Dungeon Sprint DCSS version 0.15-a0-350-g173670c (webtiles) character file. 5 superterranean the Vexing (level 1, -1/9 HPs) Began as a Vine Stalker Enchanter on May 2, 2014. Slain by an orc wizard ... wielding a +1,+1 dagger (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:55 (93 turns). superterranean the Vexing (Vine Stalker Enchanter) Turns: 93, Time: 00:00:56 HP -1/9 AC 3 Str 10 XL: 1 Next: 80% MP 0/3 EV 12 Int 15 God: Gold 0 SH 0 Dex 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Clarity . b - +1 robe rNeg . . . Conserve . (no shield) rPois . rCorr . (no helmet) rElec . rRot + (no cloak) SustAb . . Spirit + (no gloves) rMut . Warding . (no boots) Saprov . . . NoTele + (no amulet) MR ..... (no ring) (no ring) @: confused, not resistant to hostile enchantments, very unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +1,+1 dagger (weapon) Missiles d - 12 darts (quivered) Armour b - a +1 robe (worn) Comestibles f - a bread ration Scrolls k - a scroll of blinking Potions e - a potion of curing h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Books c - a book of Maledictions Spells Type Level *Corona Hexes 1 Sure Blade Hexes/Charms 2 Ensorcelled Hibernation Hexes/Ice 2 Confuse Hexes 3 Dazzling Spray Conjuration/Hexes 3 Enslavement Hexes 4 Skills: + Level 2.2 Short Blades - Level 0.8 Throwing - Level 1.5 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting + Level 3.9 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to rotting. You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your HP. Message History You barely miss the orc wizard. The orc wizard is lightly wounded. You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a dagger. * * * LOW HITPOINT WARNING * * * The giant eyeball stares at you. You suddenly lose the ability to move! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. You are confused. The giant eyeball stares at you. You resist. You can move again. Unknown command. You closely miss something. Something hits you but does no damage. You hit something. Your bite misses something. Something hits you. You die... ▓.▓ ▓.▓ ▓'▓ ▓%▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓.▓ ▓o▓ ▓l▓ ▓h▓ ▓G▓ ▓+▓ You could see a giant eyeball, an orc, a giant gecko and a jackal. Vanquished Creatures A giant gecko (D) A jackal (D) A bat (D) A giant newt (D) A kobold (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | superterranean, the Vine Stalker Enchanter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 3/3 16 | D | Reached skill level 1 in Short Blades 84 | D | Noticed an orc wizard 88 | D | Paralysed by a giant eyeball for 3 turns 93 | D | Slain by an orc wizard Action || total -------------------------++------- Melee: Dagger || 31