Dungeon Crawl Stone Soup version 0.25-a0-85-g7617fd2 (webtiles) character file. Game seed: 14264313698964015864, levelgen mode: deterministic 0 strifetoe the Chiller (level 1, -2/13 HPs) Began as a Merfolk Ice Elementalist on Nov 9, 2019. Slain by a kobold ... wielding a +0 short sword (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (33 turns). strifetoe the Chiller (Merfolk Ice Elementalist) Turns: 33, Time: 00:00:06 Health: -2/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles c - a ration Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting Level 0.7 Conjurations + Level 3.2 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Frost Conj/Ice #..... 16% 2 ###.... Ozocubu's Armour Chrm/Ice #....... 36% 3 ####... Throw Icicle Conj/Ice #....... 71% 4 #####.. Summon Ice Beast Ice/Summ #....... 77% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, strifetoe the Merfolk Ice Elementalist. Will you prevail where others failed? Will you find the Orb of Zot? Found a staircase leading out of the dungeon. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. A hobgoblin comes into view. It is wielding a +0 club. A hobgoblin is nearby! A hobgoblin is nearby! A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! Found an escape hatch in the floor. The hobgoblin shouts! You hit the kobold. You closely miss the kobold. The kobold hits you with a +0 short sword. You take 5 damage, and have 8/13 hp. MASSIVE DAMAGE!! You barely miss the kobold. The kobold closely misses you. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 2/13 hp. MASSIVE DAMAGE!! The kobold hits you with a +0 short sword. You die... ##.#..#.#.#.#.# .....#.≈≈≈≈≈.## #.#≈...≈#.# ##.≈<..≈.## #.#≈...≈#.# ##.≈≈≈≈≈.############ #.#.#.#.#.#.........## ##.#.#.#.##.##.#.....# #.#.#.#.#...@Kg....... ##.#.#.#.##.##........ #.......##.###....... #.########.# #.....# [.. #.. ....## #.# ### #>.# #. #.# # .# # You could see a hobgoblin and a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strifetoe the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 31 | D:1 | HP: 2/13 [hobgoblin/+0 club (6)] 33 | D:1 | Slain by a kobold Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_cross Action || total -------------------------++------- Melee: Unarmed || 3 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_cross Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 72.7 | 33.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 72.7 | 33.0 +-------+-------+-------+-------+-------+----------------------