Dungeon Crawl Stone Soup version 0.23.1 (webtiles) character file. Game seed: 11729406350279174332 0 suduhmizer the Magician (level 1, 13/13 HPs) Began as a Mummy Wizard on Mar 20, 2019. Safely got out of the dungeon. The game lasted 00:00:32 (9 turns). suduhmizer the Magician (Mummy Wizard) Turns: 9, Time: 00:00:32 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 7/8 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Skills: + Level 0.0 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting * Level 0.7 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj #... 12% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 19% 2 N/A Call Imp Summ #....... 19% 2 N/A Slow Hex #....... 24% 2 N/A Conjure Flame Conj/Fire #....... 38% 3 N/A Mephitic Cloud Conj/Pois/Air #....... 41% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History a - Magic Dart Adjust to which letter? z - Magic Dart A bat comes into view. A rat comes into view. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal but does no damage. A jackal comes into view. The bat misses you. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! The bat hits you but does no damage. The jackal barely misses you. The jackal bites you but does no damage. You have escaped! #### ..... .....########## ###.......r.... .)..........# # #...'#≈≈## ... #...#....#.... .#h..≈bh..≈.... #...h.≈.@⌠.≈.$.. ###...§....≈.... .....%#....#.... ###..###≈≈## ≈≈# ...# .... .. .... ....≈ ### ..%.≈. .....≈. You could see 3 jackals, a bat and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | suduhmizer the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 9 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Cast: Magic Dart || 1 Armor: Robe || 2 Dodge: Dodged || 2