Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file. 0 sooooooooooooo00 the Skirmisher (level 1, 21/21 HPs) Began as a Deep Dwarf Wanderer on Feb 21, 2017. Got out of the dungeon alive. The game lasted 00:00:03 (8 turns). sooooooooooooo00 the Skirmisher (Deep Dwarf Wanderer) Turns: 8, Time: 00:00:04 Health: 21/21 AC: 8 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 11 God: Gold: 12 SH: 0 Dex: 14 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . b - +0 hand crossbow rCold . . . Gourm . a - +2 scale mail rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, extremely unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons b - a +0 hand crossbow (weapon) Missiles c - 26 bolts (quivered) Armour a - a +2 scale mail (worn) Wands e - a wand of heal wounds (5/9) Potions d - a potion of curing Comestibles f - a bread ration Skills: + Level 3.6 Fighting Level 1.0 Maces & Flails Level 1.0 Bows + Level 2.1 Armour + Level 1.2 Stealth Level 1.1 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, sooooooooooooo00 the Deep Dwarf Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 12 gold pieces and a leather armour. Found two stairs. There is a stone staircase leading down here. You now have 12 gold pieces. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .., * ###.. , ,,.... # * ####.. .####* , ..§.§.#* *#..... .≈≈≈§§.####..≈≈≈≈ ≈≈§§≈≈......≈≈≈≈≈ ≈≈§≈§≈..>@..≈≈≈≈≈≈ * * ≈≈≈§§§......≈≈≈≈≈ .≈≈≈§§..#....≈≈≈≈ .......##........, , #####.#*#..###### * * #.. .[## ...# ### .###* , There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | sooooooooooooo00 the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | sooooooooooooo00 set off with: a +2 scale mail, a +0 hand crossbow, 26 bolts, a potion of curing, a wand of heal wounds (5/9), a bread ration 0 | D:1 | Reached XP level 1. HP: 21/21 MP: 1/1 8 | D:$ | Got out of the dungeon alive.