Dungeon Crawl Stone Soup version 0.25-a0-443-gece2dee (webtiles) character file. Game seed: 17520814671019246744, levelgen mode: deterministic 36 soydivision the Covered (level 3, -1/33 HPs) Began as a Minotaur Fighter on Jan 30, 2020. Slain by Terence ... wielding a +2 hand axe of electrocution (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:57 (929 turns). soydivision the Covered (Minotaur Fighter) Turns: 929, Time: 00:02:58 Health: -1/33 AC: 7 Str: 20 XL: 3 Next: 19% Magic: 2/2 EV: 7 Int: 5 God: Gold: 40 SH: 9 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: retaliatory headbutt, horns 2 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Jewellery i - a cursed ring of attention {unknown} Scrolls g - a scroll of remove curse {unknown} Potions d - a potion of might e - 2 potions of mutation {unknown} h - a potion of haste {unknown} Comestibles f - 4 rations Skills: + Level 4.1 Fighting + Level 2.8 Axes + Level 4.3 Armour + Level 4.0 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Message History Found an emerald ring. i - an emerald ring Terence the Incautious comes into view. He is wielding a +2 hand axe of electrocution and wearing a +1 scale mail of poison resistance. Terence shouts! Found a stone staircase leading down. Terence drinks a potion. Terence seems to grow stronger. There is a stone staircase leading down here. Terence hits you with a +2 hand axe of electrocution. You barely miss Terence. You block Terence's attack. x2 You hit Terence but do no damage. Terence hits you with a +2 hand axe of electrocution! You are electrocuted! * * * LOW HITPOINT WARNING * * * You slash Terence! You headbutt Terence! Terence is almost dead. Terence barely misses you. You hit Terence but do no damage. You headbutt Terence, but do no damage. Terence is almost dead. Terence hits you with a +2 hand axe of electrocution. You die... #.##...<#......# ##.######.#.....# #................ #(........<...... ######...#####........ #........# #.#...... . #.#####..# #.##...#. #...######.# #.##..... #.....@@>..# #. #..### #...######............ . ####...#..### ####. You could see Terence. Vanquished Creatures An ooze (D:1) A giant cockroach (D:1) 5 goblins (D:1) 10 hobgoblins (D:1) 4 kobolds (D:1) A ball python (D:1) 2 bats (D:2) 2 frilled lizards (D:1) 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | soydivision the Minotaur Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 45 | D:1 | Reached XP level 2. HP: 25/27 MP: 1/1 479 | D:1 | Reached XP level 3. HP: 33/33 MP: 2/2 921 | D:2 | Noticed Terence 929 | D:2 | Slain by Terence Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_c, st_stairs_10 D:2: minmay_evil_eye, layout_loops_ring, first_ration, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 | 4.1 Armour | 4 | 4.3 Shields | 4 | 4.0 Axes | | 2.8 Action || total -------------------------++------- Melee: War axe || 76 Headbutt || 11 Armor: Scale mail || 37 Dodge: Dodged || 36 Block: Shield || 50 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 50 | 2 | 3.8 | 26 | 2 | 7.1 +---------+---------+-------+---------+---------+------- D:1 | 47 | 2 | 4.1 | 23 | 2 | 8.0 D:2 | 3 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------