Dungeon Crawl Stone Soup version 0.20-a0-16-g0876c8e (webtiles) character file. 220736 taraiph the Executioner (level 19, -8/201 HPs) Began as a Hill Orc Berserker on Nov 4, 2016. Was the Champion of Trog. Hit by a javelin of returning thrown by a merfolk javelineer (9 damage) ... on level 4 of the Shoals. The game lasted 01:55:33 (46140 turns). taraiph the Executioner (Hill Orc Berserker) Turns: 46140, Time: 01:55:34 Health: -8/201 AC: 27 Str: 22 XL: 19 Next: 18% Magic: 3/3 EV: 7 Int: 10 God: Trog [******] Gold: 2926 SH: 0 Dex: 28 Spells: 0 memorised, 18 levels left rFire + + + SeeInvis + a - +4 executioner's axe (antimagic) rCold + + . Gourm . m - +1 plate armour "Vichaphuthra" {rF+++ Int-2 Dex+5} rNeg . . . Faith . (shield currently unavailable) rPois . Spirit . e - +0 helmet {Int+3} rElec . Reflect . J - +2 cloak {rF+} rCorr . Harm . v - +1 pair of gloves MR +.... Rnd*Tele + R - +0 pair of boots Stlth .......... P - amulet of Tuopra {RegenMP rC+ MP-9 Str+2 Dex+5} r - ring of protection from cold k - ring "Wealeara" {rF+ Int+2 Dex+2 SInv} @: exhausted, mesmerised, held, slowed, very slow A: icy blue scales 1, robust 1, teleportitis 1, weak 1, wild magic 1 a: Berserk, Trog's Hand, Brothers in Arms, Burn Spellbooks, Renounce Religion }: 1/15 runes: gossamer You were on level 4 of the Shoals. You worshipped Trog. Trog was exalted by your worship. You were hungry. You visited 4 branches of the dungeon, and saw 29 of its levels. You also visited: Sewer, Ice Cave and Volcano. You collected 2926 gold pieces. Inventory: Hand Weapons a - a +4 antimagic executioner's axe (weapon) b - a +3 longbow of velocity p - a +7 fustibalus of flaming t - a +0 battleaxe of freezing z - a +0 demon trident B - the cursed +2 short sword of the Penguin {elec, rN+ MR++ Dex-2 Stlth+, unknown} (You found it on level 2 of the Shoals) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. E - a +1 antimagic battleaxe L - the +6 whip "Gyepp" {freeze, rF+} (You found it on level 3 of the Spider Nest) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. S - a +0 arbalest of freezing Missiles o - 776 arrows Armour e - a +0 helmet of intelligence (worn) m - the +1 plate armour "Vichaphuthra" (worn) {rF+++ Int-2 Dex+5} (You found it on level 11 of the Dungeon) It affects your intelligence (-2). It affects your dexterity (+5). It renders you almost immune to fire. v - a +1 pair of gloves (worn) J - a +2 cloak of fire resistance (worn) N - the +0 robe "Ovusefas" {Regen+ Str+6, unknown} (You found it on level 3 of the Shoals) It affects your strength (+6). It increases your rate of regeneration. R - a +0 pair of boots (worn) Jewellery k - the ring "Wealeara" (left hand) {rF+ Int+2 Dex+2 SInv} (You found it on level 7 of the Dungeon) [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+2). It protects you from fire. It lets you see invisible. r - a ring of protection from cold (right hand) H - a +4 ring of dexterity {unknown} M - an uncursed amulet of faith {unknown} P - the amulet of Tuopra (around neck) {RegenMP rC+ MP-9 Str+2 Dex+5} (You found it on level 7 of the Dungeon) [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+2). It affects your dexterity (+5). It protects you from cold. It affects your magic capacity (-9). Wands j - a wand of heal wounds (5/9) x - a wand of disintegration (13/24) y - a wand of teleportation (6/9) K - a wand of lightning (10/15) Y - a wand of disintegration (9/24) Scrolls f - 7 scrolls of teleportation l - a scroll of enchant armour n - 4 scrolls of remove curse C - 4 scrolls of fog I - 2 scrolls of enchant weapon Z - a scroll of holy word {unknown} Potions d - 12 potions of curing h - 3 potions of haste i - 4 potions of ambrosia s - a potion of invisibility w - 2 potions of heal wounds A - a potion of resistance F - a potion of brilliance O - 2 potions of agility Q - 2 potions of flight Miscellaneous q - a phial of floods G - a phial of floods Comestibles c - 16 bread rations u - 47 fruits D - a chunk of flesh Skills: + Level 19.5 Fighting - Level 26.0 Axes + Level 10.7 Bows + Level 12.1 Armour + Level 9.0 Dodging Level 3.8 Shields You had 18 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (6/6) D:9 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:6 Orc (0/2) D:9 Vaults (0/5) D:13 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Fedhas Hepliaklqana Okawaru Ru Sif Muna Vehumet Yredelemnul The Shining One Jiyva Shops: D:14 * Shoals:1 [ Shoals:3 [ Portals: Trove: D:10 (give 11 potions of heal wounds) Annotations: D:8 exclusion: ice statue D:10 Sonja Innate Abilities, Weirdness & Mutations You are partially covered in icy blue scales. (AC +2) You are robust. (+10% HP) You are occasionally teleported next to monsters. You are weak. (Str -2) Your spells are a little harder to cast, but a little more powerful. Message History You are exhausted. You feel yourself slow down. You struggle against the net. The merfolk javelineer throws a javelin. The javelin hits you! * * * LOW HITPOINT WARNING * * * You hear a splash. The merfolk aquamancer hits you but does no damage. 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