Dungeon Crawl Stone Soup version 0.24-a0-446-g87df720 (webtiles) character file. Game seed: 2568438935614733280 9 ssg the Skirmisher (level 2, 11/23 HPs) Began as a Demonspawn Gladiator on June 23, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:29 (177 turns). ssg the Skirmisher (Demonspawn Gladiator) Turns: 177, Time: 00:00:29 Health: 11/23 AC: 4 Str: 14 XL: 2 Next: 3% Magic: 2/2 EV: 13 Int: 9 God: Gold: 10 SH: 0 Dex: 16 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 quarterstaff rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls e - a scroll of fog {unknown} g - a scroll of noise {unknown} h - a scroll of blinking {unknown} i - a scroll of fear {unknown} j - a scroll of magic mapping {unknown} Comestibles f - a ration Skills: + Level 2.8 Fighting - Level 2.6 Staves - Level 1.7 Throwing - Level 2.6 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.....#.#### #†###.#..... ##.# ###### ######.)###.# ............# ######....#.# #..#.#.##.. #.########..#....... #...K@..$#......# #...#####.##.##### #. #.......# #.......# #.#####.......# #.............# #.#####.......##### #...).......# #...)...###.# You could see a kobold. Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) A hobgoblin (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ssg the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 150 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth) [demonic ancestry] 150 | D:1 | Reached XP level 2. HP: 19/23 MP: 2/2 177 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_cross Action || total -------------------------++------- Melee: Quarterstaff || 34 Armor: Leather armour || 10 Dodge: Dodged || 38 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------