Dungeon Crawl Stone Soup version 0.23-a0-481-g60b89c1 (webtiles) character file. 3 strifetoe the Magician (level 1, 0/11 HPs) Began as an Octopode Wizard on Nov 29, 2018. Slain by a leopard gecko (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (56 turns). strifetoe the Magician (Octopode Wizard) Turns: 56, Time: 00:00:15 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 50% Magic: 0/4 EV: 13 Int: 20 God: Gold: 9 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 hat (worn) Comestibles c - 2 rations Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 1.5 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 8% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 14% 2 ##..... Call Imp Summ #....... 14% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 30% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 34% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, strifetoe the Octopode Wizard. It is said that the Orb of Zot exists deep within this dungeon. Found a ration. Found a staircase leading out of the dungeon. c - 2 rations (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. You now have 9 gold pieces. A hobgoblin comes into view. It is wielding a +0 club. A hobgoblin is nearby! A hobgoblin is nearby! Aim: a hobgoblin, wielding a +0 club (resting) The magic dart hits the hobgoblin. The hobgoblin shouts! You hear a shout! A leopard gecko comes into view. You now have 3/4 mp. Aim: a hobgoblin, wielding a +0 club (heavily wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! The leopard gecko hisses angrily. You hear a bark! A jackal comes into view. You hear a shout! You now have 2/4 mp. Aim: a jackal The magic dart hits the jackal. A bat comes into view. You now have 1/4 mp. Aim: a jackal (heavily wounded) The magic dart hits the jackal. You now have 0/4 mp. The bat barely misses you. The bat hits you. You take 1 damage, and have 10/11 hp. The bat barely misses you. The leopard gecko closely misses you. The bat hits you but does no damage. The leopard gecko closely misses you. The bat hits you. You take 1 damage, and have 9/11 hp. The bat closely misses you. The bat barely misses you. There is an open door here. The bat hits you but does no damage. The bat hits you but does no damage. x2 You completely miss the bat. Your grab misses the bat. Your squeeze misses the bat. The bat hits you but does no damage. You barely miss the bat. You grab the bat. You constrict the bat. The bat hits you. The bat closely misses you. You take 1 damage, and have 8/11 hp. You tentacle-slap the bat. You constrict the bat. You kill the bat! You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal, but do no damage. The jackal closely misses you. The jackal bites you. You take 1 damage, and have 7/11 hp. You tentacle-slap the jackal. You kill the jackal! You barely miss the leopard gecko. Your grab misses the leopard gecko. The leopard gecko bites you. You take 3 damage, and have 4/11 hp. MASSIVE DAMAGE!! Aim: a leopard gecko (clinging) The magic dart hits the leopard gecko. The leopard gecko bites you but does no damage. You now have 1/4 mp. Aim: a leopard gecko (moderately wounded, clinging) The magic dart hits the leopard gecko. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The leopard gecko bites you. You die... #.### #.+.# #.#.# ... #.#.# #... #.#.# #..# #.#.## #..# #.'.<# #..#####.## +...# #@# #.#.####l# #......#.# # #.#....'.# ... ####+####...######..# )....h..............# ...?.##..............# .... ###.............. ... ##...#####.#... You could see a leopard gecko. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strifetoe the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 56 | D:1 | HP: 1/11 [leopard gecko (3)] 56 | D:1 | Slain by a leopard gecko Vault maps used: D:1: minmay_arrival_three_doors, minmay_fountain_box, minmay_misc_feat_enclosed, supply_closet_lemuel Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 2 Cast: Magic Dart || 6 Armor: Skin || 6 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: minmay_arrival_three_doors, minmay_fountain_box, minmay_misc_feat_enclosed, supply_closet_lemuel Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 55.4 | 56.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 55.4 | 56.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------