Dungeon Crawl Stone Soup version 0.14.1-1-g650416f (webtiles) character file. 2 slitherrr the Insei (level 1, 0/11 HPs) Began as a Vine Stalker Monk on May 3, 2014. Slain by a jackal (2 damage) ... on Level 1 of the Dungeon. The game lasted 00:00:27 (52 turns). slitherrr the Insei (Vine Stalker Monk) Turns: 52, Time: 00:00:28 HP 0/11 AC 2 Str 13 XL: 1 Next: 30% MP 0/1 EV 13 Int 10 God: Gold 0 SH 0 Dex 16 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . a - +0 robe rNeg . . . Conserve . (no shield) rPois . rCorr . (no helmet) rElec . rRot + (no cloak) SustAb . . Spirit + (no gloves) rMut . Warding . (no boots) Saprov . . . Stasis . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | slitherrr, the Vine Stalker Monk, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 1/1 36 | D:1 | Huge Dmg: 2 dmg 46 | D:1 | Huge Dmg: 3 dmg 47 | D:1 | Huge Dmg: 2 dmg 50 | D:1 | Huge Dmg: 1 dmg 52 | D:1 | Slain by a jackal #######.#.##..........# .......h.K............. ......#####..(......... #####.K.#....########. ###.#..####### #######........K.# ######.....#####.# ##...#.....#...#h# ##.8.#.....#.8.#@# .#...#.....#...#..# ######.....#####..# #.................# #.................# #.......<.........# #.................# .................# #####.....#####.. Inventory: Missiles c - 2 darts (quivered) Armour a - a +0 robe (worn) Comestibles b - 3 bread rations Skills: + Level 2.7 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to rotting. You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your HP. Message History The jackal barely misses you. x2 You hit the jackal but do no damage. You bite the jackal. You drain its power. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * Huge Dmg: -27%(-3hp) hp: 28%(3hp) You closely miss the jackal. You bite the jackal. You drain its power. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Huge Dmg: -18%(-2hp) hp: 10%(1hp) The jackal barely misses you. You hit the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Huge Dmg: -9%(-1hp) hp: 10%(1hp) The jackal bites you. The jackal bites you. You die... You could see a jackal and a kobold. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 2.3 | 43.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 2.3 | 43.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Melee: Unarmed || 12 Vault maps used: D:1: minmay_arrival_glassed_features, serial_glass, glass_columns_b, glass_columns_a, minmay_strange_pillars, minmay_strange_pillars, minmay_strange_pillars, due_unseen_surprise