Dungeon Crawl Stone Soup version 0.24-a0-244-ga6a6ab7 (webtiles) character file. Game seed: 17898987350178771525 0 strifetoe the Magician (level 1, 5/13 HPs) Began as a Barachi Wizard on Apr 11, 2019. Got out of the dungeon alive. The game lasted 00:00:40 (26 turns). strifetoe the Magician (Barachi Wizard) Turns: 26, Time: 00:00:41 Health: 5/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Comestibles d - a ration Skills: + Level 2.1 Dodging + Level 1.7 Stealth + Level 3.2 Spellcasting + Level 1.1 Conjurations Level 1.2 Summonings Level 1.1 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ #....... 14% 2 ##..... Blink Tloc N/A 16% 2 ##..... Slow Hex #....... 24% 2 ##..... Conjure Flame Conj/Fire #....... 36% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 38% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, strifetoe the Barachi Wizard. It is said that the Orb of Zot exists deep within this dungeon. Found a staircase leading out of the dungeon. You open the large door. A frilled lizard comes into view. There is a large open door here. A frilled lizard is nearby! A frilled lizard is nearby! A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! The frilled lizard hisses angrily. You closely miss the hobgoblin. The hobgoblin hits you with a +0 club. You take 2 damage, and have 11/13 hp. Aim: a hobgoblin, wielding a +0 club The magic dart hits the hobgoblin. The hobgoblin hits you with a +0 club. You take 3 damage, and have 8/13 hp. MASSIVE DAMAGE!! You now have 3/4 mp. There is a large open door here. The hobgoblin barely misses you. Why would you want to do that? There are monsters nearby! Why would you want to do that? There are monsters nearby! Why would you want to do that? Why would you want to do that? Why would you want to do that? MP restored: 4 The hobgoblin misses you. The frilled lizard barely misses you. There is a staircase leading out of the dungeon here. There are monsters nearby! There are monsters nearby! Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! The hobgoblin hits you with a +0 club. The frilled lizard bites you. You have escaped! #######''#### ###≈≈..§§### ##≈≈≈≈..≈≈≈≈## #§§§#≈..≈#§≈≈# ##§≈§§≈..≈≈§≈≈## #§≈≈§§≈..≈§≈≈≈≈# #≈§≈≈≈#..#§≈§§≈# #≈≈#≈≈#lg#≈≈#≈≈# #§≈≈≈§#@.#≈§§≈≈# #§§§≈≈####≈§§§§# #≈§≈§ §≈≈# ##≈≈ ≈## #≈ You could see a hobgoblin and a frilled lizard. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strifetoe the Barachi Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 26 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_rooms, hangedman_abyss_or_decor_lesser_grid, minmay_misc_feat_diagonals Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 1 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_rooms, hangedman_abyss_or_decor_lesser_grid, minmay_misc_feat_diagonals Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 30.8 | 26.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 30.8 | 26.0 +-------+-------+-------+-------+-------+----------------------