Dungeon Crawl Stone Soup version 0.24-a0-459-g225fefd (webtiles) character file. Game seed: 14433923878308692265 3 strifetoe the Magician (level 1, 0/11 HPs) Began as an Octopode Wizard on June 30, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (20 turns). strifetoe the Magician (Octopode Wizard) Turns: 20, Time: 00:00:14 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 50% Magic: 1/4 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 hat (worn) Comestibles c - a ration Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 1.5 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 8% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 14% 2 ##..... Call Imp Summ #....... 14% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 30% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 34% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, strifetoe the Octopode Wizard. Will you prevail where others failed? Will you find the Orb of Zot? Found a ration. Found a staircase leading out of the dungeon. A leopard gecko comes into view. A leopard gecko is nearby! A leopard gecko is nearby! A leopard gecko is nearby! A jackal comes into view. A jackal comes into view. You see here a ration. The helpless leopard gecko fails to defend itself. You tentacle-slap the leopard gecko. Your grab misses the leopard gecko. The jackal barks! The leopard gecko bites you. You take 3 damage, and have 8/11 hp. MASSIVE DAMAGE!! Aim: a leopard gecko (severely wounded, clinging) The magic dart hits the leopard gecko. You kill the leopard gecko! A jackal comes into view. You now have 3/4 mp. Aim: a jackal The magic dart hits the jackal. You now have 2/4 mp. Aim: a jackal (heavily wounded) The magic dart hits the jackal. You kill the jackal! You now have 1/4 mp. Aim: a jackal The magic dart hits the jackal. You now have 0/4 mp. You don't have enough magic to cast that spell. A jackal comes into view. The jackal bites you. The jackal closely misses you. You take 2 damage, and have 6/11 hp. You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal. The jackal closely misses you. The jackal misses you. The jackal completely misses you. The jackal bites you. You take 2 damage, and have 4/11 hp. You barely miss the jackal. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/11 hp. The jackal barks! You tentacle-slap the jackal but do no damage. You constrict the jackal. The jackal barely misses you. The jackal bites you. You die... #....P.....P.^.. ♣.............♣ #♣..P...<...P... #PPP..........♣P #P.P.P.....P.P.. #...♣..P.P....♣. #..P...h...P.... ##....♣♣.♣..P.♣.# ...#....♣h@h......## #.....%..♣P.P..P.# ...#...†..........# #. ################ You could see 3 jackals. Vanquished Creatures A leopard gecko (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strifetoe the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 19 | D:1 | HP: 2/11 [jackal (2)] 20 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_ring, nrook_loot_triangle Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 1 Cast: Magic Dart || 4 Stab: Sleeping || 1 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_ring, nrook_loot_triangle Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 10.0 | 20.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 10.0 | 20.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------