Dungeon Crawl Stone Soup version 0.23-a0-556-g351818a (webtiles) character file. 5 snuffy the Vexing (level 1, -1/15 HPs) Began as a Barachi Arcane Marksman on Dec 11, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:05 (73 turns). snuffy the Vexing (Barachi Arcane Marksman) Turns: 73, Time: 00:01:06 Health: -1/15 AC: 2 Str: 11 XL: 1 Next: 80% Magic: 2/2 EV: 12 Int: 13 God: Gold: 13 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . f - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: can't hop, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 20 sling bullets (quivered) Armour f - a +0 robe (worn) Comestibles c - a chunk of flesh e - a ration {!d} Skills: - Level 1.2 Fighting + Level 2.5 Slings - Level 2.1 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 58% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 runed door Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Aim: a jackal (lightly wounded) You shoot a stone. The stone barely misses the jackal. The jackal bites you but does no damage. The jackal bites you. Firing (i - inventory. (/) - cycle) b - 8 stones (quivered) Aim: a jackal (lightly wounded) You shoot a stone. The stone completely misses the jackal. The jackal completely misses you. Firing (i - inventory. (/) - cycle) b - 7 stones (quivered) Aim: a jackal (lightly wounded) You shoot a stone. The stone hits the jackal but does no damage. The jackal bites you. A kobold comes into view. The jackal misses you. Firing (i - inventory. (/) - cycle) b - 6 stones (quivered) Aim: a jackal (lightly wounded) You shoot a stone. The stone barely misses the jackal. The kobold shouts! The jackal bites you. Hop to where? Boing! Firing (i - inventory. (/) - cycle) b - 5 stones (quivered) Aim: a jackal (lightly wounded) You shoot a stone. The stone barely misses the jackal. The stone hits the hobgoblin. The jackal bites you. Firing (i - inventory. (/) - cycle) b - 4 stones (quivered) Aim: a jackal You shoot a stone. The stone hits the jackal. The jackal bites you. Firing (i - inventory. (/) - cycle) b - 3 stones (quivered) Aim: a jackal (heavily wounded) You shoot a stone. The stone barely misses the jackal. The stone hits the hobgoblin. You kill the hobgoblin! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Firing (i - inventory. (/) - cycle) b - 2 stones (quivered) Aim: a jackal (heavily wounded) You shoot a stone. The stone closely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Firing (i - inventory. (/) - cycle) b - a stone (quivered) Aim: a jackal (moderately wounded) You shoot a stone. The stone barely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The kobold completely misses you. The jackal bites you. You die... #..shh shhhhr.#.###.##### #.... hssrrJ..#.##..# #... .........#....######### ##############.#........... ... .........#########. .?#########÷.....# ... #...####.... #.##.####.### . ##(".(..†h@..# ...........K##....... ...(....##.)# ######. .((..... #...# ######## #...# #.#K# #.#.# ..#.. #.##.# You could see a jackal and a kobold. Vanquished Creatures 2 hobgoblins (D:1) A jackal (D:1) A frilled lizard (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snuffy the Barachi Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 3 | D:1 | Found a runed door. 73 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_caged_fury Action || total -------------------------++------- Fire: Hunting sling || 17 Abil: Hop || 1 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------