Dungeon Crawl Stone Soup version 0.25-a0-322-g3677130 (webtiles) character file. Game seed: 7310390957662857983, levelgen mode: deterministic 0 strifetoe the Magician (level 1, 0/10 HPs) Began as a Gargoyle Wizard on Dec 27, 2019. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:46 (104 turns). strifetoe the Magician (Gargoyle Wizard) Turns: 104, Time: 00:00:47 Health: 0/10 AC: 4 Str: 10 XL: 1 Next: 10% Magic: 3/4 EV: 12 Int: 18 God: Gold: 12 SH: 0 Dex: 8 Spells: 5/6 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois ∞ Spirit . b - +0 hat rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) f - a +0 hand axe (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls e - 2 scrolls of blinking {unknown} Comestibles d - a ration Skills: + Level 0.2 Fighting - Level 1.5 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting - Level 1.1 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 11% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 17% 2 ##..... Call Imp Summ #....... 17% 2 ##..... Slow Hex #....... 24% 2 ##..... Conjure Flame Conj/Fire #....... 36% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 38% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Welcome, strifetoe the Gargoyle Wizard. Will you be the one to retrieve the fabled Orb of Zot from the depths? Found a dagger, a scroll labeled RYMIGE BEGA, a hand axe and 15 stones. Found a staircase leading out of the dungeon. A hobgoblin comes into view. You see here a dagger. c - a dagger The hobgoblin shouts! e - a scroll labeled RYMIGE BEGA You see here a hand axe. f - a hand axe You now have 12 gold pieces. You open the door. Found an escape hatch in the floor. There is an escape hatch in the floor here. e - 2 scrolls labeled RYMIGE BEGA (gained 1) Found a stone staircase leading down. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A rat comes into view. There is an open door here. A rat is nearby! Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? [Y]es or [N]o only, please. Really attack unarmed? Aim: a rat The magic dart hits the rat but does no damage. You now have 3/4 mp. Aim: a rat The magic dart hits the rat. You kill the rat! You now have 2/4 mp. c - a +0 dagger (weapon) You open the door. A hobgoblin comes into view. The hobgoblin shouts! A dart slug comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! A leopard gecko comes into view. There is an open door here. You barely miss the hobgoblin. The leopard gecko hisses angrily. The hobgoblin misses you. You completely miss the hobgoblin. The hobgoblin closely misses you. A hobgoblin comes into view. It is wielding a +0 club. You closely miss the hobgoblin. The hobgoblin hits you. You take 1 damage, and have 9/10 hp. You barely miss the hobgoblin. The hobgoblin hits you. You take 2 damage, and have 7/10 hp. You hit the leopard gecko but do no damage. The leopard gecko bites you. The hobgoblin hits you. You die... #.....# #.....# ######## #....†# #....... #.....# #....... #.....# ####....... #≈ #.....####......###' .≈≈.+.....'..'......+... #≈≈......####......#.## #≈.###@### #......#.# ..≈...lg# #......#.# ..≈≈....# #......#.# ..≈≈....# #......#.## ...≈≈..w# #......#... ...≈≈≈..# #......###. )...≈...# #......# #. ........# #......# #. ######## ## You could see a dart slug, a leopard gecko and a hobgoblin. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strifetoe the Gargoyle Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 104 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, chequers_serial_rivers_small_a Action || total -------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 2 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, chequers_serial_rivers_small_a Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 67.3 | 104.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 67.3 | 104.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------