Dungeon Sprint DCSS version 0.24-a0-445-gd5110b0 (console) character file. Game seed: 3533307900426797638 8 starandmoonburst the Chiller (level 2, 1/24 HPs) Began as a Demonspawn Berserker on June 23, 2019. Was an Initiate of Cheibriados. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:44 (60 turns). starandmoonburst the Chiller (Demonspawn Berserker) Turns: 60, Time: 00:00:45 Health: 1/24 AC: 25 Str: 18 XL: 2 Next: 0% Magic: 2/2 EV: -2 Int: 9 God: Cheibriados [......] Gold: 0 SH: 25 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis . D - +7 Screaming Sword {slice, sonic wave} rCold . . . Gourm . t - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Faith . s - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR ++... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: very slow A: demonic guardian 1 a: Bend Time, Renounce Religion You were in the Dungeon. You worshipped Cheibriados. Cheibriados was noncommittal. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Skills: + Level 3.0 Fighting + Level 2.6 Long Blades + Level 1.7 Armour + Level 1.7 Dodging Level 6.7 Ice Magic You had one spell level left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 falchion p - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). q - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. r - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. u - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. v - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. w - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) x - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. y - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. z - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. A - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. B - the +0 sword of Power (You found it in the Dungeon) C - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. D - the +7 Screaming Sword (weapon) {slice, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. E - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. F - a +5 lajatang G - a +5 demon whip Armour b - a +0 animal skin s - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. t - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Scrolls i - a scroll of blinking Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage {!q} j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance n - 5 potions of agility o - 5 potions of might Comestibles c - a ration Message History You block the acid dragon's attack. GONNNNG! The cyan ugly thing punches you. The cyan ugly thing shocks you. You resist. There are monsters nearby! You are too injured to fight recklessly! Unknown command. Unknown command. You feel more experienced! Your Ice Magic skill gained 6 levels and is now at level 6! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. The acid dragon spits acid at you. You block the splash of acid. GONNNNG! The cyan ugly thing punches you. * * * LOW HITPOINT WARNING * * * The cyan ugly thing shocks you. You resist. * * * LOW HITPOINT WARNING * * * Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #.8^8.# #.....# #.5.).# #..uD.# #..@..# #..^..# ####### You could see a cyan ugly thing, an acid dragon and a friendly shadow imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | starandmoonburst the Demonspawn Berserker began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a transporter. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a burning altar of Makhleb. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found an opulent altar of Gozag. 8 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 8 | D | Found the +10 dark maul {crush} 8 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 8 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 8 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 15 | D | Found the +6 shillelagh "Devastator" {shatter} 15 | D | Found the +11 plutonium sword {*Contam Stlth-} 15 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 15 | D | Found the +9 sword of Zonguldrok {reap} 15 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 15 | D | Found the +0 sword of Power 15 | D | Found the +7 mace of Variability {chain chaos} 15 | D | Found the +7 Singing Sword {slice, sonic wave} 15 | D | Found the +8 storm bow {elec, penet} 28 | D | Fell from the grace of Trog 28 | D | Became a worshipper of Cheibriados the Contemplative 57 | D | Entered arena 2. 57 | D | Noticed a cyan ugly thing 57 | D | Noticed an acid dragon 57 | D | Found a transporter. 59 | D | Reached skill level 6 in Ice Magic 59 | D | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 59 | D | Reached XP level 2. HP: 11/24 MP: 2/2 59 | D | HP: 1/24 [cyan ugly thing (4)] 60 | D | Quit the game Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Use: Potion || 1 Armor: Plate armour || 1 Block: Shield || 3