Dungeon Crawl Stone Soup version 0.19-a0-1895-g783e625 (webtiles) character file. 9 smee the Skirmisher (level 2, 5/24 HPs) Began as a Demonspawn Fighter on Oct 18, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (237 turns). smee the Skirmisher (Demonspawn Fighter) Turns: 237, Time: 00:00:22 Health: 5/24 AC: 6 Str: 16 XL: 2 Next: 3% Magic: 2/2 EV: 6 Int: 9 God: Gold: 0 SH: 8 Dex: 12 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . b - +0 scale mail rNeg . . . Faith . c - +0 shield rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) (no ring) (no ring) @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Jewellery h - an uncursed ring of magical power {unknown} Scrolls i - a scroll of identify {unknown} Potions d - a potion of might e - a potion of brilliance {unknown} Comestibles f - a bread ration g - 3 chunks of flesh Skills: + Level 3.2 Fighting * Level 2.0 Maces & Flails + Level 2.7 Armour + Level 2.9 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. The bat closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..##. ..#...... ...... .......... ## ...# ####......... #. #..##.###............ #.# #.......$##......... #.# ###........b....... #.# #.........)#...... #.#####.#...#........... #.##.......##..#@#..... ........##.....#†# ###. ........###.####.. ........# #..# #... ........# ##.# ..... .######## .# ...... .# ....... .# #........ ## You could see a bat. Vanquished Creatures 4 hobgoblins (D:1) 2 jackals (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smee the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 236 | D:1 | Gained mutation: You sometimes gain a little power by taking damage. [demonic ancestry] 236 | D:1 | Reached XP level 2. HP: 5/24 MP: 2/2 237 | D:1 | Quit the game Vault maps used: D:1: evilmike_arrival_run_for_it Skill XL: | 1 | ---------------+----+----- Maces & Flails | 2 | 2.0 Fighting | | 3.2 Armour | | 2.7 Shields | | 2.9 Action || total -------------------------++------- Melee: Flail || 41 Armor: Scale mail || 24 Dodge: Dodged || 19 Block: Shield || 21