Dungeon Crawl Stone Soup version 0.19-a0-1932-g59670f6 (webtiles) character file. 0 taqueso the Ducker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on Oct 26, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). taqueso the Ducker (Merfolk Gladiator) Turns: 0, Time: 00:00:07 Health: 16/16 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets {=f, !d} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Comestibles f - a bread ration {@e1} Skills: + Level 2.1 Fighting + Level 3.2 Long Blades + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, taqueso the Merfolk Gladiator. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Unknown command. #+# #># #@# #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | taqueso the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_refuge Vault maps used: D:1: dpeg_arrival_refuge Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 2.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 2.0 +-------+-------+-------+-------+-------+----------------------