Dungeon Crawl Stone Soup version 0.23-a0-419-g0174fd8 (webtiles) character file. 6 strifetoe the Conjurer (level 1, 0/10 HPs) Began as a Tengu Conjurer on Nov 14, 2018. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (169 turns). strifetoe the Conjurer (Tengu Conjurer) Turns: 169, Time: 00:00:38 Health: 0/10 AC: 2 Str: 8 XL: 1 Next: 90% Magic: 0/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . b - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 club (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Comestibles c - 2 rations Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 3% 2 ###.... Dazzling Spray Conj/Hex ##.... 21% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 21% 4 #####.. Force Lance Conj/Tloc ##...... 56% 4 #####.. Fulminant Prism Conj/Hex ##........ 56% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History b - a +0 club Wield which item (- for none, * to show all)? (? for menu, Esc to quit) b - a +0 club (weapon) You start resting. MP restored: 4 A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! A kobold is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The kobold shouts! Aim: a kobold, wielding a +0 dagger The magic dart hits the kobold. You now have 3/4 mp. Aim: a kobold, wielding a +0 dagger (severely wounded) The magic dart hits the kobold. The kobold hits you with a +0 dagger. You take 2 damage, and have 8/10 hp. You now have 2/4 mp. Unknown command. Aim: a kobold, wielding a +0 dagger (severely wounded) The magic dart hits the kobold. You kill the kobold! You now have 1/4 mp. You start resting. Health restored: 10; MP restored: 4 Things that are here: a +0 dagger; a kobold corpse d - a scroll labeled KYCWAA JOSHRA Things that are here: a +0 dagger; a kobold corpse You open the door. There is an open door here. There is an open door here. 2 jackals come into view. There are monsters nearby! Aim: a jackal (resting) The magic dart hits the jackal. The jackal barks! x2 You now have 3/4 mp. Aim: a jackal The magic dart hits the jackal. A jackal comes into view. You now have 2/4 mp. Aim: a jackal (almost dead) The magic dart hits the jackal. You kill the jackal! A jackal comes into view. You now have 1/4 mp. Aim: a jackal The magic dart hits the jackal. You now have 0/4 mp. You don't have enough magic to cast that spell. The jackal bites you. You take 2 damage, and have 8/10 hp. The jackal barely misses you. You see here a goblin corpse. The jackal bites you. You take 1 damage, and have 7/10 hp. There is an open door here. The jackal barely misses you. The jackal misses you. The jackal bites you but does no damage. The jackal bites you. There is an open door here. You take 2 damage, and have 5/10 hp. The jackal bites you but does no damage. x2 The jackal closely misses you. The jackal bites you. You take 1 damage, and have 4/10 hp. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/10 hp. The jackal bites you but does no damage. The jackal closely misses you. There is an open door here. Aim: a jackal The magic dart hits the jackal. The jackal closely misses you. You now have 1/4 mp. Aim: a jackal (heavily wounded) The magic dart hits the jackal. You kill the jackal! You now have 0/4 mp. You don't have enough magic to cast that spell. You hit the jackal. You claw the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You take 1 damage, and have 1/10 hp. Unknown command. You closely miss the jackal. Your peck misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You closely miss the jackal. You claw the jackal, but do no damage. Your peck misses the jackal. The jackal closely misses you. The jackal misses you. The jackal closely misses you. The jackal completely misses you. Unknown command. Unknown command. Unknown command. You hit the jackal. Your kick misses the jackal. Your peck misses the jackal. The jackal closely misses you. x2; The jackal bites you. You die... #....# ##########..## #+##....8...##'# #..#........#..# #..#..P...P.#..# #..#.P.P....#..# #..#........#..# #..#.P).....#..#♣ #h@#..P.........♣ ##h#...8........♣ ##..#######......♣ #<...#..........♣♣ #....'...†......♣ ##..#######....♣♣ ####..........♣ ♣......h...♣ ♣♣.........♣ You could see 2 jackals. Vanquished Creatures A goblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strifetoe the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 161 | D:1 | HP: 2/10 [jackal (2)] 166 | D:1 | HP: 1/10 [jackal (1)] 169 | D:1 | Slain by a jackal Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4 Action || total -------------------------++------- Melee: Club || 4 Kick || 2 Cast: Magic Dart || 13 Armor: Robe || 4 Dodge: Dodged || 14 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 42.0 | 28.4 | 169.0 Dungeon | 100.0 | 100.0 | 0.0 | 42.0 | 28.4 | 169.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------