Dungeon Crawl Stone Soup version 0.24-a0-459-g225fefd (webtiles) character file. Game seed: 16055950693530938258 21 strifetoe the Magician (level 2, -1/17 HPs) Began as an Octopode Wizard on July 1, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:55 (504 turns). strifetoe the Magician (Octopode Wizard) Turns: 504, Time: 00:00:55 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 0/6 EV: 13 Int: 20 God: Gold: 11 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 hat (worn) Scrolls e - a scroll of amnesia {unknown} Potions f - 2 potions of degeneration {unknown} Comestibles c - 2 rations Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 2.7 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 14% 2 ##..... Call Imp Summ #....... 14% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 24% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 28% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Nothing appears to happen. You now have 4/6 mp. Aim: a rat (resting) The magic dart hits the rat. You kill the rat! You now have 3/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 5/6 mp. You open the door. A goblin comes into view. MP restored: 6 A goblin is nearby! A goblin is nearby! A goblin is nearby! Aim: a goblin (resting) The magic dart hits the goblin. You kill the goblin! You now have 5/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. e - a scroll labeled ROEMUPAODO MP restored: 6 A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin hits you with a +0 club. You take 2 damage, and have 15/17 hp. You hit the hobgoblin but do no damage. Your grab misses the hobgoblin. You squeeze the hobgoblin, but do no damage. The hobgoblin hits you with a +0 club. You take 3 damage, and have 12/17 hp. You hit the hobgoblin. Your grab misses the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! You see here a +0 club. f - 2 coppery potions c - 2 rations (gained 1) You open the door. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. A hobgoblin comes into view. It is wielding a +0 club. You regained 3 hp, and now have 15/17 hp. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! You hear a bark! You hit the hobgoblin but do no damage. You grab the hobgoblin. You constrict the hobgoblin, but do no damage. The hobgoblin hits you with a +0 club. A jackal comes into view. You take 1 damage, and have 14/17 hp. You hit the hobgoblin. You constrict the hobgoblin. The hobgoblin hits you with a +0 club. The hobgoblin closely misses you. You take 5 damage, and have 9/17 hp. MASSIVE DAMAGE!! You release your grip on the hobgoblin. Aim: a hobgoblin, wielding a +0 club The magic dart hits the hobgoblin. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 5/17 hp. MASSIVE DAMAGE!! You now have 5/6 mp. Aim: a hobgoblin, wielding a +0 club (moderately wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 4/6 mp. Aim: a hobgoblin, wielding a +0 club (heavily wounded) The magic dart hits the hobgoblin. A jackal comes into view. The hobgoblin hits you but does no damage. You now have 3/6 mp. Aim: a hobgoblin, wielding a +0 club (severely wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin closely misses you. All of the chunks of flesh in your inventory have rotted away. You now have 2/6 mp. Aim: a hobgoblin, wielding a +0 club (severely wounded) You miscast Magic Dart. Nothing appears to happen. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 2/17 hp. You now have 1/6 mp. Aim: a hobgoblin, wielding a +0 club (severely wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! The jackal closely misses you. You now have 0/6 mp. You hit the jackal but do no damage. You grab the jackal. You constrict the jackal. A jackal comes into view. The jackal bites you. You die... .[.#####'###### ...# .###.......##.. ..#### ...#.......##.# .....# ##.#.......##.# .....#. #.#.......##.# ......# #.#.......##.# ....... ##.#.##.......# .....h. .#.#.#...#########....##. .#.#.#...'....#.@hh...... .#.#.....####.#.########. .#.##...)# #.#.# .'.##....# #.#.# .####....# #.#.# #........# #...# ###.##...# ###.# ....###### ### ##### You could see 3 jackals. Vanquished Creatures 2 dart slugs (D:1) A leopard gecko (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strifetoe the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 184 | D:1 | Reached skill level 2 in Conjurations 184 | D:1 | Reached XP level 2. HP: 14/17 MP: 3/6 502 | D:1 | HP: 2/17 [hobgoblin/+0 club (3)] 504 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.7 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 3 Dagger || 5 Tentacles || 2 Cast: Magic Dart || 29 Armor: Skin || 1 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 31 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 31 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 51.2 | 31.0 | 504.0 Dungeon | 100.0 | 100.0 | 0.0 | 51.2 | 31.0 | 504.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 +-------+-------+-------+-------+-------+----------------------