Dungeon Crawl Stone Soup version 0.19-a0-1825-gf3d8994 (webtiles) character file. 0 tasonir the Grave Robber (level 1, 0/15 HPs) Began as a Basajaun Necromancer on Oct 15, 2016. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (60 turns). tasonir the Grave Robber (Basajaun Necromancer) Turns: 60, Time: 00:00:19 Health: 0/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (gloves unavailable) MR ..... Harm . (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: unfitting armour a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Necromancy Comestibles c - a bread ration {@e1} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 0.0 Unarmed Combat - Level 2.4 Spellcasting - Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, tasonir the Basajaun Necromancer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a staircase leading out of the dungeon. Unknown command. You see here 16 stones. A jackal comes into view. Found an escape hatch in the floor. A jackal is nearby! A jackal comes into view. 2 jackals come into view. The jackal barks! The jackal closely misses you. You see here 14 gold pieces. You closely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. The jackal closely misses you. The jackal barely misses you. You take 2 damage, and have 13/15 hp. You barely miss the jackal. The jackal barks! The jackal closely misses you. x2 The jackal barks! You closely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You take 3 damage, and have 10/15 hp. You miss the jackal. The jackal barely misses you. The jackal bites you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. You take 6 damage, and have 4/15 hp. MASSIVE DAMAGE!! The jackal closely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 1/15 hp. The jackal barely misses you. You closely miss the jackal. The jackal barely misses you. You barely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal closely misses you. The jackal misses you. You barely miss the jackal. The jackal barely misses you. You barely miss the jackal. The jackal closely misses you. You hit the jackal. The jackal bites you. You die... >..##..###### .............## #.######......# ##.#...## #......# #....#.# #h.$.# .# #h#......# #@#..#.#.# #.#......# ..#..#.#.# ####......# .....### ###### You could see 2 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tasonir the Basajaun Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 52 | D:1 | HP: 1/15 [jackal (3)] 60 | D:1 | Slain by a jackal Vault maps used: D:1: minmay_arrival_wavy_path, serial_glass, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_c Action || total -------------------------++------- Melee: Unarmed || 11 Armor: Robe || 3 Dodge: Dodged || 17 Vault maps used: D:1: minmay_arrival_wavy_path, serial_glass, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_c Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 4.3 | 23.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 4.3 | 23.0 +-------+-------+-------+-------+-------+----------------------