Dungeon Crawl Stone Soup version 0.24-a0-269-g32ec7ca (webtiles) character file. Game seed: 17201739780018915576 89935 sleeves the Frost Mage (level 16, -2/122 HPs) Began as a Human Ice Elementalist on Apr 23, 2019. Was a High Priest of Sif Muna. Slain by a merfolk ... wielding a +0 trident (21 damage) ... on level 2 of the Shoals. The game lasted 01:29:55 (46251 turns). sleeves the Frost Mage (Human Ice Elementalist) Turns: 46251, Time: 01:29:55 Health: -2/122 AC: 8 Str: 10 XL: 16 Next: 45% Magic: 14/49 EV: 20 Int: 21 God: Sif Muna [*****.] Gold: 1462 SH: 4 Dex: 10 Spells: 12/38 levels left rFire + + + SeeInvis . U - +3 flail of Buerph {holy, rF+++ rC+ MP+9 Dex-4} rCold + . . Gourm . L - +0 buckler "Sironur" {rPois} rNeg . . . Faith . X - +1 robe {MR+} rPois + Spirit . l - +1 hat rElec . Reflect . H - scarf {repulsion} rCorr . Harm . d - +0 pair of gloves MR ++... h - +1 pair of boots {Fly} Stlth ++........ (no amulet) HPRegen 0.30/turn M - +4 ring of evasion MPRegen 0.31/turn i - ring of magical power @: flying, divine energy, repel missiles A: no striking features a: Stop Divine Energy, Channel Magic, Forget Spell, Renounce Religion, Stop Flying You were on level 2 of the Shoals. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You were hungry. You visited 4 branches of the dungeon, and saw 25 of its levels. You also visited: Gauntlet. You collected 1841 gold pieces. You spent 379 gold pieces at shops. Inventory: Hand Weapons U - the +3 flail of Buerph (weapon) {holy, rF+++ rC+ MP+9 Dex-4} (You found it on level 14 of the Dungeon) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-4). It renders you almost immune to fire. It protects you from cold. It affects your magic capacity (+9). Armour d - a +0 pair of gloves (worn) (You found it on level 4 of the Dungeon) h - a +1 pair of boots of flying (worn) (You acquired it on level 1 of the Shoals) l - a +1 hat (worn) (You took it off Gastronok on level 1 of the Lair of Beasts) G - the +3 leather armour of Least Resistance {MR- MP+9 Int+5} (You found it on level 1 of the Shoals) It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). H - a scarf of repulsion (worn) (You acquired it on level 12 of the Dungeon) L - the +0 buckler "Sironur" (worn) {rPois} (You bought it in a shop on level 2 of the Orcish Mines) It protects you from poison. S - a +2 robe of cold resistance (You took it off a wight on level 13 of the Dungeon) W - a +1 cloak of poison resistance (You bought it in a shop on level 2 of the Orcish Mines) X - a +1 robe of magic resistance (worn) (You took it off an orc wizard on level 2 of the Orcish Mines) Magical Staves C - an uncursed staff of wizardry {unknown} (You found it on level 1 of the Shoals) Jewellery i - a ring of magical power (right hand) (You found it on level 1 of the Dungeon) M - a +4 ring of evasion (left hand) (You found it on level 5 of the Lair of Beasts) N - an uncursed ring of protection from cold (You found it on level 5 of the Lair of Beasts) Wands k - a wand of enslavement (8) (You found it on level 7 of the Dungeon) m - a wand of flame (22) (You found it on level 2 of the Lair of Beasts) B - a wand of scattershot (5) (You found it on level 8 of the Dungeon) D - a wand of disintegration (5) (You found it on level 8 of the Dungeon) F - a wand of digging (13) (You took it off Ijyb on level 5 of the Dungeon) O - a wand of acid (7) (You found it on level 11 of the Dungeon) Q - a wand of paralysis (13) (You found it on level 11 of the Dungeon) V - a wand of random effects (19) (You found it on level 15 of the Dungeon) Z - a wand of polymorph (4) (You found it on level 1 of the Shoals) Scrolls e - 4 scrolls of enchant weapon f - 10 scrolls of remove curse g - 4 scrolls of blinking s - 4 scrolls of fog t - 4 scrolls of magic mapping w - 3 scrolls of enchant armour y - 8 scrolls of teleportation z - a scroll of summoning J - a scroll of silence K - a scroll of immolation R - a scroll of amnesia Potions a - a potion of ambrosia b - 3 potions of agility n - 4 potions of haste o - 8 potions of curing p - 2 potions of heal wounds q - 3 potions of berserk rage r - 2 potions of mutation u - a potion of magic v - 2 potions of brilliance x - 5 potions of flight A - 4 potions of might E - 2 potions of cancellation T - 2 potions of resistance Comestibles c - 32 rations I - 3 chunks of flesh Skills: + Level 9.9 Fighting + Level 9.7 Armour + Level 10.1 Dodging - Level 2.0 Stealth - Level 4.1 Shields + Level 11.9 Spellcasting + Level 12.4 Conjurations + Level 5.1 Translocations + Level 12.8 Ice Magic You had 12 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice #### 1% 1 None b - Throw Frost Conj/Ice ###### 1% 2 None c - Ozocubu's Armour Chrm/Ice #####... 1% 3 None d - Throw Icicle Conj/Ice ######.. 1% 4 None e - Summon Ice Beast Ice/Summ #####... 3% 4 None f - Bolt of Cold Conj/Ice ######.... 4% 6 #####.. g - Blink Tloc N/A 1% 2 None h - Passage of Golubria Tloc N/A 6% 4 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Flame Tongue Conj/Fire ##### 1% 1 None Magic Dart Conj #### 1% 1 None Shock Conj/Air #### 1% 1 None Ensorcelled Hibernation Hex/Ice #####. 1% 2 None Throw Flame Conj/Fire #####. 1% 2 None Conjure Flame Conj/Fire #####... 1% 3 None Dazzling Spray Conj/Hex #####. 1% 3 None Gell's Gravitas Tloc ####...... 1% 3 None Lesser Beckoning Tloc ####...... 1% 3 None Static Discharge Conj/Air #####... 1% 3 None Teleport Other Tloc ####.... 1% 3 None Force Lance Conj/Tloc #####... 1% 4 None Iskenderun's Mystic Bla Conj ######.. 1% 4 None Mephitic Cloud Conj/Pois/Air ####.... 3% 3 None Fulminant Prism Conj/Hex #####..... 4% 4 None Sticky Flame Conj/Fire #####... 4% 4 None Ozocubu's Refrigeration Ice ######.... 4% 6 #####.. Confusing Touch Hex ##.... 5% 1 None Corona Hex ##..... 5% 1 None Summon Small Mammal Summ ##.. 5% 1 None Portal Projectile Hex/Tloc ###... 5% 3 None Recall Summ/Tloc N/A 5% 3 None Call Imp Summ ##...... 9% 2 None Poisonous Vapours Pois/Air ##.... 9% 2 None Slow Hex ##...... 9% 2 None Metabolic Englaciation Hex/Ice #####..... 11% 5 ####... Bolt of Draining Conj/Necr #####..... 12% 5 ####... Fireball Conj/Fire #####..... 12% 5 ####... Lightning Bolt Conj/Air #####..... 12% 5 ####... Venom Bolt Conj/Pois #####..... 12% 5 ####... Call Canine Familiar Summ ##...... 16% 3 None Confuse Hex ##...... 16% 3 None Inner Flame Hex/Fire ##...... 16% 3 None Summon Guardian Golem Hex/Summ ##...... 16% 3 None Tukima's Dance Hex ##...... 16% 3 None Vampiric Draining Necr ##........ 16% 3 None Bolt of Magma Conj/Fire/Erth ####...... 26% 5 ####... Summon Forest Summ/Tloc ###....... 45% 5 ####... Airstrike Air ##........ 47% 4 None Animate Dead Necr N/A 47% 4 None Cause Fear Hex ##........ 47% 4 None Leda's Liquefaction Hex/Erth ##........ 47% 4 None Petrify Tmut/Erth ##...... 47% 4 None Summon Lightning Spire Summ/Air ##...... 47% 4 None Simulacrum Ice/Necr #####..... 52% 6 #####.. Iron Shot Conj/Erth #####..... 54% 6 #####.. Borgnjor's Vile Clutch Necr/Erth ##........ 83% 5 ####... Dispel Undead Necr ##...... 83% 5 ####... Excruciating Wounds Chrm/Necr ##........ 83% 5 ####... Lee's Rapid Deconstruct Erth ##........ 83% 5 ####... Yara's Violent Unravell Hex/Tmut ##........ 83% 5 ####... Spellforged Servitor Conj/Summ #####..... 98% 7 ####### Death Channel Necr ##........ 100% 6 #####.. Chain Lightning Conj/Air #####..... 100% 8 ####### Controlled Blink Tloc N/A 100% 8 ####### Discord Hex ##........ 100% 8 ####### Ignition Fire ##........ 100% 8 ####### Infestation Necr ##........ 100% 8 ####### Shatter Erth ##........ 100% 9 ####### Tornado Air ##........ 100% 9 ####### Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (6/6) D:10 Shoals (2/4) Lair:3 Spider (0/4) Lair:4 Slime (0/5) Lair:6 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Elyvilon Fedhas Hepliaklqana Makhleb Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin Beogh Shops: D:5 % D:8 * D:13 : Orc:1 % Orc:2 ([([ Portals: Trove: D:14 (give +4 ice dragon scales) Annotations: D:5 Edmund D:6 1 runed translucent door D:9 2 transporters, ENesbit's ghost, novice HuMo D:12 exclusion: downstairs D:15 1 runed translucent door, BaconMcdouble2606's ghost, journeyman DsBe Lair:4 Rupert Lair:5 1 runed translucent door, mikethemayor's ghost, journeyman MiBe Orc:1 3 runed translucent doors, blank1's ghost, journeyman HOAK Message History Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (severely wounded) The shard of ice hits the snapping turtle. The snapping turtle is almost dead. The snapping turtle completely misses you. A snapping turtle is nearby! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (almost dead) The shard of ice hits the snapping turtle!! You kill the snapping turtle! Sif Muna accepts your kill. You start resting. Magic restored. Found a robe. A harpy comes into view. A harpy is nearby! A harpy is nearby! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy The shard of ice hits the harpy!! The harpy is almost dead. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (almost dead) The shard of ice hits the harpy! You kill the harpy! Sif Muna accepts your kill. 2 harpies come into view. The harpy screeches! You hear a screech! Found 27 gold pieces. You see here a twisted runed staff. There are monsters nearby! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy The shard of ice hits the harpy!! The harpy is heavily wounded. A harpy comes into view. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (heavily wounded) The shard of ice hits the harpy! The harpy is almost dead. The harpy claws you! You block the harpy's attack. A harpy comes into view. The harpy closely misses you. The harpy barely misses you. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (almost dead) The shard of ice misses the harpy. The harpy screeches! The harpy closely misses you. The harpy claws you! A merfolk siren comes into view. It is wielding a +0 spear. You block the harpy's attack. The harpy claws you! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The merfolk siren shouts! You are feeling hungry. You hear an angry hiss. The harpy completely misses you. The harpy claws you. The harpy claws you! You block the harpy's attack. The harpy misses you. The harpy claws you but does no damage. The harpy barely misses you. You block the harpy's attack. The merfolk siren chants a haunting song. You resist with some effort. A sea snake comes into view. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (almost dead) The shard of ice hits the harpy!! You kill the harpy! Sif Muna accepts your kill. The sea snake hisses angrily. The harpy claws you but does no damage. x2; The harpy closely misses you. The harpy barely misses you. The harpy claws you but does no damage. The harpy misses you. The merfolk siren chants a haunting song. You resist with almost no effort. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy The shard of ice misses the harpy. The harpy claws you. The harpy closely misses you. The harpy claws you but does no damage. The harpy barely misses you. The harpy claws you. You block the harpy's attack. The harpy closely misses you. The harpy claws you. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy The shard of ice hits the harpy!! The harpy is severely wounded. The harpy claws you but does no damage. The harpy misses you. x2 You block the harpy's attack. The harpy claws you! The harpy closely misses you. You block the harpy's attack. The harpy closely misses you. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The merfolk siren resists with almost no effort. The sea snake looks frightened! The harpy looks frightened! x3 The merfolk siren chants a haunting song. You easily resist. Your icy armour cracks and falls away as you move. The merfolk siren chants a haunting song. You resist with some effort. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren, p - harpy Aim: a merfolk siren, wielding a +0 spear (mesmerising) The shard of ice hits the merfolk siren!! The merfolk siren is severely wounded. The merfolk siren chants its luring song. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (severely wounded, mesmerising) The shard of ice hits the merfolk siren!! You are no longer entranced. You kill the merfolk siren! Sif Muna accepts your kill. * * * LOW MAGIC WARNING * * * Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy The shard of ice hits the harpy!! The harpy is heavily wounded. * * * LOW MAGIC WARNING * * * The harpy barely misses you. The harpy claws you. The harpy claws you but does no damage. The harpy completely misses you. The harpy barely misses you. x2 Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (heavily wounded) The shard of ice hits the harpy!! You kill the harpy! Sif Muna accepts your kill. * * * LOW MAGIC WARNING * * * The harpy claws you! * * * LOW HITPOINT WARNING * * * The harpy claws you but does no damage. There is a stone staircase leading up here. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy (heavily wounded) The shard of ice hits the harpy! The harpy is almost dead. * * * LOW MAGIC WARNING * * * The harpy closely misses you. x2 The harpy screeches! You hear a shout! The harpy claws you. * * * LOW HITPOINT WARNING * * * The harpy completely misses you. You fly upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. You are feeling very hungry. You start resting. HP restored. You fly downwards. The harpy claws you! The harpy claws you but does no damage. You block the harpy's attack. The harpy claws you but does no damage. The harpy claws you. x2; The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The sea snake completely misses you. There is a stone staircase leading up, spattered with blood here. You see here an arrow. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake The shard of ice misses the sea snake. The sea snake bites you! You block the harpy's attack. The harpy closely misses you. The sea snake misses you. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The harpy misses you. The harpy claws you but does no damage. You block the harpy's attack. The harpy claws you. The harpy misses you. The harpy claws you but does no damage. The sea snake bites you! Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake The shard of ice hits the sea snake!! The sea snake is moderately wounded. The harpy barely misses you. The harpy claws you but does no damage. x3 The harpy claws you. The harpy barely misses you. The sea snake completely misses you. The centaur shoots an arrow. The arrow misses you. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (moderately wounded) The shard of ice misses the sea snake. The harpy claws you but does no damage. The harpy completely misses you. The harpy claws you! The harpy completely misses you. You block the harpy's attack. x2 The sea snake bites you! * * * LOW HITPOINT WARNING * * * You are poisoned. The sea snake poisons you! The harpy claws you. * * * LOW HITPOINT WARNING * * * The harpy closely misses you. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The sea snake easily resists. The harpy looks frightened! x2; The centaur looks frightened! You feel very sick. The sea snake barely misses you. You feel very sick. The sea snake closely misses you. The centaur screams, "Help!" You block the sea snake's attack. Your icy armour cracks and falls away as you move. You fly upwards. You feel very sick. There is a stone staircase leading down here. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (moderately wounded) The shard of ice misses the sea snake. You feel very sick. The sea snake bites you but does no damage. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (moderately wounded) The shard of ice hits the sea snake!! The sea snake is heavily wounded. You feel sick. The sea snake bites you! * * * LOW HITPOINT WARNING * * * Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (heavily wounded) The shard of ice misses the sea snake. You feel very sick. The sea snake bites you but does no damage. You feel better. The sea snake bites you! * * * LOW HITPOINT WARNING * * * Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (heavily wounded) The shard of ice hits the sea snake! The sea snake is almost dead. The sea snake closely misses you. x2 Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (severely wounded) The shard of ice hits the sea snake! You kill the sea snake! Sif Muna accepts your kill. Your Dodging skill increases to level 10! You start resting. You are near starving! You start resting. Magic restored. You start resting. You are starving! You eat one of the 33 rations. That ration really hit the spot! You start resting. HP restored. You fly downwards. The harpy screeches! The harpy misses you. You block the harpy's attack. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! There is a stone staircase leading up, spattered with blood here. You see here 3 arrows. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy The shard of ice misses the harpy. The centaur shoots an arrow. The arrow is repelled. The harpy barely misses you. You block the harpy's attack. The centaur shoots an arrow. The arrow hits you. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You block the harpy's attack. The harpy completely misses you. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy The shard of ice hits the harpy! The harpy is moderately wounded. The harpy claws you but does no damage. You block the harpy's attack. The centaur shoots an arrow. The arrow completely misses you. You hear a splash. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (moderately wounded) The shard of ice hits the harpy! The harpy is severely wounded. The harpy barely misses you. The harpy closely misses you. The centaur shoots an arrow. The arrow is repelled. You hear a splash. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (severely wounded) The shard of ice hits the harpy! You kill the harpy! Sif Muna accepts your kill. The centaur shoots an arrow. The arrow completely misses you. You hear a splash. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow The shard of ice hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow closely misses you. You hear a splash. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (severely wounded) The shard of ice hits the centaur! You kill the centaur! Sif Muna accepts your kill. You hear a splash. You start resting. The harpy is too close now for your liking. The harpy screeches! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy The shard of ice hits the harpy!! The harpy is heavily wounded. You block the harpy's attack. The harpy closely misses you. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (heavily wounded) The shard of ice hits the harpy!! You kill the harpy! Sif Muna accepts your kill. You start resting. Your icy armour starts to melt. You start resting. HP restored. You start resting. Your icy armour evaporates. You start resting. A merfolk comes into view. It is wielding a +0 trident. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (hasn't noticed you) The shard of ice hits the merfolk! The merfolk is moderately wounded. The merfolk shouts! The merfolk throws a tomahawk. The tomahawk is repelled. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) The shard of ice hits the merfolk!! The merfolk is severely wounded. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (severely wounded) The shard of ice hits the merfolk! You kill the merfolk! Sif Muna accepts your kill. You see here Sif Muna's Collected Works on Twisted Cold {god gift}. Sif Muna grants you a gift! You pick up Sif Muna's Collected Works on Twisted Cold {god gift} and begin reading... You add the spells Teleport Other, Summon Forest and Ozocubu's Refrigeration to your library. You start resting. Magic restored. You butcher the harpy corpse. I - a chunk of flesh You see here a harpy skeleton. x2 J - a scroll labeled VOUJOAH XOEZO Things that are here: a +0 trident; 4 tomahawks Things that are here: a +0 shortbow; a centaur corpse You butcher the centaur corpse. I - 6 chunks of flesh (gained 5) Things that are here: a +0 shortbow; a centaur skeleton Things that are here: a +0 shortbow; a centaur skeleton A merfolk aquamancer and a water elemental come into view. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Things that are here: a +0 shortbow; a centaur skeleton The merfolk aquamancer mumbles some strange words. The merfolk aquamancer blinks! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Things that are here: a +0 trident; 4 tomahawks Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe The shard of ice hits the merfolk aquamancer!! The merfolk aquamancer is heavily wounded. The merfolk aquamancer casts a spell at you. The torrent of water is repelled. The wave splashes down. You hear a shout! You hear an angry hiss. You hear a shout! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (moderately wounded) The shard of ice hits the water elemental! The water elemental is moderately damaged. The merfolk aquamancer gestures wildly while chanting. The merfolk aquamancer blinks! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (moderately wounded) The shard of ice misses the merfolk aquamancer. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (moderately wounded) The shard of ice hits the merfolk aquamancer!! The merfolk aquamancer is almost dead. The merfolk aquamancer points at you and mumbles some strange words. The ball of steam misses you. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (almost dead) The shard of ice hits the merfolk aquamancer!! You kill the merfolk aquamancer! Sif Muna accepts your kill. Your Translocations skill increases to level 5! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (moderately damaged) The shard of ice hits the water elemental! The water elemental is severely damaged. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (steam, severely damaged) The shard of ice hits the water elemental!! You destroy the water elemental! Sif Muna accepts your kill. A merfolk comes into view. It is wielding a +0 trident. A water nymph comes into view. The merfolk throws a throwing net. You block the throwing net. You see here a throwing net. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A merfolk comes into view. It is wielding a +0 trident of protection. The merfolk throws a tomahawk. The tomahawk is repelled. You hear a splash. A merfolk comes into view. It is wielding a +0 trident. The water nymph casts a spell at you. The water rises up and strikes you! Things that are here: a +0 trident; 5 tomahawks The merfolk shouts! The merfolk throws a throwing net. The throwing net is repelled. A manticore comes into view. The merfolk throws a tomahawk. The tomahawk completely misses you. There is a stone staircase leading up here. You see here 4 arrows. The merfolk throws a tomahawk. The tomahawk is repelled. The water nymph flows with the water. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. Magic restored. You fly downwards. The merfolk throws a tomahawk. The tomahawk misses you. There is a stone staircase leading up here. Things that are here: 4 arrows; 2 tomahawks The merfolk completely misses you. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You fly downwards. A merfolk comes into view. It is wielding a +0 trident. A merfolk comes into view. It is wielding a +2 trident of venom. Found a crystal broad axe and a potion of lignification. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident The shard of ice hits the merfolk! The merfolk is moderately wounded. The merfolk hits you from afar with a +0 trident! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) The shard of ice hits the merfolk!! The merfolk is severely wounded. The merfolk barely misses you. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (severely wounded) The shard of ice hits the merfolk!! You kill the merfolk! Sif Muna accepts your kill. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +2 trident of venom The shard of ice hits the merfolk! The merfolk is moderately wounded. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +2 trident of venom (moderately wounded) The shard of ice hits the merfolk! The merfolk is heavily wounded. The merfolk hits you from afar with a +2 trident of venom! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +2 trident of venom (heavily wounded) The shard of ice hits the merfolk! The merfolk is severely wounded. The merfolk hits you but does no damage. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +2 trident of venom (severely wounded) The shard of ice hits the merfolk!! You kill the merfolk! Sif Muna accepts your kill. You start resting. The merfolk is too close now for your liking. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident of protection The shard of ice hits the merfolk!! The merfolk is moderately wounded. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident of protection (moderately wounded) The shard of ice hits the merfolk! The merfolk is heavily wounded. You block the merfolk's attack. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident of protection (heavily wounded) The shard of ice hits the merfolk! The merfolk is severely wounded. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident of protection (severely wounded) The shard of ice hits the merfolk! You kill the merfolk! Sif Muna accepts your kill. * * * LOW MAGIC WARNING * * * You see here a crystal broad axe. As you read the scroll of identify, it crumbles to dust. J - a scroll of silence As you read the scroll of identify, it crumbles to dust. the +9 broad axe "Xinliyza" {freeze, *Drain MR++ Str+2 Stlth+} There is a stone staircase leading up here. You start resting. HP restored. You start resting. The water nymph is too close now for your liking. The water nymph shouts! You fly upwards. There is a stone staircase leading down here. You start resting. Magic restored. Unknown command. You fly downwards. There is a stone staircase leading up here. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water nymph Aim: a water nymph The shard of ice hits the water nymph!! The water nymph is severely wounded. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water nymph Aim: a water nymph (severely wounded) The shard of ice hits the water nymph! You kill the water nymph! Sif Muna accepts your kill. Things that are here: a +2 trident of venom; a merfolk corpse You butcher the merfolk corpse. I - 2 chunks of flesh Things that are here: a +2 trident of venom; a merfolk skeleton Things that are here: a +2 trident of venom; a merfolk skeleton Things that are here: a +0 trident; a merfolk corpse You butcher the merfolk corpse. I - 3 chunks of flesh (gained 1) Things that are here: a +0 trident; a merfolk skeleton Things that are here: a +0 trident; a merfolk skeleton You now have 1462 gold pieces (gained 13). Found 8 needles of frenzy. Things that are here: a +0 robe; a +0 rapier; a +0 shortbow Magic restored. A merfolk comes into view. It is wielding a +0 trident. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (water, hasn't noticed you) The puff of frost hits the merfolk! The merfolk is lightly wounded. The merfolk shouts! The merfolk throws a tomahawk. The tomahawk completely misses you. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (water, lightly wounded) The puff of frost hits the merfolk. The merfolk is moderately wounded. The merfolk throws a tomahawk. The tomahawk completely misses you. You hear a splash. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (water, moderately wounded) The puff of frost hits the merfolk! The merfolk is heavily wounded. The merfolk throws a tomahawk. The tomahawk closely misses you. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (water, moderately wounded) The puff of frost hits the merfolk! The merfolk is severely wounded. The merfolk throws a tomahawk. The tomahawk is repelled. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (water, heavily wounded) The shard of ice hits the merfolk! The merfolk is severely wounded. The merfolk throws a tomahawk. You block the tomahawk. You hear a splash. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (water, severely wounded) The shard of ice hits the merfolk!! You kill the merfolk! Sif Muna accepts your kill. You hear a splash. x2 You start resting. All of the chunks of flesh in your inventory have rotted away. The manticore is too close now for your liking. You see here 2 tomahawks. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore The shard of ice hits the manticore!! The manticore is heavily wounded. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (heavily wounded) The shard of ice hits the manticore! The manticore is severely wounded. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (severely wounded) The shard of ice misses the manticore. A manticore is nearby! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (severely wounded) The shard of ice hits the manticore! You kill the manticore! Sif Muna accepts your kill. You start resting. You are feeling hungry. You start resting. Magic restored. You butcher the manticore corpse. I - 6 chunks of flesh You see here a manticore skeleton. x2 Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh. This raw flesh tastes terrible. Found 11 bolts. Found a stone staircase leading down. j - 9 potions of lignification (gained 1) j - 10 potions of lignification (gained 1) Found a mace. You see here a mace. You see here a mace. Found a stone staircase leading up. The merfolk is too close now for your liking. A merfolk is nearby! A merfolk is nearby! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (hasn't noticed you) The shard of ice hits the merfolk! The merfolk is moderately wounded. The merfolk shouts! Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) The shard of ice hits the merfolk! The merfolk is heavily wounded. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) The shard of ice hits the merfolk! The merfolk is severely wounded. You block the merfolk's attack. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (severely wounded) The shard of ice hits the merfolk!! You kill the merfolk! Sif Muna accepts your kill. Drop what? 50/52 slots (_ for help) (? for menu, Esc to quit) You drop 10 potions of lignification. Unknown command. You start resting. Magic restored. Things that are here: a +0 trident; a merfolk corpse You butcher the merfolk corpse. I - 9 chunks of flesh (gained 4) Things that are here: a +0 trident; a merfolk skeleton Things that are here: a +0 trident; a merfolk skeleton Found 24 arrows. You see here 24 arrows. j - a scroll of fear Some of the chunks of flesh in your inventory have rotted away. 2 merfolk come into view. The merfolk shouts! x2 The merfolk pulls the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. You hear an angry hiss. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Your magical effects are unravelling. You feel magically purged. The sentinel's mark upon you fades away. The merfolk throws a throwing net. You block the throwing net. A merfolk impaler comes into view. It is wielding a +3 demon trident of flaming. A wind drake comes into view. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident The shard of ice hits the merfolk!! The merfolk is moderately wounded. A manticore comes into view. The wind drake flaps its wings at you. The air twists around and violently strikes you in flight! Unknown command. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Cold (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) The bolt of cold hits the merfolk!! The merfolk is almost dead. Casting: Bolt of Cold (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Cold (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (almost dead) The bolt of cold hits the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. The bolt of cold hits the merfolk impaler!! The merfolk impaler is heavily wounded. You are feeling hungry. Casting: Bolt of Cold (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a +3 demon trident of flaming and wearing a +2 robe (heavily wounded) The shard of ice misses the merfolk impaler. The shard of ice hits the wind drake!! The wind drake is moderately wounded. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Cold (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +3 demon trident of flaming and wearing a +2 robe (heavily wounded) The bolt of cold hits the merfolk impaler!! The merfolk impaler is almost dead. The bolt of cold hits the wind drake!! The wind drake is severely wounded. You are feeling very hungry. The wind drake flaps its wings at you. The air twists around and violently strikes you in flight! Casting: Bolt of Cold (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Cold (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +3 demon trident of flaming and wearing a +2 robe (almost dead) The bolt of cold misses the merfolk impaler. The wind drake deflects the bolt of cold! The wind drake is no longer deflecting missiles. The merfolk impaler hits you from afar with a +3 demon trident of flaming! The wind drake flaps its wings at you. The air twists around and violently strikes you in flight! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident!! * * * LOW HITPOINT WARNING * * * The merfolk impaler hits you from afar with a +3 demon trident of flaming! * * * LOW HITPOINT WARNING * * * Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: a merfolk, wielding a +0 trident Some shallow water. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The wind drake looks frightened! The merfolk impaler looks frightened! The merfolk looks frightened! A merfolk impaler is nearby! Unknown command. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. The merfolk is too close now for your liking. Casting: Bolt of Cold (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (water) The shard of ice misses the merfolk. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Throw Icicle (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The merfolk completely misses you. Unknown command. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Cold (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (water) The bolt of cold misses the merfolk. You are feeling hungry. The merfolk is engulfed in freezing vapours. The merfolk barely misses you. Your icy armour cracks and falls away as you move. The merfolk is engulfed in freezing vapours. The merfolk hits you from afar with a +0 trident!! You die... ≈≈≈≈....≈≈≈≈≈≈≈≈≈P≈....≈≈≈......) ≈≈≈≈≈≈≈.≈≈≈≈≈≈≈PP≈≈≈≈≈..≈≈≈≈≈.... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈PPPP..≈≈≈.≈≈≈≈≈≈≈.. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈P≈≈!...≈..≈≈≈≈≈≈≈. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈..##..≈...≈≈≈≈≈. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈).##...≈.≈≈..≈. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.......≈...≈. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈..≈≈≈...≈≈.. ≈≈≈≈≈≈≈≈≈≈mPP≈m≈@<≈≈≈..≈≈≈≈≈≈≈≈.. ≈≈≈≈≈≈≈≈≈≈≈P≈≈≈≈≈≈≈≈≈...≈≈ ≈≈≈≈.. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈ ≈≈≈≈.. ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈........#.≈≈≈≈.... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈.... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.###...≈≈ ≈≈≈≈≈... ≈≈≈..≈≈.# ..≈≈≈≈≈≈≈≈≈≈.. ≈....≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈.. ≈≈≈≈≈≈≈≈... You could see 2 merfolk. Vanquished Creatures Kirke (D:14) An orc warlord (Orc:2) Erolcha (D:10) 8 hydras A merfolk aquamancer (Shoals:2) 6 centaur warriors 9 two-headed ogres An ogre mage (D:15) Urug (D:13) 2 orc high priests (Orc:2) An unseen horror (D:13) A sea snake (Shoals:1) A wizard (D:15) 5 harpies (Shoals:2) 2 deep elf magi (D:15) An orc knight (Orc:2) 4 orc sorcerers 3 manticores 5 ugly things 2 wolf spiders 3 fauns (Shoals:1) 3 merfolk sirens 2 cyclopes 7 elephants A water nymph (Shoals:2) 2 centaur zombies Psyche (D:12) 5 black mambas 25 spiny frogs A gargoyle (D:15) A kobold demonologist (D:15) A rime drake (Lair:3) A komodo dragon (shapeshifter) (D:15) 4 komodo dragons 2 polar bears 3 meliai (Lair:4) 3 hornets (D:13) 3 tyrant leeches (Lair:6) 2 trolls Grinder (D:5) 7 merfolk (Shoals:2) 9 hippogriffs 18 blink frogs 6 slime creatures 6 dream sheep 3 snapping turtles 2 shadows 2 wyverns 40 yaks 3 water elementals 5 hogs (D:14) 15 humans 2 basilisks Grum (D:8) A hungry ghost (D:13) 2 steam dragons 10 vampire mosquitoes 2 wargs (Orc:2) 2 acid dragons 7 water moccasins 9 porcupines A meliai simulacrum (D:15) A black bear (D:8) 2 ice beasts (D:5) 3 sky beasts 2 eyes of draining (D:13) 23 orc warriors A necrophage (D:10) A phantom (D:12) 14 ogres 18 wolves 8 centaurs 13 crocodiles 28 bullfrogs 2 big kobolds 2 wyvern zombies A wyvern skeleton (D:10) 4 scorpions A water moccasin skeleton (D:7) 3 wights (D:13) A killer bee (Lair:4) 7 electric eels 7 howler monkeys 7 crimson imps 3 quasits 3 bullfrog zombies 18 orc priests 10 hounds 12 jellies A gnoll shaman (Orc:1) 5 centaur skeletons 9 worker ants 4 iguanas 26 orc wizards A mummy (D:4) A hound skeleton (D:7) 3 gnolls (Orc:1) A worker ant zombie (D:11) 13 adders 8 shadow imps 12 white imps (D:12) 7 oozes An adder skeleton (D:6) 2 worms A dart slug (D:4) 8 leopard geckos 79 orcs 2 ball pythons 6 giant cockroaches 9 goblins 5 hobgoblins 22 jackals 4 quokkas 4 bats 4 frilled lizards 4 hobgoblin zombies 16 kobolds An orc zombie (D:4) 6 rats 740 creatures vanquished. Vanquished Creatures (collateral kills) Gastronok (Lair:1) 5 dream sheep (Lair:4) 2 yaks (Lair:4) A hungry ghost (D:10) 2 water moccasins (D:5) A quasit (D:5) Ijyb (D:5) A worker ant (D:5) A worm (D:5) An orc (D:5) 16 creatures vanquished. Vanquished Creatures (others) A demonic plant (Gauntlet) 14 fungi 18 plants 33 creatures vanquished. Grand Total: 789 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Human Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 190 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 218 | D:1 | Learned a level 2 spell: Throw Frost 639 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 867 | D:2 | Found a bloodstained altar of Trog. 991 | D:2 | Found a deep blue altar of Sif Muna. 994 | D:2 | Became a worshipper of Sif Muna the Loreminder 1421 | D:2 | Reached XP level 4. HP: 25/30 MP: 5/7 1453 | D:2 | Found a sacrificial altar of Ru. 1522 | D:2 | Reached skill level 2 in Conjurations 1574 | D:2 | Found a radiant altar of Vehumet. 1574 | D:2 | Found a burning altar of Makhleb. 1618 | D:3 | Reached skill level 4 in Ice Magic 1813 | D:3 | Found a faded altar of an unknown god. 2091 | D:3 | Found a shattered altar of Ashenzari. 2501 | D:3 | Reached XP level 5. HP: 31/35 MP: 7/9 2715 | D:4 | HP: 17/35 [centaur skeleton (4)] 2923 | D:4 | Reached * piety under Sif Muna 2943 | D:4 | Noticed a bullfrog 2964 | D:4 | Killed a bullfrog 2964 | D:4 | Reached skill level 3 in Spellcasting 2964 | D:4 | Reached skill level 3 in Conjurations 2964 | D:4 | Reached XP level 6. HP: 23/41 MP: 7/10 3172 | D:4 | Noticed an ogre 3304 | D:4 | Killed an ogre 3304 | D:4 | Reached skill level 5 in Ice Magic 3700 | D:4 | Reached skill level 4 in Conjurations 3700 | D:4 | Reached XP level 7. HP: 24/46 MP: 12/12 4005 | D:4 | Found a hazy altar of Hepliaklqana. 4116 | D:4 | Found a snail-covered altar of Cheibriados. 4162 | D:4 | Found a staircase to the Ecumenical Temple. 4375 | D:5 | Entered Level 5 of the Dungeon 4569 | D:5 | Noticed Edmund 4755 | D:5 | Found Kag Kisch's Food Boutique. 4794 | D:5 | Reached ** piety under Sif Muna 4816 | D:5 | HP: 20/46 [sky beast (6)] 5043 | D:5 | Learned a level 3 spell: Ozocubu's Armour 5048 | D:5 | Learned a level 4 spell: Throw Icicle 5178 | D:6 | Reached skill level 6 in Ice Magic 5328 | D:6 | Reached skill level 5 in Conjurations 5328 | D:6 | Reached XP level 8. HP: 52/52 MP: 8/13 5423 | D:6 | Found a runed translucent door. 5423 | D:6 | Noticed a human 5437 | D:6 | Reached skill level 4 in Spellcasting 5545 | D:6 | HP: 22/52 [orc priest/+0 trident (5)] 6015 | D:5 | Noticed Grinder 6400 | D:7 | Reached skill level 6 in Conjurations 6400 | D:7 | Reached skill level 7 in Ice Magic 6411 | D:7 | HP: 25/52 [leopard gecko (4)] 6433 | D:6 | HP: 26/52 [leopard gecko (2)] 6518 | D:5 | HP: 26/52 [ice beast (12)] 6526 | D:5 | HP: 23/52 [ice beast (4)] 6542 | D:4 | HP: 16/52 [ice beast (1)] 7214 | D:7 | Noticed a two-headed ogre 7694 | D:7 | Reached XP level 9. HP: 57/57 MP: 13/16 7896 | D:7 | Reached *** piety under Sif Muna 8359 | D:8 | Found Xeubudio's General Store. 8366 | D:8 | Noticed Grum 8566 | D:8 | Reached skill level 5 in Spellcasting 8566 | D:8 | Reached skill level 7 in Conjurations 8676 | D:8 | HP: 23/57 [wolf[Grum] (11)] 8682 | D:7 | HP: 20/57 [wolf[Grum] (3)] 8683 | D:7 | Reached skill level 8 in Ice Magic 9288 | D:6 | Found a hide-covered altar of Uskayaw. 9567 | D:8 | HP: 22/57 [wolf[Grum] (8)] 9572 | D:7 | HP: 10/57 [wolf[Grum] (5)] 9839 | D:8 | Killed Grum 10345 | D:8 | Found a white marble altar of Elyvilon. 10538 | D:8 | Found a basalt altar of Yredelemnul. 10603 | D:8 | Found a blossoming altar of Fedhas. 10603 | D:8 | Found a glowing silver altar of Zin. 10684 | D:8 | Learned a level 4 spell: Summon Ice Beast 10782 | D:8 | Reached **** piety under Sif Muna 10874 | D:9 | Noticed ENesbit's ghost (novice HuMo) 10875 | D:9 | Found a transporter. 10880 | D:9 | Noticed a komodo dragon 10880 | D:9 | Noticed a moth of wrath 11091 | D:9 | Found a transporter. 11273 | D:5 | Noticed Ijyb 11279 | D:5 | HP: 27/57 [centaur (4)] 11280 | D:5 | Reached skill level 8 in Conjurations 11475 | D:5 | Reached XP level 10. HP: 64/64 MP: 15/18 11579 | D:5 | HP: 26/64 [ice beast (9)] 11579 | D:5 | Killed Ijyb 11583 | D:5 | Reached skill level 1 in Fighting 11583 | D:5 | Reached skill level 1 in Armour 11592 | D:5 | HP: 20/65 [water moccasin (9)] 11605 | D:5 | HP: 21/65 [quasit (1)] 11889 | D:5 | Reached skill level 9 in Ice Magic 12089 | D:5 | Killed Grinder 12499 | D:5 | HP: 33/67 [shadow imp/nerve-wracking pain (5)] 12503 | D:5 | Reached skill level 2 in Fighting 13212 | D:9 | HP: 33/67 [something (4)] 13214 | D:9 | HP: 16/67 [something (10)] 13219 | D:9 | HP: 26/67 [something (11)] 13222 | D:8 | HP: 12/67 [something (4)] 13804 | D:9 | Reached skill level 2 in Armour 13804 | D:9 | Reached skill level 3 in Dodging 13804 | D:9 | Reached skill level 6 in Spellcasting 14014 | D:9 | Reached skill level 1 in Shields 14210 | D:9 | Found a staircase to the Orcish Mines. 14746 | D:10 | Entered Level 10 of the Dungeon 14827 | D:10 | HP: 30/68 [wyvern skeleton (7)] 14831 | D:10 | HP: 11/68 [wyvern skeleton (10)] 15537 | D:9 | Reached skill level 3 in Fighting 15537 | D:9 | Reached skill level 2 in Shields 15690 | D:10 | HP: 33/70 [something] (6)] 15770 | D:10 | HP: 34/70 [hound (4)] 16020 | D:10 | Noticed a two-headed ogre 16026 | D:10 | Killed a two-headed ogre 16026 | D:10 | Reached ***** piety under Sif Muna 16026 | D:10 | Reached skill level 3 in Armour 16026 | D:10 | Reached XP level 11. HP: 75/75 MP: 10/20 16186 | D:10 | Reached skill level 4 in Dodging 16283 | D:10 | Identified Sif Muna's Incunabulum of the Rocks and Feathers | {god gift} (Sif Muna gifted it to you on level 10 of the | Dungeon) 16283 | D:10 | Received a gift from Sif Muna 16365 | D:10 | Found a staircase to the Lair. 16589 | D:10 | Noticed Erolcha 16593 | D:10 | Killed Erolcha 16593 | D:10 | Reached skill level 3 in Shields 16733 | D:10 | Reached skill level 7 in Spellcasting 16733 | D:10 | Reached skill level 9 in Conjurations 16908 | D:10 | Got a shimmering amethyst amulet 17057 | D:10 | Identified the amulet of Lulaur {Harm *Drain +Fly Dex+3} | (You found it on level 10 of the Dungeon) 17193 | D:9 | Reached skill level 4 in Fighting 17493 | D:11 | Noticed a white ugly thing 17632 | Lair:1 | Entered Level 1 of the Lair of Beasts 17640 | Lair:1 | Reached skill level 4 in Armour 17756 | D:10 | HP: 36/77 [yak (6)] 18745 | Lair:1 | Noticed Gastronok 18778 | Lair:1 | Reached skill level 5 in Dodging 18962 | Lair:1 | Killed Gastronok 18962 | Lair:1 | Reached skill level 4 in Shields 18962 | Lair:1 | Reached skill level 10 in Ice Magic 18962 | Lair:1 | Reached XP level 12. HP: 64/84 MP: 9/23 19695 | Lair:2 | Reached skill level 8 in Spellcasting 19898 | Lair:2 | Found a gate leading to a gauntlet. 19922 | Lair:2 | Noticed a four-headed hydra 19927 | Lair:2 | Killed a four-headed hydra 19927 | Lair:2 | Reached skill level 5 in Fighting 19943 | Gauntlet | Entered a Gauntlet 19943 | Gauntlet | Found a transporter. 19943 | Gauntlet | Noticed a tengu warrior 19945 | Gauntlet | HP: 43/86 [poisoned by a black mamba] 19950 | Gauntlet | HP: 39/86 [poisoned by a black mamba] 19956 | Gauntlet | HP: 38/86 [poisoned by a black mamba] 19961 | Gauntlet | HP: 37/86 [poisoned by a black mamba] 19968 | Gauntlet | HP: 37/86 [poisoned by a black mamba] 19976 | Gauntlet | HP: 37/86 [poisoned by a black mamba] 20187 | Gauntlet | Found a transporter. 20189 | Gauntlet | Found a transporter. 20198 | Gauntlet | Found a transporter. 20200 | Gauntlet | Found a transporter. 20206 | Gauntlet | Found a runed translucent gate. 20206 | Gauntlet | Found a runed translucent gate. 20206 | Gauntlet | Found a runed translucent gate. 20206 | Gauntlet | Noticed a hell beast 20209 | Gauntlet | Found a transporter. 20225 | Gauntlet | Found a transporter. 20228 | Gauntlet | Noticed a hell beast 20235 | Gauntlet | Found a transporter. 20244 | Gauntlet | Noticed a great orb of eyes 20244 | Gauntlet | Noticed a glowing orange brain 20244 | Gauntlet | Noticed a glowing orange brain 20245 | Gauntlet | Found a transporter. 20250 | Gauntlet | Found a transporter. 20275 | Gauntlet | Found a transporter. 20276 | Gauntlet | Found a transporter. 20330 | Gauntlet | Found a transporter. 20331 | Gauntlet | Found a transporter. 20422 | Lair:2 | Reached skill level 5 in Armour 20423 | Lair:2 | HP: 43/86 [yak (13)] 20425 | Lair:2 | HP: 15/86 [yak (12)] 20441 | Lair:2 | HP: 18/86 [hippogriff (1)] 20916 | Lair:2 | asterious: greets 21021 | Lair:2 | sleeves: hey again 21031 | Lair:2 | asterious: heyo :) 21042 | Lair:2 | asterious: sorry i was on the bus 21175 | Lair:2 | sleeves: pn 21175 | Lair:2 | sleeves: np 21249 | Lair:2 | You fall through a shaft for 2 floors! 21252 | Lair:4 | asterious: yeah i'm newish 21440 | Lair:3 | asterious: i started around same timeas soad but then | didn't play for 14 months 21465 | Lair:3 | Identified Sif Muna's Papyrus of Conjuration {god gift} | (Sif Muna gifted it to you on level 3 of the Lair of | Beasts) 21465 | Lair:3 | asterious: you? 21465 | Lair:3 | Received a gift from Sif Muna 21467 | Lair:3 | sleeves: i been playing crawl for awhile 21467 | Lair:3 | sleeves: couple years 21725 | Lair:3 | Reached skill level 6 in Dodging 22160 | Lair:3 | Noticed an eight-headed hydra 22436 | Lair:3 | Reached skill level 9 in Spellcasting 22589 | Lair:3 | Reached skill level 10 in Conjurations 23221 | Lair:3 | Found a staircase to the Shoals. 23227 | Lair:3 | Reached skill level 6 in Fighting 23280 | Lair:3 | Killed an eight-headed hydra 23280 | Lair:3 | Reached XP level 13. HP: 93/93 MP: 6/26 23462 | Lair:3 | Reached skill level 6 in Armour 24589 | Lair:3 | asterious: have a favorite build? 24676 | Lair:4 | Found a hole to the Spider Nest. 24793 | Lair:4 | HP: 41/94 [meliai/divine providence (16)] 25126 | Lair:4 | Reached skill level 7 in Dodging 25179 | Lair:4 | Noticed Rupert 25363 | Lair:5 | sleeves: my favorite build is a hunter with translocation | spells 25363 | Lair:5 | sleeves: crossbow 25363 | Lair:5 | sleeves: i also like unarmed builds 25363 | Lair:5 | sleeves: vsfi of chei is godlike 25363 | Lair:5 | sleeves: with unarmed 25370 | Lair:5 | Found a runed translucent door. 25370 | Lair:5 | Found a shimmering altar of Xom. 25370 | Lair:5 | Noticed mikethemayor's ghost (journeyman MiBe) 25435 | Lair:5 | Reached skill level 10 in Spellcasting 25435 | Lair:5 | Reached skill level 11 in Ice Magic 25463 | Lair:5 | HP: 47/95 [yak (17)] 26269 | Lair:5 | Noticed a six-headed hydra 26277 | Lair:5 | Killed a six-headed hydra 26345 | Lair:4 | Reached skill level 7 in Fighting 26697 | Lair:5 | Reached skill level 7 in Armour 26943 | Lair:5 | Identified Sif Muna's Incunabulum of Ghastly Conjuration | {god gift} (Sif Muna gifted it to you on level 5 of the | Lair of Beasts) 26943 | Lair:5 | Received a gift from Sif Muna 27026 | Lair:5 | Learned a level 6 spell: Bolt of Cold 27029 | Lair:5 | Learned a level 2 spell: Blink 27029 | Lair:5 | asterious: nice 27141 | Lair:5 | sleeves: i see youve been trying out that mibe for awhile 27171 | Lair:6 | Entered Level 6 of the Lair of Beasts 27180 | Lair:5 | HP: 44/96 [spiny frog (15)] 27185 | Lair:5 | HP: 39/96 [poisoned by a spiny frog] 27190 | Lair:5 | HP: 35/96 [poisoned by a spiny frog] 27195 | Lair:5 | HP: 32/96 [poisoned by a spiny frog] 27201 | Lair:5 | HP: 31/96 [poisoned by a spiny frog] 27207 | Lair:5 | HP: 30/96 [poisoned by a spiny frog] 27215 | Lair:5 | HP: 30/96 [poisoned by a spiny frog] 27824 | Lair:6 | Reached XP level 14. HP: 103/103 MP: 3/28 27959 | Lair:5 | asterious: yep 27964 | Lair:6 | asterious: once i get a win im gonna switch 28112 | Lair:5 | sleeves: i took me awhile to win on be too 28112 | Lair:5 | sleeves: i think its because you feel invincible 28112 | Lair:5 | sleeves: but you really arent 28112 | Lair:5 | sleeves: so u do stupid things 28158 | Lair:5 | HP: 34/103 [spiny frog (19)] 28770 | Lair:6 | Reached skill level 11 in Conjurations 28802 | Lair:5 | HP: 47/104 [vampire mosquito (6)] 28808 | Lair:5 | HP: 36/104 [vampire mosquito (5)] 28811 | Lair:5 | HP: 16/104 [vampire mosquito (4)] 29192 | Lair:6 | Reached skill level 8 in Dodging 29757 | Lair:6 | Reached skill level 8 in Fighting 30931 | Lair:6 | Reached skill level 8 in Armour 31078 | Lair:6 | Found a staircase to the Slime Pits. 32383 | D:12 | Reached skill level 11 in Spellcasting 32625 | D:12 | Identified a scroll of acquirement 33019 | D:12 | Identified Sif Muna's Almanac of Malediction and the | Compass {god gift} (Sif Muna gifted it to you on level 12 | of the Dungeon) 33019 | D:12 | Received a gift from Sif Muna 33105 | D:12 | Found a frozen archway. 33306 | D:12 | Noticed Psyche 33309 | D:12 | Killed Psyche 33590 | D:12 | HP: 45/106 [orc warrior/+0 hand axe (16)] 33840 | D:13 | Found a gate to the Vaults. 33840 | D:13 | Noticed Urug 34025 | D:13 | Reached skill level 1 in Translocations 34271 | D:13 | Killed Urug 34271 | D:13 | Reached XP level 15. HP: 112/112 MP: 10/30 34553 | D:13 | Reached skill level 12 in Ice Magic 35035 | D:13 | Got a smoking leather armour 35046 | D:13 | Identified the +0 leather armour of Sunlight {Int+3} (You | found it on level 13 of the Dungeon) 35189 | D:13 | Reached skill level 2 in Translocations 35652 | D:13 | asterious: yeah i was conservative until zot 35843 | D:13 | Found Mac Jeny's Book Shop. 35980 | D:13 | Reached skill level 9 in Dodging 36528 | D:14 | Noticed Kirke 36552 | D:14 | Killed Kirke 36828 | D:14 | Reached skill level 9 in Fighting 36835 | D:14 | Got a crystal flail 36836 | D:14 | Identified the +3 flail of Buerph {holy, rF+++ rC+ MP+9 | Dex-4} (You found it on level 14 of the Dungeon) 36861 | D:14 | Found a portal to a secret trove of treasure. 36973 | D:14 | You fall through a shaft! 36973 | D:15 | Entered Level 15 of the Dungeon 37304 | D:15 | Reached skill level 3 in Translocations 37413 | D:15 | Learned a level 4 spell: Passage of Golubria 37433 | D:15 | Found a runed translucent door. 37434 | D:15 | Noticed BaconMcdouble2606's ghost (journeyman DsBe) 37653 | D:15 | Reached skill level 9 in Armour 37995 | D:15 | Identified Sif Muna's Catalogue of Dusty Evil Magic {god | gift} (Sif Muna gifted it to you on level 15 of the | Dungeon) 37995 | D:15 | Received a gift from Sif Muna 38015 | D:15 | asterious: bro 38019 | D:15 | Got an ichor-stained plate armour 38020 | D:15 | sleeves: wassup 38020 | D:15 | asterious: nm 38030 | D:15 | Identified the +5 plate armour of the Hurricane {+Inv MR+ | Dex+4 Stlth+} (You found it on level 15 of the Dungeon) 39070 | D:15 | Reached skill level 12 in Conjurations 39413 | D:15 | Reached skill level 4 in Translocations 39562 | D:15 | Found a staircase to the Depths. 39902 | Orc:1 | Entered Level 1 of the Orcish Mines 40450 | Orc:1 | Found a runed translucent gate. 40450 | Orc:1 | Found a runed translucent gate. 40450 | Orc:1 | Found a runed translucent gate. 40450 | Orc:1 | Noticed blank1's ghost (journeyman HOAK) 40592 | Orc:1 | Found Gyagauva's Food Shop. 40633 | Orc:2 | Entered Level 2 of the Orcish Mines 40930 | Orc:2 | Found a roughly hewn altar of Beogh. 41109 | Orc:2 | Found a staircase to the Elven Halls. 41109 | Orc:2 | Found a roughly hewn altar of Beogh. 41304 | Orc:2 | Found a roughly hewn altar of Beogh. 41351 | Orc:2 | Reached XP level 16. HP: 102/120 MP: 14/31 41467 | Orc:2 | Found Goacvoar's Armour Boutique. 41780 | Orc:2 | Found a roughly hewn altar of Beogh. 41949 | Orc:2 | Found Usav's Weapon Boutique. 43208 | Orc:2 | Found Lit Awos's Antique Weapon Shoppe. 43209 | Orc:2 | Found a roughly hewn altar of Beogh. 43213 | Orc:2 | Found Poyvvuyz's Antique Armour Emporium. 43269 | Orc:2 | Bought a +1 cloak of poison resistance for 175 gold pieces 43269 | Orc:2 | Bought the +0 buckler "Sironur" {rPois} for 204 gold pieces 43477 | Shoals:1 | Entered Level 1 of the Shoals 43483 | Shoals:1 | Got a shimmering leather armour 43506 | Shoals:1 | Identified the +3 leather armour of Least Resistance {MR- | MP+9 Int+5} (You found it on level 1 of the Shoals) 44923 | Shoals:2 | HP: 59/122 [harpy (9)] 45149 | Shoals:2 | HP: 61/122 [sea snake (15)] 45154 | Shoals:1 | HP: 41/122 [poisoned by a sea snake] 45158 | Shoals:1 | Reached skill level 10 in Dodging 45517 | Shoals:2 | Identified Sif Muna's Collected Works on Twisted Cold {god | gift} (Sif Muna gifted it to you on level 2 of the Shoals) 45517 | Shoals:2 | Received a gift from Sif Muna 45519 | Shoals:2 | soadsod: whoa, i refreshed the page and you were already | playing 45519 | Shoals:2 | sleeves: ? 45628 | Shoals:2 | Reached skill level 5 in Translocations 45755 | Shoals:2 | sleeves: hows it going 45773 | Shoals:2 | Identified the +9 broad axe "Xinliyza" {freeze, *Drain MR++ | Str+2 Stlth+} (You found it on level 2 of the Shoals) 45901 | Shoals:2 | sleeves: i wish my page updated 45901 | Shoals:2 | sleeves: i want to show you my ddne getting hit for like 80 | damage 45901 | Shoals:2 | sleeves: by lightning bolt 46231 | Shoals:2 | HP: 45/122 [wind drake/the air (20)] 46231 | Shoals:2 | HP: 22/122 [merfolk/+0 trident (23)] 46251 | Shoals:2 | Slain by a merfolk Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_basic, minmay_misc_feat_doors D:2: layout_loops_ring, gammafunk_temple_overflow_statue, lemuel_crystal_altar, lemuel_coloured_pillars_altar, lemuel_blue_sif_altar D:3: layout_basic, lemuel_round_altar, chequers_ecumenical_altar_simple, kennysheep_minor_cross D:4: layout_rooms, kennysheep_slug_shrine, kennysheep_mini_moat, minmay_temple_entry_nine_rooms, first_ration, minmay_mini_ossuary D:5: kennysheep_windowed_halls, layout_basic, serial_shops, nicolae_shop_temple_entry_statues_fountains, minmay_crossroads, uniq_grinder, uniq_edmund, uniq_ijyb D:6: layout_basic, kennysheep_mini, dk_yredelemnul_ordeal D:7: layout_basic, enter_ossuary_3 D:8: layout_loops_ring, kennysheep_ying_yang, amethyst_overflow_temple_binary, serial_shops, shop, uniq_grum D:9: layout_basic, erik_orc_4, gammafunk_ghost_berserking_beasts D:10: layout_basic, erik_lair_island, uniq_erolcha D:11: layout_roguey D:12: layout_irregular_city, portal_ice_cave_entry_imps, uniq_psyche D:13: layout_roguey, david_vaults_3, serial_shops, nicolae_shop_stone, hangedman_little_slice_of_home, serial_park_tiny_2, bh_walls_and_bars D:14: layout_basic, minmay_fountain_box, nicolae_trove_entry_crossroad, uniq_kirke D:15: grunt_enter_depths_magical_seal, layout_basic, ebering_ghost_inner_flame, chequers_serial_rivers_large_a Lair:1: layout_regular_city, enter_volcano_4, infiniplex_staircase_pool_2, grunt_megastairs_5, uniq_gastronok Lair:2: layout_gridlike, gauntlet_entry_generic Lair:3: layout_gridlike, shoals_dummy_entry, beast_lair_carwin_5, grunt_megastairs_1 Lair:4: layout_gridlike, dummy_spider_entry, special_room [special_room_bee], uniq_rupert Lair:5: layout_gridlike, ebering_ghost_xom, serial_bayou_shore_b, grunt_megastairs_4, lemuel_fruit_fields Lair:6: minmay_lair_end_frog_pond, layout_misc_corridors, nicolae_slime_entry_slimehenge Shoals:1: layout_shoals Shoals:2: layout_shoals Orc:1: layout_caves, serial_shops, shop, gammafunk_ghost_necromancy Orc:2: grunt_orc_community_town_hall, layout_diamond_mine, grunt_orc_community_big_house_2, grunt_orc_community_big_house_2, grunt_orc_community_house_1, grunt_orc_community_house_3, grunt_orc_community_house_2, grunt_orc_community_house_2, grunt_orc_community_house_1, grunt_orc_community_house_1, basic_altar Gauntlet: minmay_gauntlet_77_tree [minmay_gauntlet_arena_77_broken_ladder, minmay_gauntlet_arena_77_fan, minmay_gauntlet_arena_77_museum, minmay_gauntlet_arena_77_mess, minmay_gauntlet_arena_77_checkered, minmay_gauntlet_arena_77_two_paths, minmay_gauntlet_arena_77_run_for_it, nicolae_gauntlet_exit_dead_adventurers] Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | ---------------+-------------------------------------------------+----- Conjurations | 2 3 4 5 6 8 9 10 11 12 | 12.4 Ice Magic | 4 5 6 7 8 9 10 11 12 | 12.8 Spellcasting | 3 4 5 6 7 9 10 11 | 11.9 Fighting | 3 4 6 7 8 9 | 9.9 Armour | 3 4 5 7 8 9 | 9.7 Dodging | 3 5 6 7 8 9 10 | 10.1 Shields | 2 4 | 4.1 Translocations | 1 4 5 | 5.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total -------------------------+-------+-------+-------+-------+-------+-------++------- Melee: Unarmed | 5 | | | | | || 5 Whip | 30 | 91 | 99 | 45 | 34 | || 299 Dagger | | | | 49 | | || 49 Flail | | | | | 8 | 8 || 16 Cast: Freeze | 31 | 26 | 31 | 20 | 2 | || 110 Throw Frost | | 21 | 204 | 147 | 229 | 56 || 657 Ozocubu's Armour | | | 8 | 14 | 14 | 5 || 41 Throw Icicle | | | 17 | 203 | 657 | 172 || 1049 Summon Ice Beast | | | 2 | 12 | 1 | || 15 Bolt of Cold | | | | | 3 | 5 || 8 Invok: Divine Energy | | | 1 | | | || 1 Evoke: Wand | | | | | 7 | || 7 Use: Scroll | | | 16 | 5 | 13 | 8 || 42 Potion | | | | 1 | 1 | 2 || 4 Stab: Sleeping | 1 | 3 | | | | || 4 Distracted | | | | | 1 | || 1 Eat: Chunk | 2 | 8 | 22 | 30 | 63 | 9 || 134 Ration | | | 3 | 9 | 6 | 2 || 20 Armor: Robe | 4 | 27 | 71 | 83 | 72 | 27 || 284 Dodge: Dodged | 43 | 75 | 154 | 175 | 300 | 88 || 835 Deflected | | | | | 15 | 11 || 26 Block: Buckler | | | | 60 | 89 | 30 || 179 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 77147 | 51332 | 40.0 | 494 | 262 | 34.7 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 46 | 0 | 0.0 | 13 | 0 | 0.0 D:3 | 89 | 0 | 0.0 | 20 | 0 | 0.0 D:4 | 494 | 26 | 5.0 | 24 | 6 | 20.0 D:5 | 394 | 914 | 69.9 | 15 | 16 | 51.6 D:6 | 765 | 0 | 0.0 | 25 | 0 | 0.0 D:7 | 772 | 351 | 31.3 | 19 | 4 | 17.4 D:8 | 416 | 433 | 51.0 | 10 | 3 | 23.1 D:9 | 521 | 524 | 50.1 | 11 | 17 | 60.7 D:10 | 4294 | 1855 | 30.2 | 32 | 8 | 20.0 D:11 | 2361 | 0 | 0.0 | 14 | 0 | 0.0 D:12 | 2960 | 731 | 19.8 | 28 | 14 | 33.3 D:13 | 6114 | 6817 | 52.7 | 38 | 27 | 41.5 D:14 | 2512 | 3091 | 55.2 | 8 | 6 | 42.9 D:15 | 10430 | 8174 | 43.9 | 36 | 12 | 25.0 Lair:1 | 3207 | 1558 | 32.7 | 19 | 3 | 13.6 Lair:2 | 4707 | 0 | 0.0 | 17 | 0 | 0.0 Lair:3 | 4546 | 3920 | 46.3 | 24 | 10 | 29.4 Lair:4 | 4805 | 937 | 16.3 | 23 | 4 | 14.8 Lair:5 | 6321 | 3941 | 38.4 | 18 | 17 | 48.6 Lair:6 | 6731 | 9837 | 59.4 | 20 | 43 | 68.3 Shoals:1 | 3567 | 0 | 0.0 | 7 | 0 | 0.0 Shoals:2 | 8379 | 0 | 0.0 | 20 | 0 | 0.0 Orc:1 | 1270 | 0 | 0.0 | 11 | 0 | 0.0 Orc:2 | 1412 | 8223 | 85.3 | 22 | 72 | 76.6 +---------+---------+-------+---------+---------+-------