Dungeon Crawl Stone Soup version 0.24-a0-463-g3510def (webtiles) character file. Game seed: 5625447348426146822 14 strifetoe the Sneak (level 2, -2/17 HPs) Began as an Octopode Enchanter on July 2, 2019. Slain by a goblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (236 turns). strifetoe the Sneak (Octopode Enchanter) Turns: 236, Time: 00:00:37 Health: -2/17 AC: 1 Str: 7 XL: 2 Next: 41% Magic: 5/5 EV: 13 Int: 17 God: Gold: 21 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Jewellery f - a +4 amulet of reflection {unknown} (You found it on level 1 of the Dungeon) Scrolls b - a scroll of noise {unknown} d - a scroll of identify {unknown} e - 2 scrolls of magic mapping {unknown} Comestibles c - 2 rations Skills: - Level 1.0 Short Blades - Level 2.0 Dodging + Level 4.6 Stealth - Level 2.0 Spellcasting + Level 3.3 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 14% 2 ###.... Confuse Hex ##...... 14% 3 ###.... Tukima's Dance Hex ##...... 14% 3 ###.... Dazzling Spray Conj/Hex #..... 28% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Sorry, I don't know how to get there. You open the door. A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! There is an open door here. Health restored: 17 The helpless rat fails to defend itself. You puncture the rat! You kill the rat! A jackal comes into view. 2 jackals come into view. A jackal comes into view. The jackal moves out of view. x2 A goblin comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! You closely miss the jackal. The jackal barks! x3 Your grab misses the jackal. You hear a bark! The goblin shouts! The jackal closely misses you. The jackal barely misses you. You miss the jackal. Your grab misses the jackal. The jackal bites you. You take 1 damage, and have 16/17 hp. You hit the jackal. Your grab misses the jackal. You squeeze the jackal. You kill the jackal! The jackal bites you. You take 1 damage, and have 15/17 hp. You hit the jackal. Your grab misses the jackal. The jackal bites you. The jackal closely misses you. You take 3 damage, and have 12/17 hp. You hit the jackal. Your grab misses the jackal. The jackal misses you. You hit the jackal. Your grab misses the jackal. The jackal closely misses you. x2 The jackal barely misses you. x2 You hit the jackal. You kill the jackal! The jackal misses you. The jackal closely misses you. The goblin hits you. You take 1 damage, and have 11/17 hp. You barely miss the goblin. You grab the goblin. You constrict the goblin. The jackal bites you. The jackal barely misses you. You take 3 damage, and have 8/17 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You release your grip on the goblin. The jackal barely misses you. The jackal bites you. The goblin barely misses you. You take 1 damage, and have 7/17 hp. The jackal barely misses you. There is an open door here. You see here a +0 club. The jackal barely misses you. The jackal completely misses you. You hit the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal closely misses you. You hit the jackal but do no damage. You constrict the jackal. The jackal bites you. You take 1 damage, and have 7/17 hp. You hit the jackal. You kill the jackal! You barely miss the jackal. Your grab misses the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 5/17 hp. You hit the jackal. Your grab misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/17 hp. You hit the jackal but do no damage. Your grab misses the jackal. The jackal closely misses you. Unknown command. You closely miss the jackal. You grab the jackal. Your squeeze misses the jackal. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You take 2 damage, and have 1/17 hp. You hit the jackal but do no damage. You constrict the jackal. The jackal barely misses you. You hit the jackal. You constrict the jackal. You kill the jackal! You completely miss the goblin. You grab the goblin. You constrict the goblin, but do no damage. The goblin closely misses you. You barely miss the goblin. You constrict the goblin. The goblin barely misses you. You barely miss the goblin. You constrict the goblin. The goblin hits you. You die... #..†..# #### #.....# #.....# ..#####'######## #. #......)........ #. #######.######## #. ..#.# # ##. #.#g# #.#.. #.#@# ... #.#.# #.##.###+###.#.#.#... #......#.............# #....#.#.#####.#.#.....# ###....#.# #.#.#.....# ..#.#..#.#####.#.. ....# ..#....#.#.....######### ..#....#.#.##### You could see a goblin. Vanquished Creatures 2 goblins (D:1) 4 jackals (D:1) A ball python (D:1) A bat (D:1) A kobold (D:1) 5 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strifetoe the Octopode Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 195 | D:1 | Reached XP level 2. HP: 16/17 MP: 5/5 229 | D:1 | HP: 3/17 [jackal (2)] 231 | D:1 | HP: 1/17 [jackal (2)] 236 | D:1 | Slain by a goblin Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic Action || total -------------------------++------- Melee: Dagger || 32 Constrict || 6 Tentacles || 3 Stab: Sleeping || 6 Dodge: Dodged || 27 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 20 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 60.2 | 236.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 60.2 | 236.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 +-------+-------+-------+-------+-------+----------------------