Dungeon Crawl Stone Soup version 0.22-a0-499-g80674aa (webtiles) character file. 4 solopath the Magician (level 1, 11/13 HPs) Began as a Hermit Crab Wizard on Nov 19, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:50 (130 turns). solopath the Magician (Hermit Crab Wizard) Turns: 130, Time: 00:00:51 Health: 11/13 AC: 2 Str: 7 XL: 1 Next: 60% Magic: 6/6 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 9 Spells: 7/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: pincers, sturdy frame 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery e - an uncursed ring of magical power {unknown} Scrolls f - a scroll of identify {unknown} Books b - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles c - 3 rations d - a chunk of flesh Skills: + Level 2.2 Dodging + Level 2.0 Stealth + Level 4.3 Spellcasting + Level 1.1 Conjurations Level 1.1 Summonings Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 8% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your physical structure is perfection and can not be permanently altered. You have pincers for hands. Your movements are significantly less encumbered by armour. (ER -6) Message History f - a scroll labeled SYRUWN IRGHERYE c - 2 rations (gained 1) c - 3 rations (gained 1) You open the door. There is an open door here. There is an open door here. A bat comes into view. A bat is nearby! The helpless bat fails to defend itself. You scratch the bat but do no damage. The bat hits you. The bat hits you. A bat is nearby! You barely miss the bat. The bat closely misses you. You scratch the bat but do no damage. The bat closely misses you. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. You aren't carrying any potions. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣..........'... #. ♣♣....#######.. #. ♣...)......### #. ♣...)......♣ #.# ♣.........♣♣ .. #........♣♣ #b #........♣ #.####.......♣♣ #.@..#......♣♣ ####.#..#.♣♣♣ ########.#..### .........#..# ########....# ###### You could see a bat. Vanquished Creatures 2 goblins (D:1) A bat (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | solopath the Hermit Crab Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 130 | D:1 | Quit the game Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4 Action || total -------------------------++------- Melee: Unarmed || 16 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 16 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 6 | 0.0 | 0 | 4 | 0.0 | 130 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 6 | 0.0 | 0 | 4 | 0.0 | 130 +---------+---------+-------+---------+---------+-------+---------