Dungeon Crawl Stone Soup version 0.23-a0-650-ga4d50d4 (webtiles) character file. 613 strifetoe the Conjurer (level 7, 0/41 HPs) Began as an Octopode Wizard on Jan 6, 2019. Slain by a water moccasin skeleton (6 damage) ... on level 4 of the Dungeon. The game lasted 00:08:46 (4656 turns). strifetoe the Conjurer (Octopode Wizard) Turns: 4656, Time: 00:08:46 Health: 0/41 AC: 2 Str: 6 XL: 7 Next: 44% Magic: 12/12 EV: 13 Int: 22 God: Gold: 83 SH: 0 Dex: 11 Spells: 7/13 levels left rFire . . . SeeInvis . g - +2 dagger (chaos) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +1 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: flying A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons g - a +2 dagger of chaos (weapon) (You took it off a crimson imp on level 3 of the Dungeon) Armour a - a +1 hat (worn) Scrolls h - 2 scrolls of fear {unknown} l - 3 scrolls of magic mapping {!r} Potions f - a potion of agility {unknown} k - a potion of brilliance Comestibles c - 5 rations d - 3 chunks of flesh {@w0} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.6 Spellcasting - Level 5.0 Conjurations - Level 3.1 Summonings Level 1.0 Translocations - Level 3.2 Air Magic - Level 3.0 Poison Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None c - Call Imp Summ ###..... 4% 2 #...... x - Mephitic Cloud Conj/Pois/Air ###..... 8% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 12% 2 #...... Conjure Flame Conj/Fire ###..... 12% 3 ###.... Slow Hex #....... 19% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Sif Muna Xom Zin Annotations: D:2 exclusion: downstairs Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You are feeling hungry. You hit the ogre. You squeeze the ogre. You hit the ogre. The ogre looks very confused. The ogre misses you. Unknown command. You hit the ogre but do no damage. You squeeze the ogre. You kill the ogre! Found a shimmering altar of Xom. You see here a +0 giant spiked club. There isn't anything to butcher here. d - 4 chunks of flesh {@w0} Items here: )) [ รท a +0 scythe; a +0 robe of cold resistance; a +0 flail the human skeleton of Sigmund There isn't anything to butcher here. You start resting. Eating one of 4 chunks of flesh {@w0}. You eat one of the 4 chunks of flesh {@w0}. MP restored: 12 As you read the scroll labeled WICZEI COTADUA, it crumbles to dust. It is a scroll of enchant armour. Your +0 hat glows green for a moment. As you read the scroll labeled OLAUVV QAADI, it crumbles to dust. You feel as if something is helping you. It was a scroll of remove curse. As you read the scroll labeled ASEIPI NUAFF, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 dagger of chaos is briefly surrounded by a scintillating aura of random g - a +2 dagger of chaos (weapon) Drop what? 11/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 dagger. Unknown command. Your surroundings suddenly seem different. An orc and a skeleton come into view. There are monsters nearby! There are monsters nearby! You see here a scroll of teleportation. The helpless orc fails to defend itself. You hit the orc. Your grab misses the orc. The orc hits you with a +0 short sword. You take 3 damage, and have 38/41 hp. You hit the orc but do no damage. You grab the orc. You constrict the orc. The orc hits you with a +0 short sword. You take 5 damage, and have 33/41 hp. You hit the orc. You burn the orc. You constrict the orc, but do no damage. The orc hits you with a +0 short sword. You take 3 damage, and have 30/41 hp. You hit the orc but do no damage. The orc flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You constrict something. Something hits you. You take 4 damage, and have 26/41 hp. You completely miss something. You constrict something. Reactivating autopickup. You feel a bit more experienced. The water moccasin skeleton bites you. x2 You take 7 damage, and have 19/41 hp. Aim: a water moccasin skeleton The magic dart hits the water moccasin skeleton. The water moccasin skeleton bites you. You take 5 damage, and have 14/41 hp. You now have 11/12 mp. Aim: a water moccasin skeleton (lightly damaged) The magic dart hits the water moccasin skeleton. The water moccasin skeleton bites you but does no damage. You now have 10/12 mp. Aim: a water moccasin skeleton (moderately damaged) The magic dart hits the water moccasin skeleton. The water moccasin skeleton bites you! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 8/41 hp. You now have 9/12 mp. Aim: a water moccasin skeleton (moderately damaged) The magic dart hits the water moccasin skeleton. The water moccasin skeleton barely misses you. You now have 8/12 mp. Okay, then. You are confused. You feel invigorated. The water moccasin skeleton barely misses you. The water moccasin skeleton closely misses you. You regained 4 hp, and now have 12/41 hp. MP restored: 12 The water moccasin skeleton bites you. You regained 2 hp, and now have 14/41 hp. You feel less invigorated. You feel less confused. The water moccasin skeleton bites you. You regained 2 hp, and now have 16/41 hp. The water moccasin skeleton barely misses you. The water moccasin skeleton closely misses you. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 6/41 hp. MASSIVE DAMAGE!! It was a potion of flight. You feel very buoyant. You fly up into the air. The water moccasin skeleton bites you. You die... ##### ##$(!## ##.....## #.......+ #...8@?.# +...)Z..# ##.....## ##(??## ##### You could see a water moccasin skeleton. Vanquished Creatures Sigmund (D:4) An ogre (D:4) A scorpion (D:3) 4 crimson imps An orc priest (D:4) Terence (D:2) 4 adders An ooze (D:3) 2 worms (D:2) 2 dart slugs 2 leopard geckos 5 orcs 2 ball pythons 9 bats 5 giant cockroaches 10 goblins 14 hobgoblins 2 jackals (D:3) 5 kobolds A quokka (D:3) 7 frilled lizards A leopard gecko skeleton (D:4) 9 rats 90 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strifetoe the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 104 | D:1 | Reached skill level 2 in Conjurations 104 | D:1 | Reached XP level 2. HP: 17/17 MP: 6/6 349 | D:1 | HP: 2/17 [hobgoblin/+0 club (7)] 1221 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/7 1234 | D:2 | Reached skill level 3 in Conjurations 1773 | D:2 | Noticed Terence 1781 | D:2 | Learned a level 3 spell: Mephitic Cloud 1802 | D:2 | Killed Terence 1802 | D:2 | Reached XP level 4. HP: 11/27 MP: 4/8 1997 | D:2 | Reached skill level 4 in Conjurations 2793 | D:3 | Learned a level 2 spell: Call Imp 2868 | D:3 | Found a deep blue altar of Sif Muna. 2870 | D:3 | Found an opulent altar of Gozag. 3046 | D:3 | Reached XP level 5. HP: 26/31 MP: 9/9 3081 | D:2 | HP: 6/31 [hobgoblin/cursed -2 club (3)] 3504 | D:3 | Reached skill level 5 in Conjurations 3820 | D:3 | Noticed an angel 3821 | D:3 | Found a glowing silver altar of Zin. 3893 | D:3 | Reached skill level 1 in Poison Magic 4139 | D:4 | Noticed Sigmund 4164 | D:4 | Reached skill level 2 in Summonings 4164 | D:4 | Reached skill level 2 in Poison Magic 4164 | D:4 | Reached XP level 6. HP: 17/36 MP: 5/10 4175 | D:3 | HP: 6/36 [crimson imp (4)] 4187 | D:3 | Reached skill level 3 in Poison Magic 4529 | D:4 | Reached skill level 3 in Summonings 4529 | D:4 | Reached skill level 1 in Air Magic 4537 | D:4 | Killed Sigmund 4537 | D:4 | Reached skill level 3 in Air Magic 4537 | D:4 | Reached XP level 7. HP: 41/41 MP: 5/11 4550 | D:4 | Found a shimmering altar of Xom. 4648 | D:4 | HP: 8/41 [water moccasin skeleton (7)] 4655 | D:4 | HP: 6/41 [water moccasin skeleton (6)] 4656 | D:4 | Slain by a water moccasin skeleton Vault maps used: D:1: psy_arrival_terrarium D:2: serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_b, co_window_corner_b, co_window_paths_c, co_window_unsneaky_path_c, minmay_randomly_rotated_circles, uniq_terence D:3: lemuel_crystal_altar, zin_angel, nicolae_gozag_seed_capital D:4: minmay_bubble_buster, minmay_temple_entry_proselytizer, led_xom_imps, uniq_natasha, uniq_sigmund, uniq_ijyb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 2 3 4 5 | 5.0 Poison Magic | 2 3 | 3.0 Summonings | 2 3 | 3.1 Air Magic | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.6 Translocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | 8 | || 12 Dagger | 56 | 118 | 9 || 183 Constrict | 13 | 28 | 1 || 42 Tentacles | 4 | 14 | 3 || 21 Cast: Magic Dart | 55 | 39 | 7 || 101 Mephitic Cloud | 1 | 5 | 1 || 7 Use: Scroll | | 3 | 3 || 6 Potion | | 2 | 2 || 4 Stab: Sleeping | 2 | 10 | 1 || 13 Confused | 1 | 4 | || 5 Eat: Chunk | 2 | 6 | 1 || 9 Ration | | 1 | || 1 Armor: Skin | 2 | 5 | 1 || 8 Dodge: Dodged | 45 | 82 | 7 || 134 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 374 | 502 | 57.3 | 72 | 18 | 20.0 +---------+---------+-------+---------+---------+------- D:1 | 23 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 58 | 57 | 49.6 | 25 | 11 | 30.6 D:3 | 170 | 146 | 46.2 | 32 | 3 | 8.6 D:4 | 123 | 299 | 70.9 | 2 | 4 | 66.7 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: psy_arrival_terrarium D:2: serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_b, co_window_corner_b, co_window_paths_c, co_window_unsneaky_path_c, minmay_randomly_rotated_circles, uniq_terence D:3: lemuel_crystal_altar, zin_angel, nicolae_gozag_seed_capital D:4: minmay_bubble_buster, minmay_temple_entry_proselytizer, led_xom_imps, uniq_natasha, uniq_sigmund, uniq_ijyb Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.1 | 44.1 | 40.3 | 1128.0 Dungeon | 100.0 | 100.0 | 3.1 | 44.1 | 40.3 | 1128.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 219.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 219.0 +-------+-------+-------+-------+-------+----------------------