Dungeon Crawl Stone Soup version 0.24-a0-230-g536ed4e (webtiles) character file. Game seed: 7546763979768707399 0 strifetoe the Magician (level 1, -2/11 HPs) Began as an Octopode Wizard on Apr 2, 2019. Slain by a worm (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (12 turns). strifetoe the Magician (Octopode Wizard) Turns: 12, Time: 00:00:09 Health: -2/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 0/4 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 hat (worn) Comestibles c - a ration Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 1.0 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 14% 2 ##..... Call Imp Summ #....... 14% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, strifetoe the Octopode Wizard. Will you prevail where others failed? Will you find the Orb of Zot? Found 18 stones. Found a staircase leading out of the dungeon. You see here 18 stones. You open the door. A worm comes into view. A worm is nearby! A worm is nearby! A worm is nearby! A worm is nearby! There is an open door here. Aim: a worm (resting) The magic dart hits the worm. You now have 3/4 mp. Aim: a worm The magic dart hits the worm. You now have 2/4 mp. Aim: a worm (moderately wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Strange energies run through your body. The worm bites you. You take 5 damage, and have 6/11 hp. MASSIVE DAMAGE!! You now have 1/4 mp. Aim: a worm (lightly wounded) The magic dart hits the worm. You now have 0/4 mp. You don't have enough magic to cast that spell. You barely miss the worm. You grab the worm. You constrict the worm, but do no damage. The worm closely misses you. You tentacle-slap the worm but do no damage. You squeeze the worm. You constrict the worm. The worm bites you! Ouch! That really hurt! You die... ### #?# #.# #w# #@# #(# #.# #.# #.# #.# #<# #.# #.# You could see a worm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strifetoe the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 12 | D:1 | Slain by a worm Levels and vault maps discovered: D:1: evilmike_arrival_run_for_it, layout_loops_ring Action || total -------------------------++------- Melee: Unarmed || 2 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 3 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: evilmike_arrival_run_for_it, layout_loops_ring Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 41.7 | 12.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 41.7 | 12.0 +-------+-------+-------+-------+-------+----------------------