Dungeon Crawl Stone Soup version 0.22-a0-259-gdd11e71 (webtiles) character file. 2 squidwarf the Vexing (level 1, 0/7 HPs) Began as a Felid Enchanter on Mar 6, 2018. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:11 (81 turns). squidwarf the Vexing (Felid Enchanter) Turns: 81, Time: 00:01:12 Health: 0/7 AC: 1 Str: 4 XL: 1 Next: 25% Magic: 2/4 EV: 18 Int: 16 God: Gold: 7 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Scrolls a - a scroll of enchant weapon {unknown} Comestibles b - 2 rations Skills: + Level 0.1 Fighting + Level 2.7 Dodging + Level 4.0 Stealth - Level 1.0 Unarmed Combat + Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 69%) The jackal is outlined in light. The jackal bites you. You scratch the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You scratch the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You scratch the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. You scratch the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You die... ...... .h.h.. #.#.. #... #. #..# #.# ##..# ...# ####...# #..# ###....!########.# #..###....#..hh@....... ##...........########..# ...#............# ...#..#########.... #....## ##. ##...# .....# ####.# # #... You could see 2 jackals. Vanquished Creatures A bat (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | squidwarf the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 81 | D:1 | Slain by a jackal Vault maps used: D:1: sevenhm_arrival_forest_fort_small_6 Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Corona || 2 Armor: Skin || 3 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 3 | 0.0 | 0 | 2 | 0.0 | 81 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 3 | 0.0 | 0 | 2 | 0.0 | 81 +---------+---------+-------+---------+---------+-------+---------