Dungeon Crawl Stone Soup version 0.23-a0-108-gf7ee2ed (webtiles) character file. 9 superterranean the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Aug 21, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (134 turns). superterranean the Conjurer (Deep Elf Conjurer) Turns: 134, Time: 00:00:52 Health: -2/15 AC: 2 Str: 5 XL: 2 Next: 3% Magic: 0/8 EV: 13 Int: 19 God: Gold: 7 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . SeeInvis . b - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls e - 2 scrolls of teleportation {unknown} Potions d - a potion of heal wounds {unknown} Comestibles c - 2 rations f - 3 chunks of flesh Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 3% 2 ##..... Dazzling Spray Conj/Hex ##.... 17% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 21% 4 ####... Force Lance Conj/Tloc ##...... 50% 4 ####... Fulminant Prism Conj/Hex ##........ 50% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal is moderately wounded. The jackal closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The magic dart hits the jackal. The jackal is severely wounded. The jackal misses you. The jackal misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. You die... ### #.. #.# #.# #.# #.# #.# #@# #h# # ################h# .. .........##....hg## g.. ...).....##....gg.+ h... .........##.....###..... ........................ .............###....##. .............# #g...# You could see 3 jackals, a hobgoblin and 2 goblins. Vanquished Creatures A goblin (D:1) A jackal (D:1) 3 kobolds (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | superterranean the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 130 | D:1 | Reached XP level 2. HP: 2/15 MP: 1/8 134 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_subterranean_lakeside_camping, bh_walls_and_bars Action || total -------------------------++------- Melee: Club || 7 Cast: Magic Dart || 17 Armor: Robe || 3 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 5 | 38.5 | 5 | 4 | 44.4 +---------+---------+-------+---------+---------+------- D:1 | 8 | 5 | 38.5 | 5 | 4 | 44.4 +---------+---------+-------+---------+---------+-------