Dungeon Crawl Stone Soup version 0.22-a0-346-ga714374 (webtiles) character file. 0 strifetoe the Skirmisher (level 1, -6/18 HPs) Began as a Demonspawn Abyssal Knight on Apr 7, 2018. Was a Follower of Lugonu. Mangled by a gnoll ... wielding a +1 flail of protection (13 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (26 turns). strifetoe the Skirmisher (Demonspawn Abyssal Knight) Turns: 26, Time: 00:00:11 Health: -6/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Potions d - a potion of curing {unknown} Comestibles c - a ration {@e1} Skills: - Level 3.0 Fighting + Level 1.7 Axes - Level 1.7 Armour - Level 0.8 Dodging - Level 2.4 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, strifetoe the Demonspawn Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. There is a gateway leading out of the Abyss here. You pass through the gate. There is a staircase leading out of the dungeon here. Unknown command. Found a stone staircase leading down. d - a red potion You open the door. A gnoll comes into view. It is wielding a flail of protection. The gnoll shouts! There is an open door here. A gnoll is nearby! The gnoll hits you but does no damage. You hit the gnoll. The gnoll hits you with a flail of protection! You take 7 damage, and have 11/18 hp. MASSIVE DAMAGE!! You barely miss the gnoll. The gnoll hits you with a flail of protection. You take 4 damage, and have 7/18 hp. MASSIVE DAMAGE!! You hit the gnoll. The gnoll closely misses you. You closely miss the gnoll. The gnoll hits you with a flail of protection! Ouch! That really hurt! You die... #≈#P♣.≈≈≈.♣P# #≈#<..≈8≈..># #≈#P♣.≈≈≈.♣P #≈#♣♣..≈..♣ #..♣..♣.♣..♣. #............ #.#.#♣♣♣♣♣#.# ...#.#'########## ..........@g...... .......#.......### #...####.......# #.# ##.....## # #.....# #.....# ###.### .# You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | strifetoe the Demonspawn Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 7 | D:1 | Escaped the Abyss 26 | D:1 | Mangled by a gnoll Vault maps used: D:1: tarquinn_simple_flora_water_b Action || total -------------------------++------- Melee: Hand axe || 4 Armor: Leather armour || 1 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 26 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: tarquinn_simple_flora_water_b Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 42.3 | 13.0 Dungeon | 73.1 | 73.1 | 0.0 | 0.0 | 52.6 | 19.0 Abyss | 26.9 | 26.9 | 0.0 | 0.0 | 14.3 | 7.0 +-------+-------+-------+-------+-------+----------------------