEGRATION, real_flavour = BEAM_DISINTEGRATION, drop_item = false, item = 0x0, source = {x = 38, y = 57}, target = {x = 38, y = 56}, damage = {num = 1, size = 22}, ench_power = 50, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 253, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3237d88 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, loudness = 0, noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, pierce = true, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x32535f8 "wand of disintegration"}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x318c4d0, _M_finish = 0x318c4d0, _M_end_of_storage = 0x318c4d8}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, smart_monster = true, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x2732f30, _M_left = 0x2732f30, _M_right = 0x2732f30}, _M_node_count = 1}}}, foe_info = {count = 1, power = 9, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 38.5, y = 56.5}, dir = {x = 0, y = -1}}, on_corner = false, cycle_idx = 0}, tile_beam = -1, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fffae115170, _M_right = 0x7fffae115170}, _M_node_count = 0}}}} friendly_or_near = old_energy = 83 gold = entry = non_move_energy = 10 #25 0x0000000000810565 in handle_monsters (with_noise=) at mon-act.cc:2979 mon = 0xeba660 oldspeed = 83 tries = #26 0x0000000000791424 in world_reacts () at main.cc:2458 No locals. #27 0x00000000007989fc in _input () at main.cc:1528 player_disabled = {was_disabled = false} #28 0x0000000000799725 in _launch_game () at main.cc:472 game_start = true ccon = {cstate = false, smartcstate = false} #29 0x000000000079c6b3 in _launch_game_loop () at main.cc:378 game_ended = false #30 main (argc=12, argv=0x7fffae115cf8) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Feb 10 2015 at 03:20:57 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-f3423b35b1/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-f3423b35b1/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-f3423b35b1/data/web/" LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = corridors, absdepth0 = 6 Level vaults: layout_loops_ring temple_statues kennysheep_flooded_box eino_tiny_chamber Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The sky beast is severely wounded. You barely miss the sky beast. The sky beast is severely wounded. The sky beast barely misses you. You closely miss the sky beast. The sky beast is severely wounded. The sky beast hits you but does no damage. You barely miss the sky beast. The sky beast is severely wounded. You hit the sky beast but do no damage. The sky beast is almost dead. The sky beast hits you but does no damage. You closely miss the sky beast. The sky beast is almost dead. You closely miss the sky beast. The sky beast is almost dead. The sky beast closely misses you. You hit the sky beast. You kill the sky beast! Your Dodging skill increases to level 6! You see here a sky beast corpse. e - 19 poisoned needles (gained 1) e - 20 poisoned needles (gained 1) e - 21 poisoned needles (gained 1) A worker ant comes into view. The helpless worker ant fails to defend itself. You perforate the worker ant like a sieve!!!! You kill the worker ant! Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) E - a +0 dagger of venom Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger of venom; E - a +1 dagger of speed (weapon) Found a stone staircase leading down. A giant frog comes into view. The helpless giant frog fails to defend itself. You bite the giant frog, and draw its blood! You feel better. You feel slightly less thirsty. You skewer the giant frog like a kebab!!! You kill the giant frog! You see here a giant frog corpse. A quokka comes into view. Found a scroll of recharging. The helpless quokka fails to defend itself. You bite the quokka, and draw its blood! You feel much better. You feel slightly less thirsty. You skewer the quokka like a kebab!!! You kill the quokka! r - 2 scrolls of recharging (gained 1) You now have 154 gold pieces (gained 15). A hound and a zombie come into view. Found a meat ration. Found a ring mail. An ice beast comes into view. Found a marble ring. You see here a fuming white potion. The helpless hound fails to defend itself. You bite the hound, and draw its blood! You feel slightly less thirsty. You skewer the hound like a kebab!!! You kill the hound! c - a fuming white potion You found an alarm trap! You hear a blaring wail to the northeast. The adder zombie completely misses you. You hear a bark! x2 You hear a loud, deep croak! A hound comes into view. A hound comes into view. Found a staircase to the Ecumenical Temple. The hound bites you. You miss the hound. The hound bites you but does no damage. You hit the hound. You bite the hound. You draw the hound's blood! You feel better. You feel slightly less thirsty. The hound is moderately wounded. The hound closely misses you. You hit the hound. The hound is moderately wounded. The hound bites you but does no damage. You hit the hound. The hound is moderately wounded. The hound barely misses you. You hear a distant slurping noise. You hit the hound. The hound is heavily wounded. The hound bites you but does no damage. You hit the hound. The hound is heavily wounded. The hound misses you. You hit the hound. The hound is severely wounded. The hound bites you. It begins to drip with poison! a - a +0 dagger of venom (weapon) The hound bites you but does no damage. You barely miss the hound. The hound is severely wounded. The hound bites you but does no damage. You hit the hound. The hound is poisoned. The hound is severely wounded. The hound barely misses you. You barely miss the hound. The hound is severely wounded. The hound barely misses you. x2 You closely miss the hound. The hound is almost dead. You kill the hound! Your Dodging skill increases to level 7! The hound misses you. You hit the hound. The hound is poisoned. The hound is lightly wounded. The hound misses you. You hit the hound but do no damage. The hound looks even sicker. The hound is lightly wounded. The hound bites you but does no damage. x2 You closely miss the hound. The hound is lightly wounded. The hound bites you but does no damage. You hit the hound. The hound is moderately wounded. The hound bites you. A jelly comes into view. You closely miss the hound. The hound is moderately wounded. The hound misses you. The hound bites you. You barely miss the hound. The hound is moderately wounded. The hound bites you but does no damage. You miss the hound. The hound is heavily wounded. The hound bites you but does no damage. You miss the hound. The hound is severely wounded. The hound closely misses you. x2 You barely miss the hound. The hound is almost dead. The hound misses you. You hit the hound but do no damage. The hound is almost dead. The hound misses you. You hit the hound but do no damage. The hound is almost dead. The hound barely misses you. x2 You hit the hound. You kill the hound! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +0 dagger of venom stops dripping with poison. Your hands tingle! E - a +1 dagger of speed (weapon) The adder zombie completely misses you. You hit the adder zombie. The adder zombie bites you. You hit the adder zombie. You bite the adder zombie. You barely miss the adder zombie. You bite the adder zombie. The adder zombie barely misses you. You hit the adder zombie. The adder zombie closely misses you. You hit the adder zombie. You barely miss the adder zombie. The adder zombie bites you but does no damage. You barely miss the adder zombie. The adder zombie closely misses you. You closely miss the adder zombie. You closely miss the adder zombie. The adder zombie bites you but does no damage. You hit the adder zombie. The adder zombie barely misses you. You hit the adder zombie. You hit the adder zombie. You destroy the adder zombie! You barely miss the jelly. You hit the jelly. The acid corrodes your equipment! You bite the jelly. The jelly is heavily wounded. You hear a slurping noise. The jelly closely misses you. You hit the jelly. The jelly is heavily wounded. You hit the jelly but do no damage. The jelly is heavily wounded. The jelly completely misses you. You hit the jelly. The jelly is heavily wounded. The jelly hits you but does no damage. You hit the jelly but do no damage. The jelly is heavily wounded. You hit the jelly. The acid corrodes your equipment! You bite the jelly. The jelly is severely wounded. The jelly misses you. You hit the jelly. You bite the jelly. You kill the jelly! The ice beast hits you. The ice beast freezes you. You resist. You hit the ice beast but do no damage. The ice beast hits you. The ice beast freezes you. You resist. You see here a ring mail. You barely miss the ice beast. The ice beast hits you. The ice beast freezes you. You resist. You closely miss the ice beast. You hit the ice beast but do no damage. The ice beast misses you. You barely miss the ice beast. You bite the ice beast, but do no damage. You hit the ice beast but do no damage. You bite the ice beast, but do no damage. The ice beast barely misses you. You hit the ice beast but do no damage. The ice beast completely misses you. You hit the ice beast but do no damage. You closely miss the ice beast. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You resist. * * * LOW HITPOINT WARNING * * * You hit the ice beast but do no damage. You closely miss the ice beast. The ice beast misses you. You hit the ice beast. The ice beast is lightly wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You resist. * * * LOW HITPOINT WARNING * * * You hit the ice beast but do no damage. The ice beast is lightly wounded. You barely miss the ice beast. The ice beast is lightly wounded. The ice beast closely misses you. You closely miss the ice beast. The ice beast is lightly wounded. You hit the ice beast but do no damage. The ice beast is lightly wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You resist. * * * LOW HITPOINT WARNING * * * You hit the ice beast but do no damage. The ice beast is lightly wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You resist. * * * LOW HITPOINT WARNING * * * No other missiles available. Use F to throw any item. No other missiles available. Use F to throw any item. You repair your equipment. Found a stone staircase leading down. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found four altars. There is a staircase back to the Dungeon here. Found a snail-covered altar of Cheibriados and a stormy altar of Qazlal. Found a deep blue altar of Sif Muna. Found an ancient bone altar of Kikubaaqudgha. Found an iron altar of Okawaru. There is an ancient bone altar of Kikubaaqudgha here. You kneel at the altar of Kikubaaqudgha. Kikubaaqudgha welcomes you! Unknown command. Found a radiant altar of Vehumet. There is a staircase back to the Dungeon here. Drink which item? (? for menu, Esc to quit) Yummy - fresh blood! You are feeling very thirsty. Drink which item? (? for menu, Esc to quit) Yummy - fresh blood! You start resting. You are feeling thirsty. Unknown command. You start resting. Unknown command. You start resting. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Search for what [? for help]? throw Unknown command. There is a stone staircase leading down here. You see here a meat ration. The ice beast is too close now for your liking. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: C - a wand of flame (will waste charges) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (hasn't noticed you) The puff of flame hits the ice beast. The ice beast is lightly wounded. Evoking this partially-identified wand wasted a few charges. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: C - a wand of flame {zapped: 3} (will waste charges) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded) The puff of flame misses the ice beast. Evoking this partially-identified wand wasted a few charges. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: C - a wand of flame {zapped: 5} (will waste charges) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded) The puff of flame hits the ice beast. The ice beast melts! The ice beast is heavily wounded. Evoking this partially-identified wand wasted a few charges. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: C - a wand of flame {zapped: 7} (will waste charges) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded) The puff of flame hits the ice beast. The ice beast melts! The ice beast is almost dead. Evoking this partially-identified wand wasted a few charges. You barely miss the ice beast. The ice beast is almost dead. The ice beast completely misses you. You hit the ice beast but do no damage. The ice beast is almost dead. You closely miss the ice beast. The ice beast is almost dead. The ice beast barely misses you. You hit the ice beast but do no damage. The ice beast is almost dead. The ice beast misses you. You hit the ice beast. The ice beast is almost dead. You hit the ice beast. You kill the ice beast! Kikubaaqudgha accepts your kill. Your Evocations skill increases to level 1! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Unknown command. Magic restored. You are feeling very thirsty. An unseen horror comes into view. It begins to drip with poison! a - a +0 dagger of venom (weapon) Your +0 dagger of venom stops dripping with poison. b - a +0 blowgun (weapon) Firing (i - inventory. (,) - cycle): e - 21 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f - unseen horror Aim: an unseen horror (slightly transparent) You shoot a poisoned needle. The poisoned needle hits the unseen horror! The unseen horror is poisoned. Firing (i - inventory. (,) - cycle): e - 20 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - unseen horror Aim: an unseen horror (poisoned, slightly transparent) You shoot a poisoned needle. The poisoned needle barely misses the unseen horror. The unseen horror hits you. It begins to drip with poison! a - a +0 dagger of venom (weapon) The unseen horror misses you. You barely miss the unseen horror. The unseen horror closely misses you. The unseen horror hits you but does no damage. You closely miss the unseen horror. The unseen horror is lightly wounded. The unseen horror hits you. You hit the unseen horror. The unseen horror looks even sicker. You bite the unseen horror, but do no damage. The unseen horror is lightly wounded. The unseen horror barely misses you. Throwing (i - inventory): j - 5 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - unseen horror Aim: an unseen horror (lightly wounded, poisoned, slightly transparent) You throw a tomahawk. The tomahawk hits the unseen horror but does no damage. The unseen horror is lightly wounded. The unseen horror hits you. You closely miss the unseen horror. The unseen horror is lightly wounded. The unseen horror barely misses you. The unseen horror hits you but does no damage. You closely miss the unseen horror. You bite the unseen horror, but do no damage. The unseen horror is lightly wounded. The unseen horror misses you. Throwing (i - inventory): j - 4 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - unseen horror Aim: an unseen horror (moderately wounded, poisoned, slightly transparent) You throw a tomahawk. The tomahawk hits the unseen horror but does no damage. The unseen horror is moderately wounded. The unseen horror hits you. The unseen horror barely misses you. The unseen horror completely misses you. You hit the unseen horror. The unseen horror is moderately wounded. The unseen horror hits you but does no damage. The unseen horror completely misses you. You closely miss the unseen horror. The unseen horror is moderately wounded. The unseen horror barely misses you. You closely miss the unseen horror. The unseen horror is moderately wounded. The unseen horror hits you. The unseen horror hits you but does no damage. You closely miss the unseen horror. The unseen horror is heavily wounded. The unseen horror hits you. You hit the unseen horror but do no damage. The unseen horror looks even sicker. The unseen horror is moderately wounded. The unseen horror hits you but does no damage. The unseen horror barely misses you. You hit the unseen horror. The unseen horror is heavily wounded. The unseen horror hits you. You hit the unseen horror. The unseen horror is heavily wounded. The unseen horror closely misses you. The unseen horror completely misses you. Throwing (i - inventory): j - 3 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - unseen horror Aim: an unseen horror (heavily wounded, poisoned, slightly transparent) You throw a tomahawk. The tomahawk closely misses the unseen horror. The unseen horror hits you. Throwing (i - inventory): j - 2 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - unseen horror Aim: an unseen horror (severely wounded, poisoned, slightly transparent) You throw a tomahawk. The tomahawk hits the unseen horror but does no damage. The unseen horror is severely wounded. The unseen horror closely misses you. You hit the unseen horror but do no damage. The unseen horror is severely wounded. The unseen horror hits you but does no damage. The unseen horror misses you. You see here a tomahawk. You hit the unseen horror but do no damage. The unseen horror is severely wounded. The unseen horror barely misses you. j - 2 tomahawks (gained 1) You kill the unseen horror! Kikubaaqudgha accepts your kill. Your Evocations skill gained 3 levels and is now at level 4! e - 20 poisoned needles (gained 1) e - 21 poisoned needles (gained 1) j - 4 tomahawks (gained 2) Found a meat ration. You now have 169 gold pieces (gained 15). I - a smoky sapphire potion Magic restored. A centaur comes into view. The helpless centaur fails to defend itself. You bite the centaur, and draw its blood! You feel better. You feel slightly less thirsty. You stick the centaur like a pincushion!!!! You kill the centaur! Kikubaaqudgha accepts your kill. Things that are here: a shortbow; 11 arrows of dispersal; a centaur corpse You bottle the corpse's blood. g - 8 potions of blood (gained 2) Things that are here: a shortbow; 11 arrows of dispersal Magic restored. A centaur comes into view. The helpless centaur fails to defend itself. You bite the centaur, and draw its blood! You feel much better. You feel slightly less thirsty. You stick the centaur like a pincushion!!! You kill the centaur! Kikubaaqudgha accepts your kill. Your Evocations skill increases to level 5! Things that are here: a shortbow; 30 arrows; a centaur corpse You bottle the corpse's blood. g - 10 potions of blood (gained 2) Things that are here: a shortbow; 30 arrows Shadows whirl around you... A hound skeleton comes into view. There is a dormant shadow trap here. You hit the hound skeleton. The bat skeleton barely misses you. The hound skeleton bites you. Your +0 dagger of venom stops dripping with poison. b - a +0 blowgun (weapon) The bat skeleton closely misses you. The bat skeleton hits you but does no damage. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your hands tingle! E - a +1 dagger of speed (weapon) The bat skeleton barely misses you. The hound skeleton bites you but does no damage. You hit the hound skeleton. The bat skeleton closely misses you. The hound skeleton bites you but does no damage. The bat skeleton closely misses you. You hit the hound skeleton but do no damage. The bat skeleton hits you but does no damage. You hit the hound skeleton. You bite the hound skeleton. The bat skeleton barely misses you. The hound skeleton misses you. The bat skeleton barely misses you. You hit the hound skeleton. You destroy the hound skeleton! The bat skeleton closely misses you. The bat skeleton hits you but does no damage. You barely miss the bat skeleton. The bat skeleton barely misses you. You hit the bat skeleton. The bat skeleton hits you. The bat skeleton hits you but does no damage. You hit the bat skeleton. The bat skeleton completely misses you. You hit the bat skeleton. You destroy the bat skeleton! You hit the giant frog. The giant frog is moderately wounded. The giant frog hits you. You barely miss the giant frog. The giant frog is lightly wounded. The giant frog closely misses you. You closely miss the giant frog. The giant frog is lightly wounded. The giant frog misses you. You hit the giant frog but do no damage. You bite the giant frog. The giant frog is moderately wounded. The giant frog misses you. You hit the giant frog. You bite the giant frog. The giant frog is heavily wounded. The giant frog misses you. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It begins to drip with poison! a - a +0 dagger of venom (weapon) You hit the giant frog but do no damage. The giant frog is poisoned. The giant frog is heavily wounded. The giant frog hits you. The giant frog hits you but does no damage. You barely miss the giant frog. The giant frog is heavily wounded. The giant frog completely misses you. You closely miss the giant frog. The giant frog is heavily wounded. The giant frog hits you but does no damage. You hit the giant frog. The giant frog looks even sicker. The giant frog is severely wounded. The giant frog barely misses you. The giant frog misses you. You barely miss the giant frog. The giant frog is severely wounded. The giant frog hits you but does no damage. You hit the giant frog but do no damage. The giant frog is severely wounded. The giant frog closely misses you. You hit the giant frog. You kill the giant frog! Magic restored. You now have 177 gold pieces (gained 8). J - a wand of random effects HP restored. A giant frog comes into view. The giant frog croaks. You closely miss the giant frog. The giant frog barely misses you. You closely miss the giant frog. The giant frog closely misses you. You closely miss the giant frog. The giant frog barely misses you. The giant frog completely misses you. You hit the giant frog but do no damage. You bite the giant frog. You draw the giant frog's blood! You feel slightly less thirsty. The giant frog is moderately wounded. The giant frog hits you but does no damage. You closely miss the giant frog. The giant frog is moderately wounded. The giant frog misses you. You hit the giant frog. The giant frog is poisoned. The giant frog is moderately wounded. The giant frog misses you. You closely miss the giant frog. You bite the giant frog. The giant frog is heavily wounded. The giant frog hits you but does no damage. The giant frog misses you. You hit the giant frog. The giant frog is severely wounded. The giant frog completely misses you. You hit the giant frog. The giant frog looks even sicker. The giant frog is almost dead. The giant frog hits you but does no damage. You hit the giant frog. You kill the giant frog! Kikubaaqudgha accepts your kill. Magic restored. You open the door. There is an open door here. You now have 191 gold pieces (gained 14). There is an open door here. You see here a meat ration. There is a stone staircase leading up here. Found a scroll of random uselessness. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - Temple @ (x,y), ? - help) There is a stone staircase leading up here. There is an open door here. You open the door. There is an open door here. A hound skeleton comes into view. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +0 dagger of venom stops dripping with poison. Your hands tingle! E - a +1 dagger of speed (weapon) The hound skeleton bites you but does no damage. You hit the hound skeleton. You hit the hound skeleton. You hit the hound skeleton. The hound skeleton misses you. You hit the hound skeleton. The hound skeleton closely misses you. You hit the hound skeleton. The hound skeleton bites you but does no damage. You hit the hound skeleton. The hound skeleton completely misses you. You hit the hound skeleton. You destroy the hound skeleton! (D) Dungeon (T) Temple Where to? (Enter - D:8, ? - help) A kobold comes into view. It is wielding a short sword. You see here a ring mail. It begins to drip with poison! a - a +0 dagger of venom (weapon) The kobold shouts! You hit the kobold. The kobold is heavily wounded. The kobold hits you with a short sword. You closely miss the kobold. The kobold is heavily wounded. The kobold barely misses you. You hit the kobold but do no damage. The kobold is poisoned. You bite the kobold. You kill the kobold! Kikubaaqudgha accepts your kill. Things that are here: a short sword; a stone; a kobold corpse (D) Dungeon (T) Temple Where to? (Enter - D:8, ? - help) HP restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An ogre comes into view. It is wielding a giant club. Found a bubbling green potion. The helpless ogre fails to defend itself. You bite the ogre, and draw its blood! You feel slightly less thirsty. You perforate the ogre like a sieve!!!! You kill the ogre! Kikubaaqudgha accepts your kill. K - a bubbling green potion Things that are here: a giant club; an ogre corpse You bottle the corpse's blood. g - 12 potions of blood (gained 2) You see here a giant club. A kobold comes into view. It is wielding a short sword. Found 4 fruits. A goliath beetle and a kobold come into view. Found 8 fruits. A kobold comes into view. It is wielding a whip. A kobold, an orc warrior and 2 orc wizards come into view. A kobold, a big kobold and an orc priest come into view. The kobold shouts! x2 You hear a shout! The orc wizard shouts! The kobold shouts! The orc wizard shouts! The orc warrior shouts! The kobold shouts! The orc priest calls down the wrath of Beogh upon you. Something smites you! The orc wizard glows brightly for a moment. The kobold throws a stone. The stone misses you. The kobold throws a stone. The stone misses you. Found a scroll labeled IBLYPN GUJUUDGH. You see here a stone. An ogre comes into view. It is wielding a giant spiked club. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found 16 gold pieces. You see here 16 gold pieces. You now have 207 gold pieces (gained 16). The orc wizard points at you and mumbles some strange words. The puff of flame hits you! You resist. The orc wizard closely misses you. You hit the orc wizard. The orc wizard is lightly wounded. The orc wizard misses you. The orc wizard mumbles some strange words. The orc wizard seems to speed up. There is a stone staircase leading up here. You hit the orc wizard but do no damage. The orc wizard is poisoned. The orc wizard is lightly wounded. The orc wizard hits you with a dagger. You closely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a dagger. The orc wizard completely misses you. You barely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard gestures at you while chanting. The magic dart hits you! You hit the orc wizard but do no damage. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. You closely miss the kobold. You bite the kobold. You draw the kobold's blood! You feel better. You feel slightly less thirsty. The kobold is severely wounded. The orc wizard gestures at you while chanting. The puff of frost hits you! You resist. The orc priest mumbles some strange prayers to Beogh against you. Something smites you! The kobold completely misses you. The orc wizard closely misses you. The orc wizard hits you but does no damage. The kobold completely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. You hit the orc wizard but do no damage. The orc wizard looks even sicker. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. The kobold hits you but does no damage. The orc wizard barely misses you. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard completely misses you. The kobold barely misses you. You barely miss the orc wizard. You bite the orc wizard. The orc wizard is almost dead. You kill the orc wizard! Kikubaaqudgha accepts your kill. The kobold hits you but does no damage. You barely miss the kobold. You bite the kobold, but do no damage. The kobold is heavily wounded. The kobold misses you. You hit the kobold but do no damage. The kobold is heavily wounded. You closely miss the kobold. The kobold is heavily wounded. The kobold closely misses you. You hit the kobold. You kill the kobold! Kikubaaqudgha accepts your kill. Things that are here: a dagger; a robe There is a stone staircase leading down here. You climb downwards. A black bear comes into view. Found a thin emerald amulet. There is a stone staircase leading up here. A giant gecko comes into view. Found a scroll labeled IBLYPN GUJUUDGH. The helpless black bear fails to defend itself. You bite the black bear, and draw its blood! You feel better. You feel slightly less thirsty. You spit the black bear like a pig!!! You kill the black bear! Kikubaaqudgha accepts your kill. Your Evocations skill increases to level 6! The helpless giant gecko fails to defend itself. You bite the giant gecko, and draw its blood! You feel much better. You feel slightly less thirsty. You spit the giant gecko like a pig!!! You kill the giant gecko! Kikubaaqudgha accepts your kill. f - 3 scrolls labeled IBLYPN GUJUUDGH (gained 1) You see here a black bear corpse. You bottle the corpse's blood. g - 13 potions of blood (gained 1) There is a stone staircase leading up here. You hear a distant blaring wail to the east. A hobgoblin comes into view. L - a thin emerald amulet Put on which piece of jewellery? (? for menu, Esc to quit) You remove your amulet of guardian spirit. You feel a surge of divine interest. Oops, that amulet feels deathly cold. L - a cursed amulet of faith (around neck) A hound comes into view. Found a stone staircase leading down. The helpless hobgoblin fails to defend itself. You bite the hobgoblin, and draw its blood! You feel slightly less thirsty. You spit the hobgoblin like a pig!!!! You kill the hobgoblin! Kikubaaqudgha accepts your kill. You see here a hobgoblin corpse. You open the door. Found 4 fruits. There is an open door here. Found 4 fruits. A rat comes into view. Found a pair of boots and a helmet. A big kobold comes into view. It is wielding a short sword. The big kobold moves out of view. Things that are here: 12 gold pieces; 4 fruits You now have 219 gold pieces (gained 12). The big kobold zaps a wand. The magic dart hits you! It is a wand of magic darts. You see here 4 fruits. You see here 4 fruits. The big kobold zaps a wand. The magic dart hits you! The big kobold zaps a wand. The magic dart hits you! There is an open door here. You close the door. You start resting. HP restored. You start waiting. A big kobold opens the door. It is wielding a short sword. The big kobold zaps a wand. The magic dart hits you! The big kobold hits you with a short sword. There is an open door here. You hit the big kobold. The big kobold is poisoned. The big kobold is lightly wounded. The big kobold zaps a wand. The magic dart hits you! You barely miss the big kobold. The big kobold is lightly wounded. The big kobold closely misses you. Your leather armour prevents you from hitting the big kobold. The big kobold is lightly wounded. The big kobold zaps a wand. The magic dart hits you! You hit the big kobold but do no damage. The big kobold looks even sicker. The big kobold is lightly wounded. The big kobold hits you with a short sword. You feel almost devoid of blood! You barely miss the big kobold. The big kobold is moderately wounded. The big kobold hits you but does no damage. You hit the big kobold. The big kobold is moderately wounded. The big kobold hits you but does no damage. You barely miss the big kobold. The big kobold is moderately wounded. You hit the big kobold. The big kobold is heavily wounded. The big kobold barely misses you. You hit the big kobold. The big kobold is heavily wounded. The big kobold zaps a wand. The magic dart hits you! You closely miss the big kobold. The big kobold is heavily wounded. The big kobold misses you. You closely miss the big kobold. The big kobold is severely wounded. The big kobold zaps a wand. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You closely miss the big kobold. The big kobold is severely wounded. The big kobold zaps a wand. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You hit the big kobold but do no damage. The big kobold is severely wounded. The big kobold hits you but does no damage. You hit the big kobold. The big kobold is almost dead. You hit the big kobold. The big kobold is almost dead. You kill the big kobold! Kikubaaqudgha accepts your kill. You hit the rat. You kill the rat! Kikubaaqudgha accepts your kill. M - a wand of magic darts {zapped: 9} Things that are here: a short sword; a big kobold corpse Drink blood from a big kobold corpse? (ye/n/q/i?) This warm blood tastes delicious! You are feeling very thirsty. You are feeling thirsty. You finish drinking. Unknown command. You start resting. One of your 13 potions of blood rots away. Unknown command. You start resting. A scorpion comes into view. There is an open door here. You close the door. You start resting. Unknown command. You start resting. An orc warrior opens the door. It is wielding a flail. Unknown command. The orc warrior shouts! The orc warrior hits you with a flail! The orc priest shouts! You hear a shout! There is an open door here. The orc priest looks braver. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a robe; a dagger There is a stone staircase leading down here. You climb downwards. A gnoll and a kobold come into view. The gnoll shouts! A jackal and a kobold come into view. There is a stone staircase leading up here. The jackal moves out of view. A jackal and a gnoll come into view. Your +0 dagger of venom stops dripping with poison. b - a +0 blowgun (weapon) The jackal moves out of view. Firing (i - inventory. (,) - cycle): e - 21 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a spear You shoot a poisoned needle. The jackal barks! The kobold shouts! The gnoll shouts! The poisoned needle hits the gnoll! The gnoll is poisoned. The kobold throws a stone. The stone completely misses you. A gnoll comes into view. It begins to drip with poison! a - a +0 dagger of venom (weapon) The gnoll misses you. A gnoll comes into view. It is wielding a spear. The gnoll hits you but does no damage. The gnoll shouts! x2 You hit the gnoll. The gnoll looks even sicker. The gnoll is moderately wounded. You hit the gnoll. The gnoll is severely wounded. You kill the gnoll! Kikubaaqudgha accepts your kill. The kobold throws a stone. The stone closely misses you. A kobold comes into view. It is wielding a short sword. The kobold shouts! You hit the jackal. The jackal is heavily wounded. The kobold throws a stone. The stone barely misses you. The stone closely misses the jackal. The jackal barely misses you. A jelly comes into view. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The kobold throws a stone. The stone misses you. The stone barely misses the jackal. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The gnoll hits you but does no damage. A big kobold comes into view. You hit the jackal. The jackal is poisoned. The jackal is severely wounded. The jackal misses you. The jackal completely misses you. The gnoll misses you. A kobold comes into view. Your leather armour prevents you from hitting the jackal. The jackal is severely wounded. The kobold shouts! The gnoll hits you but does no damage. The gnoll closely misses you. The jackal closely misses you. The kobold moves out of view. You hit the jackal. You kill the jackal! Kikubaaqudgha accepts your kill. The gnoll misses you. The gnoll hits you but does no damage. The gnoll hits you with a club. The kobold throws a stone. The stone barely misses you. A jackal comes into view. There is a stone staircase leading up here. You see here 4 stones. The jackal barks! You hear a bark! The gnoll hits you. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a spear! * * * LOW HITPOINT WARNING * * * The gnoll zaps a wand. You are blasted! * * * LOW HITPOINT WARNING * * * It is a wand of disintegration. You climb upwards. There is a stone staircase leading down here. Unknown command. You hit the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll misses you. You closely miss the gnoll. The gnoll is moderately wounded. You are feeling very thirsty. The gnoll misses you. You hit the gnoll but do no damage. The gnoll looks even sicker. You bite the gnoll. You draw the gnoll's blood! You feel better. You are feeling thirsty. The gnoll is severely wounded. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is severely wounded. You kill the gnoll! Kikubaaqudgha accepts your kill. The gnoll zaps a wand. You resist with significant effort. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: G - a wand of paralysis (15) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a club and carrying a wand of disintegration {zapped: 2} (chance 68%) The gnoll struggles to resist. This wand has 14 charges left. You barely miss the gnoll. The gnoll closely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll zaps a wand. You are blasted! * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll zaps a wand. You resist with significant effort. You barely miss the gnoll. You bite the gnoll, but do no damage. The gnoll is moderately wounded. The gnoll zaps a wand. You are blasted! * * * LOW HITPOINT WARNING * * * Unknown command. Drink which item? (? for menu, Esc to quit) You feel much better. The gnoll zaps a wand. You are blasted! * * * LOW HITPOINT WARNING * * * You are feeling very thirsty. You hit the gnoll but do no damage. The gnoll looks even sicker. The gnoll is heavily wounded. The gnoll zaps a wand. You are blasted! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [tedric] Species: Vampire Job: Assassin class_name: Assassin HP: -3/61; mods: 0/0 MP: 18/18; mod: 0 Stats: 10 (10) 13 (13) 18 (18) Position: (38, 56), god: Kikubaaqudgha (3), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 1 | 151 | 92/119 Short Blades | X | 0 | 0 | 2 | 151 | 25/126 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 1 | 151 | 81/142 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 7 | 1271 | 94/336 Stealth | X | 0 | 0 | 15 | 2971 | 7/483 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/25 Charms | | 0 | 0 | 0 | 0 | 0/42 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 2 | 100 | 6 | 1230 | 180/350 Spell bugs: Durations: Attributes: #12: 440 #13: 221 #27: 4331 #49: 459 #59: 1 Mutations: fangs: 3 (innate) see invisible: 1 (innate) unbreathing: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 dagger of venom eq slot #1, inv slot #3: +1 cloak eq slot #2, inv slot #15: +1 helmet eq slot #3, inv slot #24: +0 pair of gloves eq slot #4, inv slot #25: +2 pair of boots eq slot #6, inv slot #31: +1 leather armour of cold resistance eq slot #7, inv slot #27: ring of protection from fire eq slot #9, inv slot #37: cursed amulet of faith }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #..#...####.....##.# #.########## #..............###.# #........... #..#...######### #.###.##...##### ......## ###..##.#.....## # #..#############.##.##........# # #.................#.####.....## # #...###.##.#####.##.# ##...## # #...# #.##.# #.##.# ##.###### #...# #.##.# #@##.# #.#..†.. #...###.##>#####g##.######.#.#### #..........................#.# <...###.#.......[>..########.# ........#########............# ######### ############## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>