ASSERT(mons->hit_points > 0) in 'mon-util.cc' at line 2824 failed. Version: Dungeon Crawl Stone Soup 0.18-a0-730-gccdb743 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-abyssrun -name soupofsoups -rc /dgldir/rcfiles/crawl-git/soupofsoups.rc -macro /dgldir/rcfiles/crawl-git/soupofsoups.macro -morgue /dgldir/morgue/soupofsoups/ -webtiles-socket /crawl-master/webserver/sockets/soupofsoups:2016-01-22.10:13:53.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-abyssrun(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5b2873]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-abyssrun(_Z13do_crash_dumpv+0x2f2) [0x5b9b52]: do_crash_dump() /usr/games/crawl-abyssrun(_Z20crash_signal_handleri+0x9c) [0x5b2b0c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f7fc60cd4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f7fc6463b7b]: /usr/games/crawl-abyssrun() [0x5b9329] /usr/games/crawl-abyssrun() [0x5b95d1] /usr/games/crawl-abyssrun(_Z14define_monsterP7monster+0x602) [0x8b8c12]: define_monster(monster*) /usr/games/crawl-abyssrun(_Z25player_will_anger_monster12monster_type+0x38) [0x889258]: player_will_anger_monster(monster_type) /usr/games/crawl-abyssrun() [0x8892b8] /usr/games/crawl-abyssrun(_ZN13random_pickerI12monster_typeLi619EE4pickEPK17random_pick_entryIS0_EiS0_+0x53) [0x883a93]: random_picker::pick(random_pick_entry const*, int, monster_type) /usr/games/crawl-abyssrun(_Z17pick_monster_fromPK17random_pick_entryI12monster_typeEiPFbS0_E+0x27) [0x8837f7]: pick_monster_from(random_pick_entry const*, int, bool (*)(monster_type)) /usr/games/crawl-abyssrun(_Z12pick_monster8level_idPFb12monster_typeE+0x2e) [0x88382e]: pick_monster(level_id, bool (*)(monster_type)) /usr/games/crawl-abyssrun(_Z19pick_random_monster8level_id12monster_typePS_b+0x2ae) [0x88480e]: pick_random_monster(level_id, monster_type, level_id*, bool) /usr/games/crawl-abyssrun(_Z20resolve_monster_type12monster_typeRS_14proximity_typeP9coord_defjP17dungeon_char_typeP8level_idPbb+0x137) [0x889407]: resolve_monster_type(monster_type, monster_type&, proximity_type, coord_def*, unsigned int, dungeon_char_type*, level_id*, bool*, bool) /usr/games/crawl-abyssrun(_Z13place_monster9mgen_databb+0xbd) [0x88c0ed]: place_monster(mgen_data, bool, bool) /usr/games/crawl-abyssrun(_Z10mons_place9mgen_data+0x16d) [0x88e42d]: mons_place(mgen_data) /usr/games/crawl-abyssrun(_Z14create_monster9mgen_datab+0x163) [0x88e953]: create_monster(mgen_data, bool) /usr/games/crawl-abyssrun(_Z21cast_shadow_creaturesi8god_type8level_idb+0x210) [0x9db120]: cast_shadow_creatures(int, god_type, level_id, bool) /usr/games/crawl-abyssrun() [0x9a51e5] /usr/games/crawl-abyssrun(_Z11your_spells10spell_typeibb+0xbed) [0x9a8bfd]: your_spells(spell_type, int, bool, bool) /usr/games/crawl-abyssrun() [0x655dc2] /usr/games/crawl-abyssrun(_Z10evoke_itemib+0x255) [0x6595d5]: evoke_item(int, bool) /usr/games/crawl-abyssrun(_Z15process_command12command_type+0x5fa) [0xb4fdca]: process_command(command_type) /usr/games/crawl-abyssrun() [0xb52aa9] /usr/games/crawl-abyssrun() [0xb53615] /usr/games/crawl-abyssrun(main+0x2eb) [0xb567fb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f7fc60b876d]: /usr/games/crawl-abyssrun() [0x510dc9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f7fc646384e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f7fc646384e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005b2f7b in call_gdb (file=0x7f7fc644e180) at crash.cc:420 gdb = attach_cmd = "attach 5233\000\000\000\000\000\000\000\000" #2 0x00000000005b9b72 in do_crash_dump () at dbg-asrt.cc:671 t = 1453457657 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1a46188 "/dgldir/morgue/soupofsoups/"}} name = "/dgldir/morgue/soupofsoups/crash-soupofsoups-20160122-101417.txt", '\000' file = 0x7f7fc644e180 #3 0x00000000005b2b0c in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007f7fc6463b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005b9329 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc423dd470 "ASSERT(mons->hit_points > 0) in 'mon-util.cc' at line 2824 failed.", assert=) at dbg-asrt.cc:795 No locals. #7 0x00000000005b95d1 in AssertFailed (expr=0xb75e6e "mons->hit_points > 0", file=0xb75aef "mon-util.cc", line=2824, text=0x0) at dbg-asrt.cc:833 mesg = "ASSERT(mons->hit_points > 0) in 'mon-util.cc' at line 2824 failed.\000\000#9", '\000' "\330, \303\372\001\000\000\000\000\001\000\000\000#9\000\000\000\000\000\000\000\000\000\000\002\000\000\000\000\000\000\000\b\263\372\001\000\000\000\000\001\000\000\000&9\000\000\000\000\000\000\000\000\000\000\002\000\000\000\000\000\000\000\310\310\372\001\000\000\000\000\001\000\000\000&9\000\000\000\027\236\001\000\000\000\000\002\000\000\000\000\000\000\000\b\312\372\001\000\000\000\000\001\000\000\000&9\000\000\000\000\000\000\000\000\000\000\002\000\000\000\000\000\000\000X\312\372\001\000\000\000\000"... args = {{gp_offset = 4294967040, fp_offset = 1, overflow_arg_area = 0x2, reg_save_area = 0x1fac368}} fileName = #8 0x00000000008b8c12 in define_monster (mons=0x7ffc423dde50) at mon-util.cc:2824 monbase = m = 0xdb6120 hd = 0 hp = mcls = col = 7 hp_max = #9 0x0000000000889258 in player_will_anger_monster (type=type@entry=MONS_SKELETON) at mon-place.cc:3828 dummy = { = {_vptr.actor = 0xc20930, type = MONS_SKELETON, mid = 29800, position = {x = 0, y = 0}, props = {hash_map = 0x0}, shield_blocks = 0, held = HELD_NONE, constricted_by = 0, escape_attempts = 0, constricting = 0x0}, mname = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b38f8 ""}}, hit_points = 0, max_hit_points = 0, speed = 8, speed_increment = 70, target = {x = 0, y = 0}, firing_pos = {x = 0, y = 0}, patrol_point = {x = 0, y = 0}, travel_target = MTRAV_NONE, travel_path = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, inv = {mData = {27000 }}, spells = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, attitude = ATT_HOSTILE, behaviour = BEH_WANDER, foe = 27001, ench_countdown = 0 '\000', enchantments = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffc423ddf20, _M_right = 0x7ffc423ddf20}, _M_node_count = 0}}}, ench_cache = {data = {> = {_M_w = {0, 0}}, }}, flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 0}, experience = 0, base_monster = MONS_GOBLIN, {number = 0, blob_size = 0, num_heads = 0, ballisto_activity = 0, spore_cooldown = 0, mangrove_pests = 0, prism_charge = 0, battlecharge = 0, move_spurt = 0, swift_cooldown = 0, orc_type = MONS_PROGRAM_BUG, tentacle_connect = 0}, colour = 7, summoner = 1, foe_memory = 0, god = GOD_NO_GOD, ghost = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}, seen_context = SC_NONE, damage_friendly = 0, damage_total = 1111351392, client_id = 0, static last_client_id = 4, went_unseen_this_turn = false, unseen_pos = {x = 0, y = 0}, hit_dice = 0} #10 0x00000000008892b8 in _is_incompatible_monster (mt=MONS_SKELETON) at mon-place.cc:437 No locals. #11 _is_incompatible_monster (mt=MONS_SKELETON) at mon-place.cc:434 No locals. #12 0x0000000000883a93 in random_picker::pick (this=this@entry=0x7ffc423df380, weights=, level=9, none=none@entry=MONS_PROGRAM_BUG) at random-pick.h:60 rar = pop = 0xc15f7c valid = {{value = MONS_GIANT_GECKO, rarity = 908460}, {value = MONS_JACKAL, rarity = 590940}, {value = MONS_GNOLL, rarity = 241920}, {value = MONS_ADDER, rarity = 2331000}, {value = MONS_QUOKKA, rarity = 1038240}, {value = MONS_ORC, rarity = 2520000}, {value = MONS_GNOLL_SHAMAN, rarity = 87360}, {value = MONS_ORC_PRIEST, rarity = 299880}, {value = MONS_WORKER_ANT, rarity = 2331000}, {value = MONS_HOUND, rarity = 2079000}, {value = MONS_OGRE, rarity = 2079000}, {value = MONS_IGUANA, rarity = 1297800}, {value = MONS_SCORPION, rarity = 1297800}, {value = MONS_PHANTOM, rarity = 844200}, {value = 11996750, rarity = 0}, {value = MONS_GIANT_NEWT, rarity = 0}, {value = MONS_GIANT_GECKO, rarity = 0}, {value = 33213240, rarity = 0}, {value = 1111353104, rarity = 32764}, {value = 1111353088, rarity = 32764}, {value = 1111353496, rarity = 32764}, {value = 11894336, rarity = 0}, {value = 11894338, rarity = 0}, {value = 3322801068, rarity = 32639}, {value = 12060863, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = 11894338, rarity = 0}, {value = 4294967295, rarity = -1}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = 11894304, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 32639}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_KOMODO_DRAGON, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_WATER_MOCCASIN, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = 1111352679, rarity = 32764}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = -1}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_ELEPHANT_SLUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 1}, {value = 11996749, rarity = 0}, {value = 1111351472, rarity = 32764}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = 4294967295, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 1}, {value = 33345032, rarity = 0}, {value = 4294967295, rarity = -1}, {value = 33332648, rarity = 0}, {value = 4294967295, rarity = -1}, {value = 11894337, rarity = 0}, {value = 4294967295, rarity = 0}, {value = MONS_GIANT_NEWT, rarity = 0}, {value = 3322820552, rarity = 32639}, {value = MONS_BLACK_MAMBA, rarity = 0}, {value = 3322820552, rarity = 32639}, {value = 11894336, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_GIANT_NEWT, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = 3322820552, rarity = 32639}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = 11894336, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_QUOKKA, rarity = 1}, {value = 33224008, rarity = 0}, {value = MONS_RIVER_RAT, rarity = 48}, {value = 1111360848, rarity = 32764}, {value = 1111360656, rarity = 32764}, {value = 33225080, rarity = 0}, {value = MONS_GIANT_NEWT, rarity = 14653}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = 33225192, rarity = 0}, {value = MONS_GIANT_NEWT, rarity = 14658}, {value = 27129856, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = 33225816, rarity = 0}, {value = MONS_GIANT_NEWT, rarity = 889207107}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = 33224872, rarity = 0}, {value = MONS_BALL_PYTHON, rarity = 805306416}, {value = 1111361024, rarity = 32764}, {value = MONS_RIVER_RAT, rarity = 48}, {value = 1111360992, rarity = 32764}, {value = 1111360800, rarity = 32764}, {value = 27130112, rarity = 0}, {value = MONS_RIVER_RAT, rarity = 48}, {value = 1111361024, rarity = 32764}, {value = 1111360832, rarity = 32764}, {value = 27130112, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = 1111352144, rarity = 32764}, {value = 1111352560, rarity = 32764}, {value = 1111352384, rarity = 32764}, {value = MONS_GIANT_NEWT, rarity = 0}, {value = 1111352536, rarity = 32764}, {value = 7999, rarity = 0}, {value = 11902429, rarity = 0}, {value = 1111352560, rarity = 32764}, {value = 3323585920, rarity = 32639}, {value = 4222451713, rarity = 14664}, {value = 1111352560, rarity = 32764}, {value = 1111352560, rarity = 32764}, {value = 1111352560, rarity = 32764}, {value = 1111352560, rarity = 32764}, {value = 1111352574, rarity = 32764}, {value = 1111360559, rarity = 32764}, {value = 1111352560, rarity = 32764}, {value = 1111360559, rarity = 32764}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = 7999, rarity = 4}, {value = 3326400288, rarity = 32639}, {value = MONS_YAK, rarity = 0}, {value = MONS_RAT, rarity = 0}, {value = MONS_IGUANA, rarity = 0}, {value = 33461392, rarity = 0}, {value = 1111362080, rarity = 32764}, {value = 3323042373, rarity = 32639}, {value = 1111352704, rarity = 32764}, {value = MONS_RAT, rarity = 0}, {value = MONS_YAK, rarity = 0}, {value = MONS_RAT, rarity = 0}, {value = MONS_IGUANA, rarity = 0}, {value = 3334696429, rarity = 32639}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_RAT, rarity = 0}, {value = 1111361152, rarity = 32764}, {value = 3334601353, rarity = 32639}, {value = 1111352560, rarity = 32764}, {value = 3334608048, rarity = 32639}, {value = MONS_HELL_HOG, rarity = 0}, {value = 1111352560, rarity = 32764}, {value = 1111361152, rarity = 32764}, {value = 1111352527, rarity = 32764}, {value = MONS_IGUANA, rarity = 0}, {value = 3334608355, rarity = 32639}, {value = 1111361024, rarity = 32764}, {value = 11902429, rarity = 0}, {value = 1111360632, rarity = 32764}, {value = 1111361152, rarity = 32764}, {value = 11902429, rarity = 0}, {value = 10582610, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_IGUANA, rarity = 0}, {value = 1111361328, rarity = 32764}, {value = MONS_DEATH_YAK, rarity = 48}, {value = 1111360848, rarity = 32764}, {value = 1111360656, rarity = 32764}, {value = 1735289202, rarity = 543584032}, {value = 1734962278, rarity = 29800}, {value = 1111361328, rarity = 32764}, {value = 1111352671, rarity = 32764}, {value = MONS_BAT, rarity = 0}, {value = 3334608355, rarity = 32639}, {value = 1111361280, rarity = 32764}, {value = 11970318, rarity = 0}, {value = 1111360776, rarity = 32764}, {value = 1111361328, rarity = 32764}, {value = 11970318, rarity = 0}, {value = 10582610, rarity = 0}, {value = 1111360808, rarity = 32764}, {value = 12040652, rarity = 0}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = MONS_WOLF, rarity = 48}, {value = 1111360992, rarity = 32764}, {value = 1111360800, rarity = 32764}, {value = 2110763, rarity = 0}, {value = MONS_WOLF, rarity = 48}, {value = MONS_RIVER_RAT, rarity = 48}, {value = 1111361712, rarity = 32764}, {value = 1111361520, rarity = 32764}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = 4294967295, rarity = 14709}, {value = MONS_PROGRAM_BUG, rarity = 32764}, {value = MONS_PROGRAM_BUG, rarity = 825360387}, {value = 11969371, rarity = 0}, {value = 4294967295, rarity = -1}, {value = 4294967295, rarity = -1}, {value = MONS_PROGRAM_BUG, rarity = 0}, {value = 11902435, rarity = 0}, {value = MONS_RIVER_RAT, rarity = 48}, {value = 1111361824, rarity = 32764}, {value = 1111361632, rarity = 32764}, {value = 1111361824, rarity = 32764}, {value = 1111361632, rarity = 32764}, {value = 11902429, rarity = 0}...} nvalid = totalrar = #13 0x00000000008837c9 in monster_picker::pick_with_veto (this=this@entry=0x7ffc423df380, weights=, level=, none=none@entry=MONS_PROGRAM_BUG, vetoer=) at mon-pick.cc:88 No locals. #14 0x00000000008837f7 in pick_monster_from (fpop=, depth=, veto=) at mon-pick.cc:80 picker = {> = {_vptr.random_picker = 0xc1b1d0}, _veto = 0x8892a0 <_is_incompatible_monster(monster_type)>} #15 0x000000000088382e in pick_monster (place=..., veto=) at mon-pick.cc:65 No locals. #16 0x000000000088480e in pick_random_monster (place=..., kind=kind@entry=RANDOM_COMPATIBLE_MONSTER, final_place=final_place@entry=0x7ffc423df560, allow_ood=allow_ood@entry=false) at mon-place.cc:474 No locals. #17 0x0000000000889407 in resolve_monster_type (mon_type=RANDOM_COMPATIBLE_MONSTER, base_type=, proximity=PROX_ANYWHERE, pos=0x7ffc423df778, mmask=, stair_type=, place=0x7ffc423df560, want_band=0x7ffc423df549, allow_ood=false) at mon-place.cc:711 orig_place = {branch = , depth = 9} tries = 1 #18 0x000000000088c0ed in place_monster (mg=..., force_pos=force_pos@entry=false, dont_place=dont_place@entry=false) at mon-place.cc:851 tries = 0 stair_type = NUM_DCHAR_TYPES allow_ood = leader = band = pval = 33348619 close_to_player = place = {branch = BRANCH_DUNGEON, depth = 9} band_size = band_monsters = {MONS_BUTTERFLY, MONS_PROGRAM_BUG, 27550112, MONS_PROGRAM_BUG, 18561248, MONS_PROGRAM_BUG, 6853776, MONS_PROGRAM_BUG, 18561248, MONS_PROGRAM_BUG, 1111357744, 32764, 33348640, MONS_PROGRAM_BUG, 33348712, MONS_PROGRAM_BUG, 1111357196, 32764, MONS_PROGRAM_BUG, MONS_PROGRAM_BUG} want_band = false chose_ood_monster = create_band = ugly_colour = 0 '\000' proxOK = shoved = mon = priest = band_template = {cls = 1111357200, behaviour = 32764, summoner = 0x7ffc423df930, abjuration_duration = 7, summon_type = 0, pos = {x = 1111357816, y = 32764}, foe = 57, flags = 0, god = GOD_NO_GOD, base_type = MONS_PROGRAM_BUG, number = 1111357200, colour = 32764, proximity = PROX_ANYWHERE, place = {branch = BRANCH_DUNGEON, depth = 29568092}, hd = 0, hp = 0, extra_flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 30064771072}, mname = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x7f7fc644d720 ""}}, non_actor_summoner = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3c
}}, initial_shifter = MONS_ALLIGATOR, preferred_grid_feature = DNGN_UNSEEN, map_mask = 33348680, props = {hash_map = 0x4}} #19 0x000000000088e42d in mons_place (mg=...) at mon-place.cc:3636 mon_count = creation = #20 0x000000000088e953 in create_monster (mg=..., fail_msg=) at mon-place.cc:3962 montype = RANDOM_COMPATIBLE_MONSTER summd = 0x0 #21 0x00000000009db120 in cast_shadow_creatures (st=289, god=GOD_NO_GOD, place=..., fail=) at spl-summoning.cc:1282 mons = i = scroll = false num = num_created = #22 0x00000000009a51e5 in _do_cast (spell=spell@entry=SPELL_WEAVE_SHADOWS, powc=powc@entry=12, spd=..., beam=..., god=god@entry=GOD_NO_GOD, fail=, potion=) at spl-cast.cc:1819 level = 9 depthsabs = zap = target = {x = 60, y = 16} #23 0x00000000009a8bfd in your_spells (spell=SPELL_WEAVE_SHADOWS, powc=12, allow_fail=, evoked=) at spl-cast.cc:1471 spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} flags = 0 potion = -1 god = GOD_NO_GOD fail = 0 old_target = false wiz_cast = beam = {origin_spell = SPELL_WEAVE_SHADOWS, range = -2, glyph = 42, colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b38f8 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b38f8 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b38f8 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b38f8 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b38f8 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b38f8 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11b38f8 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = true, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffc423dff80, _M_right = 0x7ffc423dff80}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffc423e0028, _M_right = 0x7ffc423e0028}, _M_node_count = 0}}}} antimagic = false cast_result = #24 0x0000000000655dc2 in _rod_spell (irod=..., check_range=check_range@entry=true) at evoke.cc:2234 power = 12 food = ret = spell = SPELL_WEAVE_SHADOWS mana = 500 #25 0x00000000006595d5 in evoke_item (slot=6, check_range=) at evoke.cc:2366 unevokable = false wielded = true pract = 0 did_work = false entry = #26 0x0000000000b4fdca in process_command (cmd=cmd@entry=CMD_EVOKE_WIELDED) at main.cc:2163 No locals. #27 0x0000000000b52aa9 in _input () at main.cc:1507 cmd = CMD_EVOKE_WIELDED player_disabled = {was_disabled = false} #28 0x0000000000b53615 in _launch_game () at main.cc:479 game_start = false ccon = {cstate = false, smartcstate = false} #29 0x0000000000b567fb in _launch_game_loop () at main.cc:380 game_ended = false #30 main (argc=, argv=0x7ffc423e2428) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Dec 7 2015 at 19:49:24 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="abyssrun" -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-abyssrun/saves" -DDATA_DIR_PATH="/crawl-master/crawl-abyssrun/data/" -DWEB_DIR_PATH="/crawl-master/crawl-abyssrun/data/web/" LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 4 Level id: Lair:4 Level build method = random_map_in_depth, level layout type = passages, absdepth0 = 13 Level vaults: lemuel_slime layout_small_grid basic_altar portal_ice_cave_entry_pillars_01 bh_autumn_forest_stairs Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You are struck by the porcupine's spines. You hit the porcupine. The porcupine is heavily wounded. You are struck by the porcupine's spines. You catch the helpless porcupine completely off-guard! You skewer the porcupine like a kebab!!! You kill the porcupine! Dithmenos accepts your kill. You see here a porcupine corpse. You butcher the porcupine corpse. j - a chunk of flesh You see here a porcupine skeleton. G - 2 metallic emerald potions (gained 1) d - 7 bread rations (gained 1) You now have 219 gold pieces (gained 11). You see here 19 arrows. Found 10 stones. You see here 10 stones. All of the chunks of flesh in your inventory have rotted away. Found a fan of gales. You see here a fan of gales. j - a fan of gales Found a stone staircase leading down. There is a stone staircase leading down here. You are feeling hungry. Eat which item? (? for menu, Esc to quit) Okay, then. You see here a robe. Done exploring. It sticks to your hand! B - a cursed -1 quarterstaff (weapon) Read which item? (? for menu, Esc to quit) As you read the scroll of remove curse, it crumbles to dust. You feel as if something is helping you. You are now empty-handed. You drop a -1 quarterstaff. D - the +11 dagger of Defiance (weapon) {pierce, MP+9 SInv} There is a stone staircase leading down here. You climb downwards. You feel a wave of frost pass over you. There is an entrance to an ice cave on this level. Hurry and find it before the portal melts! An iguana and a giant frog come into view. There is a stone staircase leading up here. The helpless iguana fails to defend itself. You spit the iguana like a pig!!! You kill the iguana! Dithmenos accepts your kill. The giant frog gives a loud, deep croak! The giant frog barely misses you. x2 You barely miss the giant frog. The giant frog hits you. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - giant frog Aim: a giant frog (umbra, chance to defeat MR: 71%) The giant frog looks drowsy... The helpless giant frog fails to defend itself. You skewer the giant frog like a kebab!!!! You kill the giant frog! Dithmenos accepts your kill. Your Charms skill increases to level 4! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Read which item? (? for menu, Esc to quit) As you read the scroll of magic mapping, it crumbles to dust. You feel aware of your surroundings. You sensed 1 altar, and 1 shop/portal. HP restored. There is a stone staircase leading up here. Found a flail. Found a glowing leather armour. Found 13 gold pieces. Found a slice of pizza. Found a frozen archway. Magic restored. You are feeling very hungry. Found a potion of degeneration. A spiny frog comes into view. You see here a slice of pizza. The spiny frog gives a loud, deep croak! The spiny frog stings you!! You are poisoned. The spiny frog poisons you! You hit the spiny frog. The spiny frog is lightly wounded. You feel sick. The spiny frog stings you. You are more poisoned. The spiny frog poisons you! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (lightly wounded, umbra, chance to defeat MR: 79%) Okay, then. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (lightly wounded, umbra, chance to defeat MR: 71%) The spiny frog looks drowsy... You feel very sick. The helpless spiny frog fails to defend itself. You skewer the spiny frog like a kebab!!! You kill the spiny frog! Dithmenos accepts your kill. You feel sick. You feel very sick. Found a scroll of blinking. Found an iron altar of Okawaru. You feel very sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. There is an iron altar of Okawaru here. You hear the faint crackling of a distant melting archway. You feel sick. You feel sick. A water moccasin comes into view. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. The helpless water moccasin fails to defend itself. You perforate the water moccasin like a sieve!!! You kill the water moccasin! Dithmenos accepts your kill. You feel sick. You feel sick. You feel sick. You start resting. You feel sick. x9 You are no longer poisoned. You hear the faint crackling of a distant melting archway. Found a scroll of remove curse. Found a potion of agility. Found a bread ration. V - 5 potions of agility (gained 1) Found a stone staircase leading down. d - 8 bread rations (gained 1) Found a leather armour. Found an embroidered cloak. A sheep comes into view. Found a stone staircase leading up. You see here an embroidered cloak. B - an embroidered cloak A sheep comes into view. A sheep comes into view. Found 3 beef jerkies. 2 sheep come into view. Found a spear. A black mamba comes into view. Found an escape hatch in the floor. The helpless sheep fails to defend itself. You perforate the sheep like a sieve!!! You kill the sheep! Dithmenos accepts your kill. The sheep bellows! x3 You hear a bellow! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - sheep Aim: a sheep (umbra, chance to defeat MR: 78%) Okay, then. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - sheep Aim: a sheep (umbra, chance to defeat MR: 85%) The sheep appears confused. A sheep comes into view. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - black mamba, p - sheep Aim: a black mamba (umbra, chance to defeat MR: 79%) The black mamba appears confused. The sheep bites itself! Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - sheep, p - black mamba Aim: a sheep (umbra, chance to defeat MR: 85%) The sheep appears confused. The sheep bites the sheep! You catch the helpless sheep completely off-guard! You impale the sheep!! You kill the sheep! Dithmenos accepts your kill. You hear the crackling of a very distant melting archway. The black mamba barely misses itself. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - sheep Aim: a sheep (umbra, chance to defeat MR: 85%) The sheep appears confused. The sheep barely misses the sheep. The sheep bites you. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - sheep Aim: a sheep (confused, umbra, chance to defeat MR: 85%) Okay, then. You catch the helpless sheep completely off-guard! You impale the sheep!! You kill the sheep! Dithmenos accepts your kill. The sheep barely misses you. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - sheep Aim: a sheep (heavily wounded, umbra, chance to defeat MR: 85%) The sheep appears confused. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - sheep, p - sheep Aim: a sheep (umbra, chance to defeat MR: 85%) The sheep appears confused. You hit the sheep. The sheep is almost dead. The sheep bites the sheep! The sheep is killed! Dithmenos accepts your kill. You hit the sheep. The sheep is heavily wounded. Your shadow barely misses the sheep. You puncture the sheep! You kill the sheep! Dithmenos accepts your kill. You see here 3 beef jerkies. The sheep closely misses you. You puncture the sheep! You kill the sheep! Dithmenos accepts your kill. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - black mamba Aim: a black mamba (confused, umbra, chance to defeat MR: 71%) The black mamba struggles to resist. Your shadow mimicks your spell! The black mamba resists with some effort. The black mamba misses you. You hit the black mamba. The black mamba is lightly wounded. You hit the black mamba but do no damage. The black mamba is lightly wounded. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (lightly wounded, confused, umbra, chance to defeat MR: 71%) The black mamba struggles to resist. Your shadow mimicks your spell! The black mamba looks drowsy... The black mamba bites itself!!! The black mamba is killed! Dithmenos accepts your kill. No target in view! S - 5 beef jerkies (gained 3) Found 6 gold pieces. You see here a sheep corpse. You butcher the sheep corpse. E - 4 chunks of flesh Eat one of 4 chunks of flesh? (ye/n/q/i?) This raw flesh tastes terrible. You are feeling hungry. You continue eating. x2 A crocodile comes into view. Found 15 arrows. The helpless crocodile fails to defend itself. You perforate the crocodile like a sieve!!!! You kill the crocodile! Dithmenos accepts your kill. You hear the crackling of a melting archway nearby. Press: ? - help, v - describe, . - travel, g - get item A glowing leather armour. The floor. This square is wreathed by an umbra. You now have 232 gold pieces (gained 13). A spiny frog comes into view. There is a frozen archway here. Found a stone staircase leading down. Found an escape hatch in the ceiling. The helpless spiny frog fails to defend itself. You stick the spiny frog like a pincushion!!!! You kill the spiny frog! Dithmenos accepts your kill. Eat one of 3 chunks of flesh? (ye/n/q/i?) Okay, then. Eat one of 3 chunks of flesh? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 You start removing your armour. You continue taking off your +1 cloak. You continue taking off your +1 cloak. x3 You finish taking off your +1 cloak. You start putting on your armour. You continue putting on your embroidered cloak. x5 You finish putting on your +1 cloak. You drop a +1 cloak. Drop what? 43/52 slots (_ for help) (? for menu, Esc to quit) You drop a wand of cold. You drop a wand of cold (5). Drop what? 41/52 slots (_ for help) (? for menu, Esc to quit) You drop 2 scrolls of enchant weapon. You drop a scroll of enchant armour. Drop what? 39/52 slots (_ for help) (? for menu, Esc to quit) You drop 8 bread rations. You drop 2 slices of pizza. You drop 3 meat rations. There is a frozen archway here. You remove your ring of magical power. You feel your magic capacity decrease. R - a ring of protection from cold (right hand) The world spins around you as you enter the gateway. You enter an ice cave! 4 ice beasts come into view. Found an ice covered gate leading back out of this place. There is an ice choked empty arch of ancient stone here. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (hasn't noticed you, umbra, chance to defeat MR: 79%) The ice beast appears confused. The ice beast hits the ice beast but does no damage. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast, p - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast appears confused. Your shadow mimicks your spell! The ice beast appears confused. The ice beast misses the ice beast. The ice beast barely misses the ice beast. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast appears confused. The ice beast hits the ice beast. The ice beast freezes the ice beast. The ice beast completely resists. The ice beast barely misses the ice beast. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast, p - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast appears confused. You puncture the ice beast! The ice beast is moderately wounded. You puncture the ice beast! The ice beast is almost dead. You hit the ice beast. You kill the ice beast! Dithmenos accepts your kill. You hit the ice beast. The ice beast is lightly wounded. The ice beast barely misses the ice beast. You hit the ice beast but do no damage. The ice beast is lightly wounded. You puncture the ice beast! The ice beast is heavily wounded. You puncture the ice beast! The ice beast is almost dead. You hit the ice beast but do no damage. The ice beast is almost dead. You hit the ice beast but do no damage. The ice beast is almost dead. Your shadow hits the ice beast but does no damage. You catch the helpless ice beast completely off-guard! You impale the ice beast!! You kill the ice beast! Dithmenos accepts your kill. You puncture the ice beast! The ice beast is heavily wounded. You catch the helpless ice beast completely off-guard! You impale the ice beast!! You kill the ice beast! Dithmenos accepts your kill. You puncture the ice beast! The ice beast is heavily wounded. You puncture the ice beast! The ice beast is almost dead. 2 ice beasts come into view. 3 ice beasts come into view. 3 ice beasts come into view. The ice beast hits the ice beast. The ice beast freezes the ice beast. The ice beast completely resists. You hit the ice beast. You kill the ice beast! Dithmenos accepts your kill. The ice beast hits you but does no damage. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (lightly wounded, umbra, chance to defeat MR: 79%) The ice beast barely resists. The ice beast hits you but does no damage. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, umbra, chance to defeat MR: 79%) The ice beast appears confused. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast, p - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast barely resists. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast appears confused. The ice beast barely misses the ice beast. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast, p - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast appears confused. The ice beast barely misses the ice beast. The ice beast hits the ice beast but does no damage. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast, p - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast appears confused. The ice beast barely misses the ice beast. You puncture the ice beast! The ice beast is moderately wounded. The ice beast barely misses the ice beast. You strike the helpless ice beast from behind! You impale the ice beast!! You kill the ice beast! Dithmenos accepts your kill. Your Transmutations skill increases to level 8! The ice beast hits the ice beast but does no damage. You hit the ice beast. The ice beast is lightly wounded. You catch the helpless ice beast completely off-guard! You stick the ice beast like a pincushion!!! You kill the ice beast! Dithmenos accepts your kill. You catch the helpless ice beast completely off-guard! You impale the ice beast!! You kill the ice beast! Dithmenos accepts your kill. You barely miss the ice beast. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast appears confused. Your shadow mimicks your spell! The ice beast resists with some effort. The ice beast closely misses you. The ice beast hits the ice beast. The ice beast freezes the ice beast. The ice beast completely resists. You catch the helpless ice beast completely off-guard! You impale the ice beast!! You kill the ice beast! Dithmenos accepts your kill. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (moderately wounded, umbra, chance to defeat MR: 79%) The ice beast appears confused. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast, p - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast barely resists. The ice beast hits itself but does no damage. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast appears confused. The ice beast hits the ice beast. The ice beast freezes the ice beast. The ice beast completely resists. The ice beast barely misses the ice beast. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast, p - ice beast Aim: an ice beast (lightly wounded, umbra, chance to defeat MR: 79%) The ice beast barely resists. The ice beast hits you. The ice beast freezes you. You resist. The ice beast hits the ice beast but does no damage. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, umbra, chance to defeat MR: 79%) The ice beast appears confused. The ice beast hits the ice beast. The ice beast freezes the ice beast. The ice beast completely resists. You hit the ice beast. The ice beast is lightly wounded. The ice beast hits something but does no damage. The ice beast hits the ice beast but does no damage. The ice beast hits the ice beast. The ice beast freezes the ice beast. The ice beast completely resists. You hit the ice beast. The ice beast is heavily wounded. The ice beast hits the ice beast. The ice beast freezes the ice beast. The ice beast completely resists. The ice beast hits the ice beast but does no damage. x2 You puncture the ice beast! You kill the ice beast! Dithmenos accepts your kill. You hit the ice beast. The ice beast is moderately wounded. Your shadow barely misses the ice beast. You puncture the ice beast! The ice beast is almost dead. You hit the ice beast but do no damage. The ice beast is almost dead. You hit the ice beast. You kill the ice beast! Dithmenos accepts your kill. An ice beast is nearby! The ice beast seems less confused. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) You miscast Confuse. You are very lightly contaminated with residual magic. You hear an indistinct dissonance whispering inside your mind. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast appears confused. You hit the ice beast. The ice beast is moderately wounded. You completely miss the ice beast. The ice beast is moderately wounded. You hit the ice beast. The ice beast is moderately wounded. You puncture the ice beast! The ice beast is severely wounded. You puncture the ice beast! You kill the ice beast! Dithmenos accepts your kill. You aren't carrying or standing over any spellbooks. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (lightly wounded, umbra, chance to defeat MR: 79%) Okay, then. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (lightly wounded, umbra, chance to defeat MR: 79%) The ice beast appears confused. You puncture the ice beast! The ice beast is heavily wounded. You hit the ice beast. The ice beast is heavily wounded. You hit the ice beast. The ice beast is severely wounded. You puncture the ice beast! The ice beast is almost dead. You puncture the ice beast! You kill the ice beast! Dithmenos accepts your kill. Your magical contamination has completely faded away. You start resting. All of the chunks of flesh in your inventory have rotted away. Magic restored. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Marking area around the ice statue as unsafe for travelling. Marking area around the ice statue as unsafe for travelling. 2 ice statues come into view. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice statue Aim: an ice statue (umbra, magic immune) Okay, then. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - ice statue Aim: an ice statue (umbra) Okay, then. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray Press: ? - help, Shift-Dir - straight line, f - ice statue Aim: an ice statue (umbra) The spray of energy hits the ice statue. The ice statue is lightly damaged. Your shadow mimicks your spell! The shadow shard hits the ice statue. Casting: Dazzling Spray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (summoned, umbra, chance to defeat MR: 79%) The ice beast appears confused. Your shadow mimicks your spell! The ice beast resists with some effort. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (confused, summoned, umbra, chance to defeat MR: 79%) Okay, then. There are monsters nearby! You hit the ice beast but do no damage. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast, p - ice beast Aim: an ice beast (summoned, umbra, chance to defeat MR: 79%) The ice beast appears confused. The ice beast hits itself but does no damage. You catch the helpless ice beast completely off-guard! You impale the ice beast!! You kill the ice beast! You hit the ice beast. The ice beast is moderately wounded. You puncture the ice beast! The ice beast is severely wounded. You hit the ice beast. The ice beast is almost dead. You catch the helpless ice beast completely off-guard! You impale the ice beast!! You kill the ice beast! No target in view! You sense an unholy aura. T - the +10 scimitar "Mastram" (weapon) {drain, rF+ Str+2 Dex+2} Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. The spell is very dangerous to cast! Continue anyway? You miscast Statue Form. You are very lightly contaminated with residual magic. You feel earthy. You are feeling hungry. Casting: Statue Form Confirm with . or Enter, or press ? or * to list all spells. The spell is very dangerous to cast! Continue anyway? You turn into a living statue of rough stone. Your +2 pair of gloves melds into your body. The +1 leather armour of Gigoojak {Str+6 Int+7 Dex-4} melds into your body. You are feeling very hungry. Really walk into a travel-excluded area? The ice statue throws cold at you. The bolt of cold hits you! You resist. You slice the ice statue!! The ice statue is severely damaged. The ice statue throws ice at you. The shard of ice misses you. You hit the ice statue. The ice statue is severely damaged. The ice statue throws cold at you. The freezing blast engulfs you! You resist. You slash the ice statue! The ice statue is almost destroyed. You are engulfed in freezing vapours. You resist. You barely miss the ice statue. The ice statue is almost destroyed. You are engulfed in freezing vapours. You resist. The ice beast barely misses you. The ice beast misses you. The ice statue glitters chillingly in the dim dungeon light. The ice statue throws ice at you. The shard of ice misses you. You slash the ice statue! You destroy the ice statue! The ice beast disappears in a puff of smoke! The ice beast hits you but does no damage. x2 The ice beast closely misses you. The ice beast closely misses you. The ice beast hits you. The ice beast freezes you. You resist. The ice beast closely misses you. The ice beast hits you but does no damage. The ice beast hits you. The ice beast freezes you. You resist. The ice beast misses you. The ice beast hits you but does no damage. x2 Casting: Statue Form Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (summoned, umbra, chance to defeat MR: 73%) The ice beast appears confused. The ice beast hits you. The ice beast freezes you. You resist. The ice beast hits you but does no damage. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast, p - ice beast Aim: an ice beast (summoned, umbra, chance to defeat MR: 73%) The ice beast appears confused. The ice beast barely misses you. The ice beast completely misses you. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast, p - ice beast Aim: an ice beast (summoned, umbra, chance to defeat MR: 73%) The ice beast struggles to resist. The ice beast hits you but does no damage. x2 Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (summoned, umbra, chance to defeat MR: 73%) The ice beast appears confused. Your shadow mimicks your spell! The ice beast resists with some effort. The ice beast hits you but does no damage. You hit the ice beast but do no damage. You strike the helpless ice beast from behind! You hit the ice beast. You drain the ice beast! The ice beast is moderately wounded. You slice the ice beast!! You kill the ice beast! You slice the ice beast!! You drain the ice beast! The ice beast is almost dead. You slash the ice beast! You kill the ice beast! You start resting. Eat which item? (? for menu, Esc to quit) Okay, then. You completely miss the ice beast. You slice the ice beast!! The ice beast is severely wounded. You completely miss the ice beast. The ice beast is severely wounded. The ice beast closely misses you. You hit the ice beast. You drain the ice beast! You kill the ice beast! Your magical contamination has completely faded away. Eat which item? (? for menu, Esc to quit) You are feeling hungry. That apricot was delicious! Eat which item? (? for menu, Esc to quit) That peach was delicious! Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Really walk into a travel-excluded area? You slice the ice statue!! The ice statue is moderately damaged. The ice statue throws cold at you. The freezing blast engulfs you! You resist. You hit the ice statue. The ice statue is moderately damaged. You are engulfed in freezing vapours. You resist. You slice the ice statue!! The ice statue is severely damaged. You are engulfed in freezing vapours. You resist. You slash the ice statue! The ice statue is almost destroyed. The ice statue throws cold at you. The bolt of cold hits you! You resist. The ice statue throws cold at you. The bolt of cold hits you! You resist. You slash the ice statue! You destroy the ice statue! Your Earth Magic skill increases to level 9! D - the +11 dagger of Defiance (weapon) {pierce, MP+9 SInv} Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. Your skin is crawling a little less now. Your transformation is almost over. Your skin stops crawling. 2 ice beasts come into view. An ice beast comes into view. You revert to your normal fleshy form. Your +2 pair of gloves unmelds from your body. The +1 leather armour of Gigoojak {Str+6 Int+7 Dex-4} unmelds from your body. The ice beast misses you. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast barely resists. The ice beast hits you but does no damage. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast appears confused. The ice beast hits you but does no damage. The ice beast hits you. The ice beast freezes you. You resist. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast, p - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast appears confused. Your shadow mimicks your spell! The ice beast resists with some effort. The ice beast closely misses you. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice beast, p - ice beast Aim: an ice beast (umbra, chance to defeat MR: 79%) The ice beast appears confused. The ice beast hits the ice beast. The ice beast freezes the ice beast. The ice beast completely resists. You barely miss the ice beast. The ice beast is lightly wounded. The ice beast hits the ice beast but does no damage. You hit the ice beast. The ice beast is moderately wounded. The ice beast hits the ice beast. The ice beast freezes the ice beast. The ice beast completely resists. You hit the ice beast. The ice beast is heavily wounded. Your shadow hits the ice beast but does no damage. The ice beast barely misses the ice beast. You barely miss the ice beast. The ice beast is heavily wounded. The ice beast hits the ice beast. The ice beast freezes the ice beast. The ice beast completely resists. You puncture the ice beast! The ice beast is almost dead. You hit the ice beast but do no damage. The ice beast is almost dead. You puncture the ice beast! You kill the ice beast! Dithmenos accepts your kill. You catch the helpless ice beast completely off-guard! You impale the ice beast!! You kill the ice beast! Dithmenos accepts your kill. You puncture the ice beast! The ice beast is almost dead. You hit the ice beast. You kill the ice beast! Dithmenos accepts your kill. An ice dragon comes into view. An ice dragon comes into view. Found 25 gold pieces. You start resting. HP restored. You start resting. Magic restored. Okay, then. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - ice dragon Aim: an ice dragon (resting, umbra, chance to defeat MR: 64%) Okay, then. Aiming: Shadow Step Press: ? - help, Dir - move target cursor, f - ice dragon Aim: an ice dragon (resting, umbra) You step into the ice dragon's shadow. Found five items. The helpless ice dragon fails to defend itself. You stick the ice dragon like a pincushion!!!! You kill the ice dragon! Dithmenos accepts your kill. The helpless ice dragon fails to defend itself. You skewer the ice dragon like a kebab!!!! You kill the ice dragon! Dithmenos accepts your kill. Your Short Blades skill increases to level 9! You see here an ice dragon corpse. You butcher the ice dragon corpse. b - 3 chunks of flesh d - a dented golden amulet l - a runed opal ring m - a ring of protection from fire You now have 250 gold pieces (gained 18). You now have 266 gold pieces (gained 16). s - a slimy lapis lazuli ring You now have 291 gold pieces (gained 25). You now have 317 gold pieces (gained 26). You now have 329 gold pieces (gained 12). You now have 354 gold pieces (gained 25). You now have 378 gold pieces (gained 24). You now have 399 gold pieces (gained 21). You now have 407 gold pieces (gained 8). You now have 431 gold pieces (gained 24). You now have 454 gold pieces (gained 23). You now have 468 gold pieces (gained 14). You now have 479 gold pieces (gained 11). You now have 499 gold pieces (gained 20). You now have 512 gold pieces (gained 13). You now have 522 gold pieces (gained 10). You now have 542 gold pieces (gained 20). You now have 555 gold pieces (gained 13). You now have 564 gold pieces (gained 9). You now have 588 gold pieces (gained 24). You now have 613 gold pieces (gained 25). You now have 628 gold pieces (gained 15). You now have 650 gold pieces (gained 22). You now have 663 gold pieces (gained 13). You now have 676 gold pieces (gained 13). You now have 697 gold pieces (gained 21). You now have 720 gold pieces (gained 23). Eating one of 3 chunks of flesh. This raw flesh tastes terrible. You continue eating. x2 You now have 736 gold pieces (gained 16). You now have 746 gold pieces (gained 10). You now have 765 gold pieces (gained 19). You now have 776 gold pieces (gained 11). You now have 790 gold pieces (gained 14). You now have 808 gold pieces (gained 18). You now have 821 gold pieces (gained 13). You now have 843 gold pieces (gained 22). You now have 852 gold pieces (gained 9). You now have 870 gold pieces (gained 18). Partly explored, can't reach some places. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or h - a ring of magical power; > or R - a ring of protection from cold You remove your ring of protection from cold. l - a +2 ring of protection (right hand) You remove your amulet of regeneration. d - an amulet of resist corrosion (around neck) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or h - a ring of magical power; > or l - a +2 ring of protection You remove your +2 ring of protection. You feel agile. You feel stronger. s - the ring of Reof (right hand) {+Fly rElec rC- Str+4 Dex+4} You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or h - a ring of magical power > or s - the ring of Reof {+Fly rElec rC- Str+4 Dex+4} You remove the ring of Reof {+Fly rElec rC- Str+4 Dex+4}. You feel clumsy. R - a ring of protection from cold (right hand) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or h - a ring of magical power; > or R - a ring of protection from cold You remove your ring of magical power. You feel your magic capacity decrease. U - a ring of flight (left hand) You feel very buoyant. You fly up into the air. You feel somewhat more hungry. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or U - a ring of flight; > or R - a ring of protection from cold You remove your ring of flight. You float gracefully downwards. You feel your magic capacity increase. h - a ring of magical power (left hand) You remove your amulet of resist corrosion. The amulet throbs as it attunes itself to your healthy body. i - an amulet of regeneration (around neck) All of the chunks of flesh in your inventory have rotted away. Unknown command. There is an ice covered gate leading back out of this place here. Welcome back to the Lair of Beasts! There is a collapsed entrance here. You drop a +2 ring of protection. You drop an uncursed ring of flight. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or h - a ring of magical power; > or R - a ring of protection from cold You remove your ring of protection from cold. You feel your magic capacity increase. A - a ring of magical power (right hand) Welcome back, soupofsoups the Formicid Enchanter. Dithmenos says: Spread the eternal night. Welcome back, soupofsoups the Formicid Enchanter. Dithmenos says: Spread the eternal night. Welcome back, soupofsoups the Formicid Enchanter. Dithmenos says: Spread the eternal night. Press ? for a list of commands and other information. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) g - a +5 rod of shadows (10/10) (weapon) Okay, then. Cast which spell? (? or * to list) Okay, then. Wisps of shadow whirl around you... >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EVOKE_WIELDED repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [soupofsoups] Species: Formicid Job: Enchanter HP: 90/90; mods: 0/0 MP: 46/46; mod: 0 Stats: 21 (21) 25 (25) 9 (9) Position: (60, 16), god: Dithmenos (19), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 140 | 14/126 Short Blades | X | 1 | 33 | 9 | 2271 | 21/550 Long Blades | X | 0 | 0 | 3 | 320 | 20/200 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/42 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 2 | 150 | 24/126 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 10 | 1673 | 9/387 Shields | | 0 | 0 | 0 | 0 | 0/35 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 10 | 3289 | 489/650 Conjurations | X | 0 | 0 | 1 | 60 | 1/119 Hexes | X | 0 | 0 | 12 | 3421 | 452/601 Charms | X | 0 | 0 | 4 | 500 | 0/250 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 4 | 500 | 0/250 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 1 | 33 | 8 | 1710 | 197/379 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 1 | 60 | 10/100 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 1 | 33 | 9 | 1720 | 130/389 Poison Magic | | 0 | 0 | 0 | 0 | 0/29 Invocations | X | 0 | 0 | 2 | 200 | 94/106 Evocations | X | 0 | 0 | 2 | 170 | 44/126 Spell bugs: Durations: Attributes: #12: 2200 #13: 1330 #27: 37938 #49: 2248 #59: 1 Mutations: antennae: 3 (innate) thin skeletal structure: 1 mutation resistance: 1 Inventory bugs: Equipment: eq slot #0, inv slot #6: +5 rod of shadows (10/10) eq slot #1, inv slot #27: +1 cloak eq slot #3, inv slot #24: +2 pair of gloves eq slot #6, inv slot #36: +1 leather armour of Gigoojak {Str+6 Int+7 Dex-4} eq slot #7, inv slot #7: ring of magical power eq slot #8, inv slot #26: ring of magical power eq slot #9, inv slot #8: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ,,,,,,,.....P* #...###P.##**** ,,,,,,,......###..#..P...P**,* ...#*,,#.........รท....P...,,,* ...#*,*#.P..............<.,,,* ...##***#............##.#.,,** #...# *#....#.......#****** #..### #.....%......#*,***** ...#.#####..#..=#....###*,,,,* ................@.......,,,,,* ..............#.........,,,,,* .....................#..#**,** #.....................### *** .....................## [............%.......## #)..............!.....# #.....................# #....................## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>