ASSERT(queue.size() == (unsigned)EXERCISE_QUEUE_SIZE) in 'skills.cc' at line 438 failed. Version: Dungeon Crawl Stone Soup 0.20.1-1-g8b1a95d Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.20 -name tat -rc /dgldir/rcfiles/crawl-0.20/tat.rc -macro /dgldir/rcfiles/crawl-0.20/tat.macro -morgue /dgldir/morgue/tat/ -webtiles-socket /crawl-master/webserver/sockets/tat:2017-07-09.19:12:36.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-0.20(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5cfbf3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.20(_Z13do_crash_dumpv+0x2f2) [0x5d6e62]: do_crash_dump() /usr/games/crawl-0.20(_Z20crash_signal_handleri+0x9c) [0x5cfe8c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7efd59ac44c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7efd59e5ab7b]: /usr/games/crawl-0.20() [0x5d6619] /usr/games/crawl-0.20() [0x5d68e1] /usr/games/crawl-0.20() [0x9e567d] /usr/games/crawl-0.20(_Z13init_trainingv+0x76) [0x9e7246]: init_training() /usr/games/crawl-0.20(_Z10setup_gameRK11newgame_def+0x4cf) [0x952e4f]: setup_game(newgame_def const&) /usr/games/crawl-0.20(_Z12startup_stepv+0x7dd) [0xa545cd]: startup_step() /usr/games/crawl-0.20() [0xbb5a16] /usr/games/crawl-0.20(main+0x2eb) [0xbb962b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7efd59aaf76d]: /usr/games/crawl-0.20() [0x535e69] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007efd59e5a84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007efd59e5a84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005d02fb in call_gdb (file=0x7efd59e45180) at crash.cc:432 gdb = attach_cmd = "attach 28061\000\000\000\000\000\000\000" #2 0x00000000005d6e82 in do_crash_dump () at dbg-asrt.cc:670 t = 1499627558 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1c09488 "/dgldir/morgue/tat/"}} name = "/dgldir/morgue/tat/crash-tat-20170709-191238.txt", '\000' file = 0x7efd59e45180 #3 0x00000000005cfe8c in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x00007efd59e5ab7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005d6619 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd9bfd7970 "ASSERT(queue.size() == (unsigned)EXERCISE_QUEUE_SIZE) in 'skills.cc' at line 438 failed.", assert=) at dbg-asrt.cc:794 No locals. #7 0x00000000005d68e1 in AssertFailed (expr=0xc9fce0 "queue.size() == (unsigned)EXERCISE_QUEUE_SIZE", file=0xbe8d80 "skills.cc", line=438, text=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(queue.size() == (unsigned)EXERCISE_QUEUE_SIZE) in 'skills.cc' at line 438 failed.\000\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\v\000\000\000\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\000\000\000\000\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\a\000\000\000\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\005\000\000\000\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377\377" args = {{gp_offset = 4294967295, fp_offset = 4294967295, overflow_arg_area = 0xffffffffffffffff, reg_save_area = 0xffffffffffffffff}} fileName = #8 0x00000000009e567d in _init_queue (queue=..., array=...) at skills.cc:438 No locals. #9 0x00000000009e7246 in init_training () at skills.cc:702 skills = {mData = {0 }} #10 0x0000000000952e4f in _setup_generic (ng=...) at ng-setup.cc:541 No locals. #11 setup_game (ng=...) at ng-setup.cc:410 No locals. #12 0x0000000000a545cd in startup_step () at startup.cc:1034 choice = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x197ab68 "tat"}}, type = GAME_TYPE_NORMAL, filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1befa88 "tat.cs"}}, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, arena_teams = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, allowed_combos = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_species = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_jobs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_weapons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, species = SP_DEMONSPAWN, job = JOB_WANDERER, weapon = WPN_UNKNOWN, fully_random = false} defaults = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, type = GAME_TYPE_NORMAL, filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, arena_teams = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, allowed_combos = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_species = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1d8b250, _M_finish = 0x1d8b254, _M_end_of_storage = 0x1d8b254}}, }, allowed_jobs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1c35db0, _M_finish = 0x1c35db4, _M_end_of_storage = 0x1c35db4}}, }, allowed_weapons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, species = SP_DEMONSPAWN, job = JOB_WANDERER, weapon = WPN_UNKNOWN, fully_random = false} newchar = false ng = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x197ab68 "tat"}}, type = GAME_TYPE_NORMAL, filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, arena_teams = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, allowed_combos = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_species = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_jobs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_weapons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, species = SP_DEMONSPAWN, job = JOB_WANDERER, weapon = WPN_UNKNOWN, fully_random = false} #13 0x0000000000bb5a16 in _launch_game () at main.cc:403 game_start = ccon = {cstate = 51, smartcstate = 7} #14 0x0000000000bb962b in _launch_game_loop () at main.cc:376 game_ended = false #15 main (argc=, argv=0x7ffd9bfd8bb8) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jul 8 2017 at 01:39:55 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.20/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.20/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.20/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = ABSENT, level layout type = ABSENT, absdepth0 = 0 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [tat] Species: Demonspawn Job: Wanderer HP: 0/0; mods: 0/0 MP: 0/0; mod: 0 Stats: 12 (12) 13 (13) 12 (12) Position: (0, 0) , god: No God (0), turn_is_over: 0, banished: 0 Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 0 | 0 | 0 | 0/50 Short Blades | | 1 | 0 | 0 | 0 | 0/59 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/59 Polearms | | 1 | 0 | 0 | 0 | 0/59 Staves | | 1 | 0 | 0 | 0 | 0/59 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/59 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 0 | 0 | 0 | 0/59 Stealth | X | 1 | 0 | 0 | 0 | 0/50 Shields | | 1 | 0 | 1 | 59 | 0/119 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 2 | 301 | 123/178 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/42 Translocations | | 1 | 0 | 1 | 151 | 92/119 Transmutations | | 1 | 0 | 0 | 0 | 0/59 Fire Magic | | 1 | 0 | 0 | 0 | 0/59 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/59 Earth Magic | | 1 | 0 | 0 | 0 | 0/59 Poison Magic | | 1 | 0 | 3 | 301 | 1/200 Invocations | | 1 | 0 | 0 | 0 | 0/29 Evocations | | 1 | 0 | 1 | 51 | 1/100 Spell bugs: Durations: Attributes: #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #4: +0 club eq slot #6, inv slot #3: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: @ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>