ASSERT(isnormal(n)) in 'ray.cc' at line 189 failed. Version: Dungeon Crawl Stone Soup 0.25-a0-56-g68f8618 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 3285366375950753903, deterministic pregen: 1 Command line: /usr/games/crawl-git-68f861856e -name swinepaste -rc /dgldir/rcfiles/crawl-git/swinepaste.rc -macro /dgldir/rcfiles/crawl-git/swinepaste.macro -webtiles-socket /crawl-master/webserver/sockets/swinepaste:dcss-git.sock -morgue /dgldir/morgue/swinepaste/ RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 25 stack frames. /usr/games/crawl-git-68f861856e(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x611213]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-68f861856e(_Z13do_crash_dumpv+0x419) [0x618e29]: do_crash_dump() /usr/games/crawl-git-68f861856e(_Z20crash_signal_handleri+0x9c) [0x61149c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f82b4a2b0b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f82b4dc5b7b]: /usr/games/crawl-git-68f861856e() [0x6183f9] /usr/games/crawl-git-68f861856e() [0x618761] /usr/games/crawl-git-68f861856e(_ZN7ray_def7advanceEv+0x18c) [0xa1fcac]: ray_def::advance() /usr/games/crawl-git-68f861856e(_ZN20targeter_thunderbolt7set_aimE9coord_def+0x9dd) [0xb1a04d]: targeter_thunderbolt::set_aim(coord_def) /usr/games/crawl-git-68f861856e() [0x68a923] /usr/games/crawl-git-68f861856e(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP8targeter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x27) [0x690b57]: std::_Function_handler, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-git-68f861856e() [0x68adbe] /usr/games/crawl-git-68f861856e() [0x68b3cf] /usr/games/crawl-git-68f861856e(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0x21b) [0x68c74b]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-git-68f861856e(_ZNK17direction_chooser19find_default_targetEv+0x45) [0x68cc75]: direction_chooser::find_default_target() const /usr/games/crawl-git-68f861856e(_ZN17direction_chooser16choose_directionEv+0x1b3) [0x68e463]: direction_chooser::choose_direction() /usr/games/crawl-git-68f861856e(_Z9directionR4distRK22direction_chooser_args+0x22) [0x68e5a2]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-git-68f861856e(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1f9) [0xac7179]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-git-68f861856e(_Z11your_spells10spell_typeibPK8item_def+0x771) [0xa83531]: your_spells(spell_type, int, bool, item_def const*) /usr/games/crawl-git-68f861856e(_Z10evoke_itemib+0x1bbf) [0x6cb80f]: evoke_item(int, bool) /usr/games/crawl-git-68f861856e(_Z15process_command12command_type+0x2b2) [0xc4a7c2]: process_command(command_type) /usr/games/crawl-git-68f861856e() [0xc4d489] /usr/games/crawl-git-68f861856e(main+0x555) [0xc51845]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f82b4a167ed]: /usr/games/crawl-git-68f861856e() [0x56a1f9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f82b4dc584e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f82b4dc584e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000006118cb in call_gdb (file=0x7f82b4db0180) at crash.cc:435 gdb = attach_cmd = "attach 21105\000\000\000\000\000\000\000" #2 0x0000000000618e49 in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/swinepaste/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(isnormal(n)) in 'ray.cc' at line 189 failed." file = 0x7f82b4db0180 t = 1572368613 name = "/dgldir/morgue/swinepaste/crash-swinepaste-20191029-170333.txt", '\000' #3 0x000000000061149c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f82b4dc5b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000006183f9 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffed80d0130 "ASSERT(isnormal(n)) in 'ray.cc' at line 189 failed.", assert=) at dbg-asrt.cc:816 No locals. #7 0x0000000000618761 in AssertFailed (expr=0xc8169c "isnormal(n)", file=0xc81642 "ray.cc", line=189, text=0x0) at dbg-asrt.cc:854 mesg = "ASSERT(isnormal(n)) in 'ray.cc' at line 189 failed.\000\000\000\000\000\020\000\000\000\060\000\000\000P\n\r\330\376\177\000\000\220\t\r\330\376\177\000\000\063 air elementals", ' ' , "\000\000\025\202\365\001\000\000\000\000\b\202\365\001\000\000\000\000\025\202\365\001\000\000\000\000\200|\310\001", '\000' "\377, \377\377\377\000\000\000\000A߁\265\202\177", '\000' "\202, \177\000\000\006", '\000' , "\002\020", '\000' , "\b\202\365\001", '\000' , "P\004\r\330\376\177", '\000' "\374"... args = {{gp_offset = 32, fp_offset = 0, overflow_arg_area = 0x5, reg_save_area = 0xbd5336}} fileName = #8 0x0000000000a1fcac in _normalize (v=...) at ray.cc:189 n = #9 ray_def::advance (this=0x7ffed80d0af0) at ray.cc:198 No locals. #10 0x0000000000b1a04d in targeter_thunderbolt::set_aim (this=0x1f3abb0, a=...) at target.cc:1040 ray = {r = {start = {x = 20.5, y = 16.5}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1} p = {x = 20, y = 16} a1 = a2 = #11 0x000000000068a923 in _find_monster_expl (allowed_self_aff=AFF_YES, mon_aff=AFF_MULTIPLE, hitfunc=0x1f3abb0, range=5, need_path=true, mode=TARG_HOSTILE, where=...) at directn.cc:2425 No locals. #12 _find_monster_expl (where=..., mode=TARG_HOSTILE, need_path=, range=5, hitfunc=0x1f3abb0, mon_aff=AFF_MULTIPLE, allowed_self_aff=AFF_YES) at directn.cc:2401 No locals. #13 0x0000000000690b57 in __call (__args=..., this=) at /usr/include/c++/4.7/functional:1156 No locals. #14 operator() (this=) at /usr/include/c++/4.7/functional:1215 No locals. #15 std::_Function_handler, targ_mode_type, bool, int, targeter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targeter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) (__functor=..., __args#0=...) at /usr/include/c++/4.7/functional:1911 No locals. #16 0x000000000068adbe in _find_square (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x1f3abb0, wrap=wrap@entry=true, los=los@entry=0) at directn.cc:2724 targ_x = targ_y = targ = {x = 19, y = 16} temp_xps = 16 i = maxx = 41 ctry = 9 temp_yps = 9 j = vyou = {x = 17, y = 9} maxy = 33 y_change = onlyHidden = false radius = minx = -7 x_change = -1 onlyVis = false miny = -1 ctrx = 17 #17 0x000000000068b3cf in _find_square_wrapper (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x1f3abb0, los=los@entry=LS_ANY) at directn.cc:2745 r = #18 0x000000000068c74b in direction_chooser::find_default_monster_target (this=this@entry=0x7ffed80d1bd0, result=...) at directn.cc:979 mons_target = success = false #19 0x000000000068cc75 in direction_chooser::find_default_target (this=this@entry=0x7ffed80d1bd0) at directn.cc:1083 result = {x = 17, y = 9} success = false #20 0x000000000068e463 in direction_chooser::choose_direction (this=this@entry=0x7ffed80d1bd0) at directn.cc:2082 mc = {m_previous_mode = MOUSE_MODE_NORMAL, static ms_current_mode = MOUSE_MODE_TARGET_PATH} rva = {_vptr.range_view_annotator = 0xce1bd0} legacy_range = { = {_vptr.targeter = 0xd54c70, origin = {x = 20, y = 16}, aim = {x = 20, y = 16}, agent = 0x10a8340, why_not = "", obeys_mesmerise = false}, exp_range_min = 0, exp_range_max = 0, exp_map_min = {mData = {mData = {{mData = {32766, -670230896, 32766, -670230488, 32766, 13138583, 0, 12, 0, -1264331140, 32642, 13138593, 0, -1264331140, 32642, 1, 0, 65535, 0}}, {mData = {1, 0, 24, 48, -670224128, 32766, -670224320, 32766, 2109483, 0, 0, 0, 0, 0, -3, -1, 32, 0, -3}}, {mData = {-1, 0, 0, 0, 0, 0, 0, 0, 0, 115, 0, 0, 10, 115, 0, 0, 10, 2, 0}}, {mData = {-670231179, 32766, -1, -1, -670231163, 32766, -1, -1, 13138592, 0, -670230784, 32766, 13138592, 0, -670231176, 32766, 13138532, 0, -1264320909}}, {mData = {32642, -1264331164, 32642, -1264320909, 32642, 0, 0, 13138585, 0, 0, 0, -670230528, 32766, -670230544, 32766, -670230152, 32766, 12958824, 0}}, {mData = {-670230496, 32766, -670230512, 32766, -670230120, 32766, 13162155, 0, -1, 0, -1264331140, 32642, -670230448, 32766, -670230464, 32766, -670230072, 32766, 12958824}}, {mData = {0, -1, 0, -1264331140, 32642, -670223296, 32766, 0, 32766, 2, 0, -670230907, 32766, 16, 48, -670223056, 32766, -670223248, 32766}}, {mData = {13138592, 0, -72515584, 0, -670231568, 32766, -670230904, 32766, -670231708, 32766, -1264320909, 32642, -670231565, 32766, -670223569, 32766, 0, 0, 13138585}}, {mData = {0, 1, 0, 0, 0, 0, 0, 0, 0, -1264123858, 32642, -670230224, 32766, -670230240, 32766, -670229848, 32766, 12954962, 0}}, {mData = {38, 0, -1264331140, 32642, 12954964, 0, 0, 0, 0, 0, 38, 0, 12958825, 0, 0, 0, -670223024, 32766, 0}}, {mData = {0, 12958825, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, -670223345, 4}}, {mData = {0, 0, 0, 0, 0, 0, 0, 0, -1, 32642, 1, 0, 0, 32766, -1, -1, 12954962, 0, 7}}, {mData = {0, 12954963, 0, 12954880, 0, -670229968, 32766, 38, 32766, 0, 0, -1264320909, 32642, -670229936, 32766, -670229544, 32766, 0, 0}}, {mData = {12954962, 0, 1, 0, 0, 0, 0, 0, 32, 0, -1264331140, 32642, 0, 0, 0, 0, 0, 0, 0}}, {mData = {0, -670229728, 32766, 0, 0, -670229728, 32766, -1263093360, 32642, 3, 0, -1264172056, 32642, -1, -1, -1, -1, -670229472, 32766}}, {mData = {-1260718304, 32642, 0, 0, 31, 0, 6, 0, -670230688, 32766, -670231217, 32766, -1260718304, 32642, 0, 0, 38, 0, 13}}, {mData = {0, -670230640, 32766, -670231169, 32766, -1264095547, 32642, 6, 0, 38, 0, 0, 0, 0, 0, 13, 0, -1252718472, 32642}}, {mData = {13, 0, -1252350423, 32642, 0, 0, -1252349695, 32642, 13, 0, 537, 0, 18508544, 0, 33201448, 0, -670230800, 32766, -1260718304}}, {mData = {32642, -670230961, 32766, 537, 0, 18508544, 0, 33201448, 0, -670230752, 32766, -1264095547, 32642, 512, 0, 537, 0, -670230961, 32766}}}}}, exp_map_max = {mData = {mData = {{mData = {-670230912, 32766, 18508544, 0, -1260718304, 32642, 0, 0, 38, 0, 13, 0, -670230368, 32766, -670230897, 32766, -1264095547, 32642, -670230961}}, {mData = {32766, 38, 0, 0, 0, 0, 0, 13, 0, -1264123858, 32642, -670229312, 32766, -670229328, 32766, -670228936, 32766, 12954962, 0}}, {mData = {38, 0, -1264331140, 32642, 12954964, 0, -670229280, 32766, 0, 0, 38, 0, -670230689, 32766, 537, 0, 18508544, 0, 32749112}}, {mData = {0, -670230480, 32766, -1264095547, 32642, 0, 0, 0, 0, -670230752, 32766, -670230640, 32766, 0, 0, 0, 0, 512, 0}}, {mData = {0, 0, 0, 0, 0, 0, 0, 0, -1, 32766, 1, 0, 0, 32642, -1, -1, 12954962, 0, 7}}, {mData = {0, 12954963, 0, 12954880, 0, -670230168, 32766, 38, 32766, 0, 32642, -1264320909, 32642, 38, 0, -670229616, 32766, 0, 0}}, {mData = {12954962, 0, 1, 0, 33316816, 0, 38, 0, -670230416, 32766, 13, 0, -670229616, 32766, -1252718472, 32642, 13, 0, -1252350423}}, {mData = {32642, 32790440, 0, 0, 1, 13, 0, -670230256, 32766, -670230416, 32766, -670230168, 32766, 32790416, 0, 0, 0, -670229616, 32766}}, {mData = {-1260718304, 32642, 0, 0, 31, 0, 6, 0, -670229776, 32766, -670230305, 32766, -1260718304, 32642, 0, 0, 38, 0, 13}}, {mData = {0, -670229728, 32766, -670230257, 32766, -1264095547, 32642, 6, 0, 38, 0, 0, 0, 0, 0, 13, 0, -1252718472, 32642}}, {mData = {13, 0, -1252350423, 32642, 0, 0, -1252349695, 32642, 13, 0, 537, 0, 18508544, 0, 32324616, 0, -670229888, 32766, -1260718304}}, {mData = {32642, -670230000, 32766, 39, 0, 21852929, 0, 17472488, 0, 31577680, 0, -1264095547, 32642, 31577680, 0, 39, 0, -670230000, 32766}}, {mData = {12958826, 0, 21852929, 0, -1252718472, 32642, 14, 0, 11477149, 0, 14, 0, 0, 0, -670230000, 32766, 17472488, 0, 21852929}}, {mData = {0, 31946016, 0, -670229872, 32766, 21853208, 0, 21852929, 0, 17472488, 0, 31577680, 0, 5933894, 0, 31577680, 0, 17472544, 0}}, {mData = {21852929, 0, 17470776, 3145728, 31946040, 0, 5933894, 3145728, 31946040, 0, 3, 0, -670229617, 32766, 3, 0, 0, 0, 17472488}}, {mData = {0, 17466176, 0, 5934505, 0, 16843009 , 0, 0}}, {mData = {0, -3, 6, 7, 0 }}, {mData = {0 }}, {mData = {0, 0, -1260718304, 32642, -670229472, 32766, 41, 0, 0, 0, 11456834, 0, 0, 0, 11456834, 0, 0, 0, -670229472}}}}}, range = 5, affects_walls = true, affects_pos = 0} #21 0x000000000068e5a2 in direction (moves=..., args=...) at directn.cc:503 No locals. #22 0x0000000000ac7179 in spell_direction (spelld=..., pbolt=..., args=0x7ffed80d2cc0) at spl-util.cc:762 newargs = {hitfunc = 0x1f3abb0, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, unrestricted = false, self = cancel, target_prefix = 0x0, top_prompt = "Aiming: Thunderbolt", behaviour = 0x0, show_floor_desc = false, show_boring_feats = true, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x7ffed80d21e0, _M_const_object = 0x7ffed80d21e0, _M_function_pointer = 0x7ffed80d21e0, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x7ffed80d21e0, this adjustment 11473245}, _M_pod_data = "\340!\r\330\376\177\000\000]\021\257\000\000\000\000"}, _M_manager = 0}, _M_invoker = 0x7f82b4daf738}, default_place = {x = 0, y = 0}} #23 0x0000000000a83531 in your_spells (spell=SPELL_THUNDERBOLT, powc=36, allow_fail=, evoked_item=0x0) at spl-cast.cc:1381 prompt = 0x0 additional_desc = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x10a8340, _M_const_object = 0x10a8340, _M_function_pointer = 0x10a8340 , _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x10a8340 , this adjustment 8700}, _M_pod_data = "@\203\n\001\000\000\000\000\374!\000\000\000\000\000"}, _M_manager = 0}, _M_invoker = 0x73117d } needs_path = true mr_check = targ = TARG_HOSTILE dir = 128 range = 5 hitfunc = std::unique_ptr containing 0x1f3abb0 title = "Aiming: Thunderbolt" args = {hitfunc = 0x1f3abb0, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, unrestricted = false, self = cancel, target_prefix = 0x0, top_prompt = "Aiming: Thunderbolt", behaviour = 0x0, show_floor_desc = false, show_boring_feats = true, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0, _M_member_pointer = NULL}, _M_pod_data = "\000\000\000\000\000\000\000\000\340!\r\330\376\177\000"}, _M_manager = 0}, _M_invoker = 0x7f82b55aa88e , std::allocator >::~basic_string()+62>}, default_place = {x = 0, y = 0}} wiz_cast = spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 129} fail = antimagic = cast_result = abort beam = {origin_spell = SPELL_THUNDERBOLT, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 28306149, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} god = old_target = #24 0x00000000006cb80f in _lightning_rod () at evoke.cc:362 surge = 0 ret = power = #25 evoke_item (slot=, check_range=) at evoke.cc:1742 unevokable = false wielded = did_work = true entry = #26 0x0000000000c4a7c2 in process_command (cmd=cmd@entry=CMD_EVOKE) at main.cc:1872 No locals. #27 0x0000000000c4d489 in _input () at main.cc:1149 cmd = CMD_EVOKE player_disabled = {was_disabled = false} #28 0x0000000000c51845 in _launch_game () at main.cc:471 game_start = false #29 _launch_game_loop () at main.cc:380 game_ended = false #30 main (argc=, argv=) at main.cc:334 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-68f861856e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-68f861856e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-68f861856e/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 13, depth = 3 Level id: Crypt:3 Level build method = random_map_for_place [any], level layout type = city, absdepth0 = 21 Level vaults: lightli_unholy_cathedral layout_chaotic_city tomb_entry_sphere_bobbens uniq_sojobo Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The skeletal warrior is moderately damaged. Okawaru accepts your kill. The ancient champion casts a spell at you. The bolt of negative energy misses you. The skeletal warrior is engulfed in blazing flames. Casting: Portal Projectile (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +2 short sword of draining (chance to defeat MR: 39%) Okay, then. Firing (i - inventory) d - 986 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +0 long sword You magically shoot an arrow. The arrow completely misses the skeletal warrior. Firing (i - inventory) d - 985 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +2 short sword of draining You magically shoot an arrow. The arrow hits the skeletal warrior. The skeletal warrior is lightly damaged. Firing (i - inventory) d - 984 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +2 short sword of draining (lightly damaged) You magically shoot an arrow. The arrow hits the skeletal warrior!! The arrow freezes the skeletal warrior. The skeletal warrior is moderately damaged. The skeletal warrior completely misses you. The skeletal warrior hits you but does no damage. Firing (i - inventory) d - 983 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +2 short sword of draining (moderately damaged) You magically shoot an arrow. The arrow hits the skeletal warrior! The arrow freezes the skeletal warrior. The skeletal warrior is heavily damaged. The skeletal warrior barely misses you. You are no longer teleporting projectiles to their destination. The ancient champion gestures at you while chanting. The bolt of negative energy misses you. The anaconda simulacrum completely misses you. The anaconda simulacrum misses you. The ancient champion gestures at you while chanting. The bolt of negative energy hits you!!! You feel drained. The anaconda simulacrum completely misses you. x2 The anaconda simulacrum closely misses you. The anaconda simulacrum bites you but does no damage. Evoke which item? (* to show all) (? for menu, Esc to quit) Aim the lamp in which direction? Press: ? - help, Dir - move target cursor, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +2 short sword of draining (heavily damaged) The flames dance! The trail of fire misses the anaconda simulacrum. The trail of fire hits the ancient champion! The ancient champion is lightly damaged. The trail of fire hits the skeletal warrior. The skeletal warrior is heavily damaged. The anaconda simulacrum is engulfed in blazing flames. The anaconda simulacrum completely misses you. x2 The skeletal warrior is engulfed in blazing flames. The anaconda simulacrum is engulfed in blazing flames. The anaconda simulacrum constricts you but does no damage. The anaconda simulacrum misses you. The anaconda simulacrum is engulfed in blazing flames. The anaconda simulacrum vapourises! Okawaru accepts your kill. The skeletal warrior is engulfed in blazing flames. Firing (i - inventory) d - 982 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +2 short sword of draining (flame, severely damaged) You shoot an arrow. The arrow hits the ancient champion! The arrow freezes the ancient champion. The ancient champion is moderately damaged. The ancient champion is engulfed in blazing flames. Firing (i - inventory) d - 981 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +2 short sword of draining (flame, severely damaged) You shoot an arrow. The arrow hits the ancient champion! The arrow freezes the ancient champion. The ancient champion is heavily damaged. The skeletal warrior is engulfed in blazing flames. The ancient champion barely misses you. Firing (i - inventory) d - 980 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ancient champion Aim: an ancient champion, wielding a +3 battleaxe of flaming and wearing a cursed +0 chain mail (heavily damaged, fast) You shoot an arrow. The arrow hits the ancient champion!! The arrow freezes the ancient champion. The ancient champion is almost destroyed. The skeletal warrior is engulfed in blazing flames. The ancient champion hits you with a +3 battleaxe of flaming!! The ancient champion burns you. Firing (i - inventory) d - 979 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ancient champion Aim: an ancient champion, wielding a +3 battleaxe of flaming and wearing a cursed +0 chain mail (almost destroyed, fast) You shoot an arrow. The arrow hits the ancient champion but does no damage. The ancient champion is almost destroyed. The skeletal warrior is engulfed in blazing flames. x2 You destroy the skeletal warrior! Okawaru accepts your kill. The ancient champion barely misses you. Firing (i - inventory) d - 978 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ancient champion Aim: an ancient champion, wielding a +3 battleaxe of flaming and wearing a cursed +0 chain mail (almost destroyed, fast) You shoot an arrow. The arrow closely misses the ancient champion. The arrow hits the skeletal warrior! The arrow freezes the skeletal warrior. The skeletal warrior is lightly damaged. The skeletal warrior is engulfed in blazing flames. The ancient champion hits you but does no damage. The skeletal warrior is engulfed in blazing flames. Firing (i - inventory) d - 977 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ancient champion Aim: an ancient champion, wielding a +3 battleaxe of flaming and wearing a cursed +0 chain mail (almost destroyed, fast) You shoot an arrow. The arrow hits the ancient champion!! You destroy the ancient champion! Okawaru accepts your kill. The skeletal warrior is engulfed in blazing flames. The skeletal warrior hits you but does no damage. The skeletal warrior is engulfed in blazing flames. Firing (i - inventory) d - 976 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +0 halberd (severely damaged) You shoot an arrow. The arrow hits the skeletal warrior! The arrow freezes the skeletal warrior. The skeletal warrior is almost destroyed. Firing (i - inventory) d - 975 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 halberd (almost destroyed) You shoot an arrow. The arrow hits the skeletal warrior but does no damage. The skeletal warrior is almost destroyed. Firing (i - inventory) d - 974 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 halberd (almost destroyed) You shoot an arrow. The arrow hits the skeletal warrior but does no damage. The skeletal warrior is almost destroyed. Firing (i - inventory) d - 973 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 halberd (almost destroyed) You shoot an arrow. The arrow hits the skeletal warrior but does no damage. The skeletal warrior is almost destroyed. Firing (i - inventory) d - 972 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 halberd (almost destroyed) You shoot an arrow. The arrow hits the skeletal warrior but does no damage. The skeletal warrior is almost destroyed. The skeletal warrior barely misses you. Firing (i - inventory) d - 971 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 halberd (severely damaged) You shoot an arrow. The arrow hits the skeletal warrior!! The skeletal warrior is heavily damaged. Firing (i - inventory) d - 970 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 long sword (heavily damaged) You shoot an arrow. The arrow hits the skeletal warrior but does no damage. The skeletal warrior is heavily damaged. Firing (i - inventory) d - 969 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 long sword (heavily damaged) You shoot an arrow. The arrow hits the skeletal warrior! The arrow freezes the skeletal warrior. The skeletal warrior is severely damaged. Firing (i - inventory) d - 968 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 long sword (severely damaged) You shoot an arrow. The arrow barely misses the skeletal warrior. The arrow hits the skeletal warrior!! The arrow freezes the skeletal warrior. The skeletal warrior is almost destroyed. The skeletal warrior hits you from afar with a +0 halberd. Firing (i - inventory) d - 967 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 long sword (severely damaged) You shoot an arrow. The arrow hits the skeletal warrior. The arrow freezes the skeletal warrior. The skeletal warrior is severely damaged. The skeletal warrior hits you with a +0 long sword. Firing (i - inventory) d - 966 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 long sword (severely damaged) You shoot an arrow. The arrow hits the skeletal warrior but does no damage. The skeletal warrior is almost destroyed. The skeletal warrior hits you but does no damage. The skeletal warrior closely misses you. Firing (i - inventory) d - 965 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +3 short sword (almost destroyed) You shoot an arrow. The arrow hits the skeletal warrior!! The arrow freezes the skeletal warrior. You destroy the skeletal warrior! Okawaru accepts your kill. Firing (i - inventory) d - 964 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +0 long sword (severely damaged) You shoot an arrow. The arrow barely misses the skeletal warrior. Firing (i - inventory) d - 963 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 long sword (severely damaged) You shoot an arrow. The arrow hits the skeletal warrior. The arrow freezes the skeletal warrior. The skeletal warrior is severely damaged. Firing (i - inventory) d - 962 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 long sword (severely damaged) You shoot an arrow. The arrow hits the skeletal warrior!! The arrow freezes the skeletal warrior. You destroy the skeletal warrior! Okawaru accepts your kill. The skeletal warrior hits you but does no damage. Firing (i - inventory) d - 961 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +0 halberd (severely damaged) You shoot an arrow. The arrow hits the skeletal warrior! The skeletal warrior is almost destroyed. The skeletal warrior hits you but does no damage. Firing (i - inventory) d - 960 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 halberd (almost destroyed) You shoot an arrow. The arrow barely misses the skeletal warrior. Firing (i - inventory) d - 959 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 halberd (almost destroyed) You shoot an arrow. The arrow hits the skeletal warrior! You destroy the skeletal warrior! Okawaru accepts your kill. Firing (i - inventory) d - 958 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - guardian mummy Aim: a guardian mummy You shoot an arrow. The arrow hits the guardian mummy! The arrow freezes the guardian mummy. The guardian mummy is moderately damaged. Firing (i - inventory) d - 957 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy (moderately damaged) You shoot an arrow. The arrow hits the guardian mummy!! The guardian mummy is severely damaged. Firing (i - inventory) d - 956 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy (severely damaged) You shoot an arrow. The arrow closely misses the guardian mummy. Firing (i - inventory) d - 955 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy (severely damaged) You shoot an arrow. The arrow hits the guardian mummy! The arrow freezes the guardian mummy. You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... Pain shoots through your body! No target in view! No target in view! d - 955 arrows (gained 1) You see here a +0 long sword. There isn't anything to butcher here. d - 957 arrows (gained 2) You see here a +0 halberd. There isn't anything to butcher here. d - 958 arrows (gained 1) You see here a +3 short sword. d - 959 arrows (gained 1) d - 960 arrows (gained 1) You start resting. You are feeling very hungry. You start resting. HP restored. A guardian mummy comes into view. A guardian mummy is nearby! A guardian mummy is nearby! Firing (i - inventory) d - 960 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - guardian mummy Aim: a guardian mummy, wearing a +4 ring of strength (hasn't noticed you) You shoot an arrow. The arrow hits the guardian mummy. The arrow freezes the guardian mummy. The guardian mummy is lightly damaged. Firing (i - inventory) d - 959 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy, wearing a +4 ring of strength (lightly damaged) You shoot an arrow. The arrow hits the guardian mummy. The arrow freezes the guardian mummy. The guardian mummy is moderately damaged. Firing (i - inventory) d - 958 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy, wearing a +4 ring of strength (moderately damaged) You shoot an arrow. The arrow hits the guardian mummy. The guardian mummy is moderately damaged. Firing (i - inventory) d - 957 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy, wearing a +4 ring of strength (moderately damaged) You shoot an arrow. The arrow hits the guardian mummy. The guardian mummy is heavily damaged. Firing (i - inventory) d - 956 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy, wearing a +4 ring of strength (heavily damaged) You shoot an arrow. The arrow hits the guardian mummy! The arrow freezes the guardian mummy. The guardian mummy is severely damaged. Firing (i - inventory) d - 955 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy, wearing a +4 ring of strength (severely damaged) You shoot an arrow. The arrow barely misses the guardian mummy. Firing (i - inventory) d - 954 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy, wearing a +4 ring of strength (severely damaged) You shoot an arrow. The arrow hits the guardian mummy. The guardian mummy is severely damaged. Firing (i - inventory) d - 953 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy, wearing a +4 ring of strength (severely damaged) You shoot an arrow. The arrow hits the guardian mummy!! The arrow freezes the guardian mummy. You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... You feel very uncomfortable. No target in view! You start waiting. You are near starving! d - 954 arrows (gained 2) d - 955 arrows (gained 1) d - 956 arrows (gained 1) d - 958 arrows (gained 2) Key pressed, stopping explore. d - 959 arrows (gained 1) d - 960 arrows (gained 1) N - a +4 ring of strength d - 961 arrows (gained 1) d - 962 arrows (gained 1) d - 963 arrows (gained 1) d - 965 arrows (gained 2) There is an open door here. d - 967 arrows (gained 2) There is an open door here. There is a stone staircase leading down here. Key pressed, stopping explore. d - 968 arrows (gained 1) d - 969 arrows (gained 1) Key pressed, stopping explore. Drop what? 51/52 slots (_ for help) (? for menu, Esc to quit) You drop a +4 ring of strength. d - 970 arrows (gained 1) d - 972 arrows (gained 2) d - 973 arrows (gained 1) d - 974 arrows (gained 1) d - 976 arrows (gained 2) Things that are here: a +3 battleaxe of flaming; a cursed +0 chain mail d - 977 arrows (gained 1) d - 978 arrows (gained 1) You see here a +2 short sword of draining. Key pressed, stopping explore. Key pressed, stopping explore. d - 980 arrows (gained 2) A guardian mummy comes into view. Firing (i - inventory) d - 980 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - guardian mummy Aim: a guardian mummy (hasn't noticed you) You shoot an arrow. The arrow hits the guardian mummy! The guardian mummy is lightly damaged. Firing (i - inventory) d - 979 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy (lightly damaged) You shoot an arrow. The arrow hits the guardian mummy!! The arrow freezes the guardian mummy. The guardian mummy is severely damaged. Firing (i - inventory) d - 978 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy (severely damaged) You shoot an arrow. The arrow hits the guardian mummy!! The arrow freezes the guardian mummy. You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... You convulse helplessly as pain tears through your body! No target in view! No target in view! d - 978 arrows (gained 1) d - 980 arrows (gained 2) Key pressed, stopping explore. d - 981 arrows (gained 1) d - 982 arrows (gained 1) d - 983 arrows (gained 1) d - 984 arrows (gained 1) p - 16 potions of curing (gained 1) d - 985 arrows (gained 1) d - 988 arrows (gained 3) d - 990 arrows (gained 2) d - 991 arrows (gained 1) d - 992 arrows (gained 1) A mummy comes into view. A mummy is nearby! Firing (i - inventory) d - 992 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy (hasn't noticed you) You shoot an arrow. The arrow hits the mummy. The mummy is lightly damaged. Firing (i - inventory) d - 991 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (lightly damaged) You shoot an arrow. The arrow barely misses the mummy. No target in view! No target in view! No target in view! A guardian mummy comes into view. Firing (i - inventory) d - 990 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (lightly damaged) You shoot an arrow. The arrow hits the mummy!! You destroy the mummy! Okawaru accepts your kill. Firing (i - inventory) d - 989 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - guardian mummy Aim: a guardian mummy You shoot an arrow. The arrow hits the guardian mummy! The arrow freezes the guardian mummy. The guardian mummy is moderately damaged. Firing (i - inventory) d - 988 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy (moderately damaged) You shoot an arrow. The arrow hits the guardian mummy! The arrow freezes the guardian mummy. The guardian mummy is heavily damaged. Firing (i - inventory) d - 987 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - guardian mummy Aim: a guardian mummy (heavily damaged) You shoot an arrow. The arrow hits the guardian mummy!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... You feel your flesh rotting away! No target in view! No target in view! You start resting. HP restored. d - 987 arrows (gained 1) d - 988 arrows (gained 1) d - 990 arrows (gained 2) d - 992 arrows (gained 2) A mummy comes into view. Firing (i - inventory) d - 992 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy You shoot an arrow. The arrow hits the mummy!! The arrow freezes the mummy. You destroy the mummy! Okawaru accepts your kill. No target in view! No target in view! No target in view! There is an open door here. d - 992 arrows (gained 1) There is an open door here. You are starving! You eat one of the 92 rations. That ration really hit the spot! There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a +0 hand axe. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here the +3 robe "Teuparghohi" {Int+2 Dex+4}. You see here a +2 robe of positive energy. d - 994 arrows (gained 2) Key pressed, stopping explore. There is a stone staircase leading down here. Key pressed, stopping explore. Okay, then. Okay, then. Key pressed, stopping explore. There is an open door here. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (U) Depths (H) Hell Where to? (Enter - Crypt:2, ? - help) You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A soul eater comes into view. Found a scroll of magic mapping. Firing (i - inventory) d - 994 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - soul eater Aim: a soul eater You shoot an arrow. The arrow closely misses the soul eater. Firing (i - inventory) d - 993 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater You shoot an arrow. The arrow hits the soul eater! The arrow freezes the soul eater. The soul eater is moderately wounded. Firing (i - inventory) d - 992 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (moderately wounded) You shoot an arrow. The arrow hits the soul eater but does no damage. The soul eater is moderately wounded. Firing (i - inventory) d - 991 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (moderately wounded) You shoot an arrow. The arrow hits the soul eater but does no damage. The soul eater is moderately wounded. Firing (i - inventory) d - 990 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (moderately wounded) You shoot an arrow. The arrow hits the soul eater! The arrow freezes the soul eater. The soul eater is heavily wounded. Firing (i - inventory) d - 989 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (heavily wounded) You shoot an arrow. The arrow hits the soul eater. The arrow freezes the soul eater. The soul eater is heavily wounded. Firing (i - inventory) d - 988 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (heavily wounded) You shoot an arrow. The arrow barely misses the soul eater. A faun skeleton comes into view. Firing (i - inventory) d - 987 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (heavily wounded) You shoot an arrow. The arrow barely misses the soul eater. The arrow hits the faun skeleton!! The arrow freezes the faun skeleton. The faun skeleton is moderately damaged. Firing (i - inventory) d - 986 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (heavily wounded) You shoot an arrow. The arrow hits the soul eater. The soul eater is heavily wounded. The soul eater hits you. You feel drained. Firing (i - inventory) d - 985 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (heavily wounded) You shoot an arrow. The arrow hits the soul eater!! The arrow freezes the soul eater. The soul eater is almost dead. A flayed ghost comes into view. The soul eater hits you but does no damage. Firing (i - inventory) d - 984 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (almost dead) You shoot an arrow. The arrow hits the soul eater but does no damage. The soul eater is almost dead. The soul eater barely misses you. Firing (i - inventory) d - 983 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (almost dead) You shoot an arrow. The arrow hits the soul eater but does no damage. The soul eater is almost dead. The soul eater hits you but does no damage. Firing (i - inventory) d - 982 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (almost dead) You shoot an arrow. The arrow completely misses the soul eater. The arrow hits the faun skeleton!! The arrow freezes the faun skeleton. The faun skeleton is severely damaged. The flayed ghost cries, "Suffer as I suffered!" Terrible wounds open up all over your body! Firing (i - inventory) d - 981 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (almost dead) You shoot an arrow. The arrow closely misses the soul eater. The arrow hits the faun skeleton!! The arrow freezes the faun skeleton. The faun skeleton is almost destroyed. The soul eater draws from the surrounding life force! The soul eater is healed. Firing (i - inventory) d - 980 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (heavily wounded) You shoot an arrow. The arrow hits the soul eater!! The arrow freezes the soul eater. The soul eater is almost dead. The soul eater completely misses you. Unknown command. Firing (i - inventory) d - 979 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - soul eater Aim: a soul eater (almost dead) You shoot an arrow. The arrow hits the soul eater!! The arrow freezes the soul eater. You kill the soul eater! Okawaru accepts your kill. Casting: Inner Flame (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin teleporting projectiles to their destination. The faun skeleton closely misses you. Firing (i - inventory) d - 978 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - flayed ghost Aim: a flayed ghost You magically shoot an arrow. The arrow hits the flayed ghost! The arrow freezes the flayed ghost. The flayed ghost is moderately damaged. Firing (i - inventory) d - 977 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - flayed ghost Aim: a flayed ghost (lightly damaged) You magically shoot an arrow. The arrow hits the flayed ghost!! The arrow freezes the flayed ghost. The flayed ghost is severely damaged. The faun skeleton misses you. Firing (i - inventory) d - 976 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - flayed ghost Aim: a flayed ghost (severely damaged) You magically shoot an arrow. The arrow hits the flayed ghost!! The arrow freezes the flayed ghost. The flayed ghost is almost destroyed. The faun skeleton hits you but does no damage. Firing (i - inventory) d - 975 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - flayed ghost Aim: a flayed ghost (almost destroyed) You magically shoot an arrow. The arrow hits the flayed ghost! The arrow freezes the flayed ghost. You destroy the flayed ghost! Okawaru accepts your kill. The terrible wounds on your body vanish. You are no longer teleporting projectiles to their destination. Firing (i - inventory) d - 974 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - faun skeleton Aim: a faun skeleton (almost destroyed) You shoot an arrow. The arrow hits the faun skeleton! You destroy the faun skeleton! Okawaru accepts your kill. No target in view! You start resting. Magic restored. d - 974 arrows (gained 1) d - 980 arrows (gained 6) d - 981 arrows (gained 1) d - 982 arrows (gained 1) d - 984 arrows (gained 2) d - 987 arrows (gained 3) Found a scale mail. HP restored. d - 988 arrows (gained 1) d - 989 arrows (gained 1) d - 991 arrows (gained 2) U - 6 scrolls of magic mapping (gained 1) Found a stone staircase leading up. A vampire mage comes into view. A vampire mage is nearby! Firing (i - inventory) d - 991 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - vampire mage Aim: a vampire mage, wearing a +0 robe (hasn't noticed you) You shoot an arrow. The arrow completely misses the vampire mage. Firing (i - inventory) d - 990 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mage Aim: a vampire mage, wearing a +0 robe You shoot an arrow. The arrow hits the vampire mage! The arrow freezes the vampire mage. The vampire mage is moderately damaged. Firing (i - inventory) d - 989 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mage Aim: a vampire mage, wearing a +0 robe (moderately damaged) You shoot an arrow. The arrow hits the vampire mage! The arrow freezes the vampire mage. The vampire mage is heavily damaged. Firing (i - inventory) d - 988 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mage Aim: a vampire mage, wearing a +0 robe (heavily damaged) You shoot an arrow. The arrow hits the vampire mage but does no damage. The vampire mage is heavily damaged. Firing (i - inventory) d - 987 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mage Aim: a vampire mage, wearing a +0 robe (heavily damaged) You shoot an arrow. The arrow hits the vampire mage! The arrow freezes the vampire mage. The vampire mage is heavily damaged. Firing (i - inventory) d - 986 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mage Aim: a vampire mage, wearing a +0 robe (heavily damaged) You shoot an arrow. The arrow barely misses the vampire mage. Firing (i - inventory) d - 985 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mage Aim: a vampire mage, wearing a +0 robe (heavily damaged) You shoot an arrow. The arrow hits the vampire mage but does no damage. The vampire mage is heavily damaged. Firing (i - inventory) d - 984 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mage Aim: a vampire mage, wearing a +0 robe (heavily damaged) You shoot an arrow. The arrow closely misses the vampire mage. Firing (i - inventory) d - 983 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mage Aim: a vampire mage, wearing a +0 robe (heavily damaged) You shoot an arrow. The arrow hits the vampire mage!! The arrow freezes the vampire mage. The vampire mage is almost destroyed. The vampire mage misses you. The vampire mage bites you but does no damage. Firing (i - inventory) d - 982 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mage Aim: a vampire mage, wearing a +0 robe (almost destroyed) You shoot an arrow. The arrow hits the vampire mage but does no damage. The vampire mage is almost destroyed. The vampire mage is infused with unholy energy. The vampire mage draws life force from you and is healed! Firing (i - inventory) d - 981 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - vampire mage Aim: a vampire mage, wearing a +0 robe (almost destroyed) You shoot an arrow. The arrow hits the vampire mage!! You destroy the vampire mage! Okawaru accepts your kill. h - 18 scrolls of remove curse (gained 1) d - 983 arrows (gained 3) You see here a +0 robe. d - 984 arrows (gained 1) d - 986 arrows (gained 2) d - 987 arrows (gained 1) d - 988 arrows (gained 1) d - 990 arrows (gained 2) d - 991 arrows (gained 1) Key pressed, stopping explore. You open the door. There is an open door here. An alligator snapping turtle skeleton comes into view. An alligator snapping turtle skeleton is nearby! Firing (i - inventory) d - 991 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton You shoot an arrow. The arrow hits the alligator snapping turtle skeleton but does no damage. Firing (i - inventory) d - 990 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton You shoot an arrow. The arrow hits the alligator snapping turtle skeleton! The arrow freezes the alligator snapping turtle skeleton. The alligator snapping turtle skeleton is lightly damaged. Firing (i - inventory) d - 989 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton (lightly damaged) You shoot an arrow. The arrow hits the alligator snapping turtle skeleton! The alligator snapping turtle skeleton is moderately damaged. Firing (i - inventory) d - 988 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton (moderately damaged) You shoot an arrow. The arrow hits the alligator snapping turtle skeleton! The arrow freezes the alligator snapping turtle skeleton. The alligator snapping turtle skeleton is moderately damaged. Firing (i - inventory) d - 987 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton (moderately damaged) You shoot an arrow. The arrow hits the alligator snapping turtle skeleton. The alligator snapping turtle skeleton is heavily damaged. Firing (i - inventory) d - 986 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton (heavily damaged) You shoot an arrow. The arrow hits the alligator snapping turtle skeleton but does no damage. The alligator snapping turtle skeleton is heavily damaged. Firing (i - inventory) d - 985 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton (heavily damaged) You shoot an arrow. The arrow hits the alligator snapping turtle skeleton. The alligator snapping turtle skeleton is heavily damaged. Firing (i - inventory) d - 984 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton (heavily damaged) You shoot an arrow. The arrow hits the alligator snapping turtle skeleton! The alligator snapping turtle skeleton is heavily damaged. Firing (i - inventory) d - 983 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton (heavily damaged) You shoot an arrow. The arrow hits the alligator snapping turtle skeleton but does no damage. The alligator snapping turtle skeleton is heavily damaged. Firing (i - inventory) d - 982 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton (heavily damaged) You shoot an arrow. The arrow hits the alligator snapping turtle skeleton but does no damage. The alligator snapping turtle skeleton is heavily damaged. Firing (i - inventory) d - 981 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton (heavily damaged) You shoot an arrow. The arrow hits the alligator snapping turtle skeleton! The alligator snapping turtle skeleton is severely damaged. The alligator snapping turtle skeleton completely misses you. Firing (i - inventory) d - 980 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton (severely damaged) You shoot an arrow. The arrow hits the alligator snapping turtle skeleton. The alligator snapping turtle skeleton is severely damaged. Firing (i - inventory) d - 979 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton (severely damaged) You shoot an arrow. The arrow hits the alligator snapping turtle skeleton!! The alligator snapping turtle skeleton is almost destroyed. The alligator snapping turtle skeleton bites you but does no damage. Firing (i - inventory) d - 978 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator snapping turtle skeleton Aim: an alligator snapping turtle skeleton (almost destroyed) You shoot an arrow. The arrow hits the alligator snapping turtle skeleton! The arrow freezes the alligator snapping turtle skeleton. You destroy the alligator snapping turtle skeleton! Okawaru accepts your kill. No target in view! No target in view! d - 982 arrows (gained 5) d - 984 arrows (gained 2) d - 986 arrows (gained 2) d - 988 arrows (gained 2) d - 989 arrows (gained 1) d - 990 arrows (gained 1) You open the door. There is an open door here. f - 92 rations (gained 1) You open the door. There is an open door here. A tengu reaver comes into view. It is wielding a +0 war axe. The tengu reaver shouts! You hear a shout! A tengu reaver comes into view. It is wielding a +0 great sword and wearing a +0 scale mail of cold resistance. The tengu reaver mumbles some strange words. The tengu reaver conjures a globe of magical energy! A battlesphere comes into view. Casting: Portal Projectile (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin teleporting projectiles to their destination. Firing (i - inventory) d - 990 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - tengu reaver Aim: a tengu reaver, wielding a +0 great sword and wearing a +0 scale mail of cold resistance You magically shoot an arrow. The arrow completely misses the tengu reaver. Firing (i - inventory) d - 989 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 great sword and wearing a +0 scale mail of cold resistance You magically shoot an arrow. The arrow hits the tengu reaver!! The arrow freezes the tengu reaver. The tengu reaver is heavily wounded. Firing (i - inventory) d - 988 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 great sword and wearing a +0 scale mail of cold resistance (heavily wounded) You magically shoot an arrow. The arrow misses the tengu reaver. The tengu reaver gestures at you while chanting. The blast of poison engulfs you. You are poisoned. Sojobo, Queen of Tengu comes into view. She is wielding a +1 great sword of holy wrath and wearing a +4 scale mail of poison resistance. You are engulfed in poison gas. You are more poisoned. You feel sick. You are engulfed in poison gas. You are more poisoned. You feel sick. You are engulfed in poison gas. You are more poisoned. You feel sick. The tengu reaver is engulfed in poison gas. The tengu reaver is poisoned. You are engulfed in poison gas. You are more poisoned. You feel very sick. You feel very sick. You feel very sick. You feel very sick. You feel sick. You feel sick. Firing (i - inventory) d - 987 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 great sword and wearing a +0 scale mail of cold resistance (severely wounded, poisoned) You magically shoot an arrow. The arrow hits the tengu reaver. The tengu reaver is almost dead. You feel very sick. Firing (i - inventory) d - 986 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 great sword and wearing a +0 scale mail of cold resistance (almost dead, poisoned) You magically shoot an arrow. The arrow hits the tengu reaver! The arrow freezes the tengu reaver. The tengu reaver is almost dead. You feel sick. Firing (i - inventory) d - 985 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 great sword and wearing a +0 scale mail of cold resistance (almost dead, poisoned) You magically shoot an arrow. The arrow hits the tengu reaver! You kill the tengu reaver! Okawaru accepts your kill. You feel very sick. Firing (i - inventory) d - 984 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - tengu reaver Aim: a tengu reaver, wielding a +0 war axe, wearing a +0 scale mail and wearing a +0 buckler (lightly wounded, poisoned) You magically shoot an arrow. The tengu reaver blocks the arrow. You feel sick. Firing (i - inventory) d - 983 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 war axe, wearing a +0 scale mail and wearing a +0 buckler (lightly wounded, poisoned) You magically shoot an arrow. The arrow hits the tengu reaver! The arrow freezes the tengu reaver. The tengu reaver is lightly wounded. You feel sick. The tengu reaver looks more healthy. Firing (i - inventory) d - 982 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 war axe, wearing a +0 scale mail and wearing a +0 buckler (lightly wounded) You magically shoot an arrow. The arrow hits the tengu reaver!! The arrow freezes the tengu reaver. The tengu reaver is heavily wounded. You feel sick. The tengu reaver gestures at you while chanting. The bolt of magma hits you! You partially resist. The battlesphere fires! The barrage of energy hits you but does no damage. Firing (i - inventory) d - 981 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 war axe, wearing a +0 scale mail and wearing a +0 buckler (heavily wounded) You magically shoot an arrow. The tengu reaver blocks the arrow. You feel sick. Firing (i - inventory) d - 980 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 war axe, wearing a +0 scale mail and wearing a +0 buckler (heavily wounded) You magically shoot an arrow. The tengu reaver blocks the arrow. You feel sick. Firing (i - inventory) d - 979 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 war axe, wearing a +0 scale mail and wearing a +0 buckler (heavily wounded) You magically shoot an arrow. The tengu reaver blocks the arrow. You feel sick. Firing (i - inventory) d - 978 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 war axe, wearing a +0 scale mail and wearing a +0 buckler (heavily wounded) You magically shoot an arrow. The tengu reaver blocks the arrow. You feel sick. The tengu reaver gestures at you while chanting. The bolt of magma misses you. The battlesphere fires! The barrage of energy hits you but does no damage. Press: ? - help, v - describe, . - travel Here: Sojobo, wielding a +1 great sword of holy wrath and wearing a +4 scale mail of poison resistance (deflecting missiles) The floor. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 war axe, wearing a +0 scale mail and wearing a +0 buckler (moderately wounded) The thunderbolt hits Sojobo! Sojobo is lightly wounded. The thunderbolt hits the tengu reaver! The tengu reaver is heavily wounded. You feel sick. Sojobo gestures wildly while chanting. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 war axe, wearing a +0 scale mail and wearing a +0 buckler (heavily wounded) The thunderbolt hits the air elemental. The air elemental completely resists. The thunderbolt hits Sojobo! Sojobo is lightly wounded. The thunderbolt hits the tengu reaver! The tengu reaver is severely wounded. You feel sick. The air elemental disappears in a puff of smoke! The tengu reaver closely misses you. x2 The tengu reaver claws you but does no damage. The air elemental completely misses you. A vortex of raging winds appears around the air elemental! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - tengu reaver Aim: a tengu reaver, wielding a +0 war axe, wearing a +0 scale mail and wearing a +0 buckler (severely wounded) The thunderbolt hits Sojobo!! Sojobo is moderately wounded. The thunderbolt hits the air elemental. The air elemental completely resists. The thunderbolt hits the tengu reaver!! You kill the tengu reaver! Okawaru accepts your kill. The battlesphere dissipates. You are no longer teleporting projectiles to their destination. You feel sick. The vortex of raging winds lifts you up. You fly up into the air. The air elemental closely misses you. A vortex of raging winds appears around the air elemental! The air elemental barely misses you. The air elemental closely misses you. The air elemental completely misses you. x2 The air elemental misses you. The air elemental closely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.25-a0-56-g68f8618 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EVOKE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [swinepaste] Species: Centaur Job: Arcane Marksman HP: 124/207; mods: -2/0 MP: 20/32; mod: 0 Stats: 16 (16) 25 (25) 31 (31) Position: (20, 16), god: Okawaru (7), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 40 | 18 | 11192 | 392/1500 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 8 | 2304 | 164/535 Slings | | 0 | 0 | 0 | 0 | 0/42 Bows | X | 0 | 0 | 20 | 8811 | 517/1071 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 1 | 20 | 9 | 4674 | 890/925 Dodging | X | 2 | 40 | 17 | 16162 | 270/2271 Stealth | X | 0 | 0 | 0 | 0 | 0/100 Shields | | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 6 | 2073 | 308/589 Conjurations | | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 11 | 4730 | 628/892 Charms | X | 0 | 0 | 3 | 440 | 84/238 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 6 | 1313 | 65/416 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 4 | 770 | 176/297 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 5 | 916 | 25/357 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 9 | 2130 | 238/462 Evocations | X | 0 | 0 | 12 | 5028 | 34/1011 Spell bugs: Durations: #9: 20 #11: 22070 Attributes: #4: 545441 #12: 5246 #13: 2160 #20: 1 #23: 48516 #24: 1128415208 #27: 877683 #35: 100 #49: 5780 #59: 1 Mutations: hooves: 3 (innate) deformed body: 1 (innate) speed: 2 (innate) tough skin: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +9 longbow of freezing eq slot #1, inv slot #22: +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} eq slot #2, inv slot #35: +1 helmet of intelligence eq slot #3, inv slot #10: +2 pair of gloves of archery eq slot #4, inv slot #34: +4 centaur barding of the Wasteland {rC+ Str+6 Int+3} eq slot #6, inv slot #4: +1 ring mail "Coephum" {rC++ Dex+5 SInv} eq slot #7, inv slot #21: ring "Nenivat" {Fire Str-3 Int+6 Dex+7} eq slot #8, inv slot #20: +5 ring of protection eq slot #9, inv slot #30: amulet of faith }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ########################## ..........(○°°○QQ((*.*Q... #######..(#########Q...... #.....#.§(# ....Q.. #.....'..(# ....... #.....#.(§# ....... #.....#§EQ# ....... #.....#§Ec# ....... #.....#§§E# ....... #.....§§§§# #.....#...# #.....#...# #######^..# .........# .........###### ............... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>