Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 13 swampthing the Conjurer (level 2, -6/20 HPs) Began as a Draconian Conjurer on June 7, 2018. Mangled by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:15 (452 turns). swampthing the Conjurer (Draconian Conjurer) Turns: 452, Time: 00:03:15 Health: -6/20 AC: 4 Str: 10 XL: 2 Next: 24% Magic: 0/5 EV: 12 Int: 15 God: Gold: 60 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis + h - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn c - ring of see invisible MPRegen 0.09/turn (no ring) @: no status effects A: unfitting armour, deterioration 1, wild magic 1, cold-blooded, AC +4 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) i - a +0 hand axe l - a +0 whip Missiles d - 57 stones (quivered) k - 17 arrows Jewellery c - a ring of see invisible (left hand) e - an uncursed amulet of guardian spirit Scrolls g - 4 scrolls of magic mapping {unknown} j - a scroll of fear {unknown} Potions m - a potion of heal wounds {unknown} Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles b - 2 rations Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 6% 1 #...... b - Searing Ray Conj ###... 9% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Your body sometimes deteriorates upon taking damage. Your spells are a little harder to cast, but a little more powerful. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund casts a spell at you. The magic dart hits you! The searing ray misses Sigmund. The searing ray misses Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. You finish channeling your searing ray. Sigmund hits you from afar with a scythe. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel yourself wasting away. You feel less in control of your magic. Sigmund hits you from afar with a scythe! Ouch! That really hurt! You die... . .. .# # #.#.# # # #...##.# # #.<....# # #...#### # ##.## # #@# ##### #.# ....# #@# ###.... #.# # .. ..# ..# #.## #.# #. #.# ## # # You could see Sigmund. Vanquished Creatures A dart slug (D:2) A leopard gecko (D:2) 2 bats 2 hobgoblins (D:1) 2 kobolds 2 frilled lizards (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | swampthing the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 305 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/5 309 | D:2 | Learned a level 2 spell: Searing Ray 441 | D:2 | Noticed Sigmund 452 | D:2 | Gained mutation: Your body sometimes deteriorates upon taking damage. [potion of mutation] 452 | D:2 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 452 | D:2 | Mangled by Sigmund Action || total -------------------------++------- Melee: Club || 6 Dagger || 1 Cast: Magic Dart || 14 Searing Ray || 3 Use: Potion || 1 Stab: Sleeping || 1 Armor: Skin || 5 Dodge: Dodged || 8