Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file. 0 sooooooooooooo00 the Magician (level 1, 15/15 HPs) Began as a Deep Dwarf Wanderer on Feb 21, 2017. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). sooooooooooooo00 the Magician (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:01 Health: 15/15 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 5 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Wands c - a wand of random effects (15/48) f - a wand of heal wounds (5/9) Books a - a Young Poisoner's Handbook Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 b - Sif Muna's Incunabulum of Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 Comestibles g - a bread ration Skills: + Level 1.2 Stealth + Level 2.6 Spellcasting Level 2.1 Necromancy Level 1.1 Translocations Level 1.5 Poison Magic + Level 1.3 Evocations You had 5 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, sooooooooooooo00 the Deep Dwarf Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , ### * #.. #.# , #.# ##.## , ####...#### ###.........### .......@.......* ###.........### * ,* * ####...#### , ,, ##.## ,, #.# * , * #.# * * #.. * , , ,, #.. , ,* * There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | sooooooooooooo00 the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | sooooooooooooo00 set off with: a Young Poisoner's Handbook, Sif Muna's Incunabulum of Calling, a wand of random effects (15/48), a +0 robe, a +0 club, a wand of heal wounds (5/9), a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 1 | D:$ | Got out of the dungeon alive.