Dungeon Crawl Stone Soup version 0.24-a0-464-g6b2be6b (webtiles) character file. Game seed: 16503085812771388976 12 strifetoe the Magician (level 2, -1/17 HPs) Began as an Octopode Wizard on July 3, 2019. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:53 (516 turns). strifetoe the Magician (Octopode Wizard) Turns: 516, Time: 00:00:53 Health: -1/17 AC: 1 Str: 11 XL: 2 Next: 33% Magic: 0/6 EV: 13 Int: 20 God: Gold: 19 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: mighty, lethally poisoned (-1 -> -7), very slightly contaminated A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 hat (worn) Scrolls d - a scroll of teleportation {unknown} Comestibles c - a ration Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 2.3 Conjurations - Level 1.0 Summonings Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 5% 1 None c - Call Imp Summ #....... 14% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 14% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 26% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 30% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History No target in view! No target in view! No target in view! There is a stone staircase leading up here. You see here 18 stones. Found a stone staircase leading down. Health restored: 17 A worm comes into view. A worm is nearby! You hit the worm. Your grab misses the worm. You squeeze the worm. The worm closely misses you. You hit the worm. Your grab misses the worm. You don't know that spell. Aim: a worm (moderately wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The worm bites you! You take 8 damage, and have 9/17 hp. MASSIVE DAMAGE!! You now have 5/6 mp. Okay, then. A beastly little devil appears in a puff of flame. You now have 3/6 mp. A beastly little devil appears in a puff of frigid air. You now have 1/6 mp. Your white imp gestures at the worm. The puff of frost hits the worm. Your crimson imp hits the worm. You hit the worm but do no damage. You grab the worm. You constrict the worm. The worm misses you. Your crimson imp hits the worm. You hit the worm. You constrict the worm. Your white imp hits the worm. Your white imp freezes the worm. The worm dies! Your magical contamination has completely faded away. Your white imp disappears in a puff of smoke! You start resting. Your crimson imp disappears in a puff of smoke! Health restored: 17; MP restored: 6 There is a stone staircase leading down here. You climb downwards. A ball python and an orc come into view. The orc shouts! You hear an angry hiss. There is a stone staircase leading up here. An adder comes into view. An ooze comes into view. The orc throws a boomerang. The boomerang hits you. The weapon returns to the orc! You take 3 damage, and have 14/17 hp. An adder comes into view. The ball python hisses angrily. The ooze quivers. The adder hisses angrily. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. You see here a lumpy ruby potion. You take 1 damage, and have 13/17 hp. You escape the ball python's grasp. The adder misses you. The adder barely misses you. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Health restored: 17 You climb downwards. The adder barely misses you. The ball python closely misses you. The ball python completely misses you. The adder bites you. The ball python barely misses you. The ball python misses you. There is a stone staircase leading up, spattered with blood here. You take 5 damage, and have 12/17 hp. MASSIVE DAMAGE!! Unknown command. The adder bites you. You climb upwards. There is a stone staircase leading down here. You take 2 damage, and have 10/17 hp. Unknown command. You miscast Call Imp. You are very lightly contaminated with residual magic. Distant voices call out to you! The adder misses you. The adder barely misses you. You now have 4/6 mp. You miscast Call Imp. Shadowy shapes form in the air around you, then vanish. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You take 5 damage, and have 5/17 hp. MASSIVE DAMAGE!! You now have 2/6 mp. A beastly little devil appears in a puff of flame. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You take 1 damage, and have 4/17 hp. You now have 0/6 mp. Unknown command. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. Your crimson imp hits the adder. The adder bites you. You die... #.####### #.# #.# #.# #.# #.####.# #......# #########.############.. ..# #...........@S5..... ..###.###.############.# ......# #.# ....5.###.######## #................. ################## You could see an adder and a friendly crimson imp. Vanquished Creatures A dart slug (D:2) A hobgoblin (D:1) 2 kobolds A ball python (D:1) 2 bats A frilled lizard (D:2) A rat (D:2) 9 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:2) 1 creature vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strifetoe the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 178 | D:2 | Reached skill level 2 in Conjurations 178 | D:2 | Reached XP level 2. HP: 17/17 MP: 6/6 185 | D:2 | Learned a level 2 spell: Call Imp 515 | D:2 | HP: 4/17 [poisoned by an adder] 516 | D:2 | Slain by an adder Levels and vault maps discovered: D:1: ldierk_water_garden, layout_basic, minmay_misc_feat_room D:2: layout_loops_ring D:3: minmay_inner_zag, layout_basic, st_stairs_4, corexii_hall_statues_l, minmay_door_square Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 14 Constrict || 5 Unarmed || 3 Tentacles || 3 Cast: Magic Dart || 3 Call Imp || 3 Use: Potion || 1 Stab: Sleeping || 5 Armor: Skin || 3 Dodge: Dodged || 22 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 18 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 4 | 0 | 0.0 D:2 | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: ldierk_water_garden, layout_basic, minmay_misc_feat_room D:2: layout_loops_ring D:3: minmay_inner_zag, layout_basic, st_stairs_4, corexii_hall_statues_l, minmay_door_square Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 55.4 | 23.1 | 172.0 Dungeon | 100.0 | 100.0 | 0.0 | 55.4 | 23.1 | 172.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------