Dungeon Crawl Stone Soup version 0.23-a0-171-g5ae17c6 (webtiles) character file. 8 sleeves the Vexing (level 2, 18/21 HPs) Began as a Demonspawn Arcane Marksman on Sept 12, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (284 turns). sleeves the Vexing (Demonspawn Arcane Marksman) Turns: 284, Time: 00:00:27 Health: 18/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 23 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: hooves 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 16 bolts (quivered) Armour e - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Comestibles f - a ration Skills: - Level 1.0 Fighting + Level 2.5 Crossbows - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 12% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 58% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Message History Welcome, sleeves the Demonspawn Arcane Marksman. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. You are now empty-handed. As you open the door, it creaks loudly! You hear a shout! x2 There is an open door here. You open the door. There is an open door here. You open the large door. A giant cockroach zombie comes into view. Found a hand axe. There is a large open door here. The giant cockroach zombie barely misses you. There is a large open door here. You barely miss the giant cockroach zombie. The giant cockroach zombie waves its antennae. The giant cockroach zombie misses you. You hit the giant cockroach zombie. The giant cockroach zombie is moderately damaged. The giant cockroach zombie barely misses you. You barely miss the giant cockroach zombie. The giant cockroach zombie is moderately damaged. The giant cockroach zombie bites you. You hit the giant cockroach zombie. The giant cockroach zombie is moderately damaged. The giant cockroach zombie bites you but does no damage. You hit the giant cockroach zombie. The giant cockroach zombie is heavily damaged. The giant cockroach zombie completely misses you. You barely miss the giant cockroach zombie. The giant cockroach zombie is heavily damaged. The giant cockroach zombie misses you. You hit the giant cockroach zombie. The giant cockroach zombie is severely damaged. The giant cockroach zombie bites you. You hit the giant cockroach zombie but do no damage. The giant cockroach zombie is severely damaged. The giant cockroach zombie bites you. You hit the giant cockroach zombie but do no damage. The giant cockroach zombie is severely damaged. The giant cockroach zombie barely misses you. A giant cockroach zombie is nearby! You hit the giant cockroach zombie. You destroy the giant cockroach zombie! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A quokka zombie comes into view. A quokka zombie is nearby! A quokka zombie is nearby! A quokka zombie is nearby! The quokka zombie bites you. You see here a hand axe. You hit the quokka zombie. The quokka zombie is moderately damaged. The quokka zombie bites you. You hit the quokka zombie but do no damage. The quokka zombie is moderately damaged. The quokka zombie barely misses you. You hit the quokka zombie. The quokka zombie is severely damaged. The quokka zombie closely misses you. You hit the quokka zombie but do no damage. The quokka zombie is severely damaged. The quokka zombie bites you but does no damage. You barely miss the quokka zombie. The quokka zombie is severely damaged. The quokka zombie barely misses you. You barely miss the quokka zombie. The quokka zombie is severely damaged. The quokka zombie closely misses you. You closely miss the quokka zombie. The quokka zombie is severely damaged. The quokka zombie bites you but does no damage. You hit the quokka zombie. You destroy the quokka zombie! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You start resting. A hobgoblin comes into view. It is wielding a club. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! a - a +0 hand crossbow (weapon) Firing (i - inventory) d - 20 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club (hasn't noticed you) You shoot a bolt. The bolt closely misses the hobgoblin. The hobgoblin shouts! Firing (i - inventory) d - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club You shoot a bolt. The bolt closely misses the hobgoblin. You are now empty-handed. You enter the shallow water. Moving in this stuff is going to be slow. Your unstable footing causes you to fumble your attack. The hobgoblin hits you with a club. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You see here a hand axe. a - a +0 hand crossbow (weapon) You enter the shallow water. Moving in this stuff is going to be slow. Firing (i - inventory) d - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) You shoot a bolt. The bolt closely misses the hobgoblin. The hobgoblin hits you but does no damage. Firing (i - inventory) d - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) You shoot a bolt. The bolt closely misses the hobgoblin. The hobgoblin misses you. Firing (i - inventory) d - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) You shoot a bolt. The bolt hits the hobgoblin. You kill the hobgoblin! Your Crossbows skill increases to level 2! Firing (i - inventory) d - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. d - 16 bolts (gained 1) You now have 15 gold pieces. You see here a club. You start resting. HP restored. d - 18 bolts (gained 2) You see here a club. d - 19 bolts (gained 1) There is a large open door here. There is a large open door here. d - 20 bolts (gained 1) You open the door. There is an open door here. You now have 23 gold pieces (gained 8). You open the door. There is an open door here. b - a scroll labeled MEGHAW AJUMER You open the door. Found an escape hatch in the floor. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! Firing (i - inventory) d - 20 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (clinging, hasn't noticed you) You shoot a bolt. The bolt hits the dart slug but does no damage. Firing (i - inventory) d - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (clinging) You shoot a bolt. The bolt hits the dart slug but does no damage. The dart slug barely misses you. Firing (i - inventory) d - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (clinging) You shoot a bolt. The bolt hits the dart slug. The dart slug is heavily wounded. The dart slug closely misses you. A dart slug is nearby! A dart slug is nearby! Firing (i - inventory) d - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, clinging) You shoot a bolt. The bolt hits the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you! A dart slug is nearby! Firing (i - inventory) d - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (almost dead, clinging) You shoot a bolt. The bolt hits the dart slug! You kill the dart slug! d - 19 bolts (gained 4) There is an open door here. d - 20 bolts (gained 1) Key pressed, stopping explore. No target in view! No target in view! There is a large open door here. There is a large open door here. You open the door. There is an open door here. You open the door. A goblin, a hobgoblin and a kobold come into view. The goblin shouts! You hear an angry hiss. Found a stone staircase leading down. Firing (i - inventory) d - 20 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold (hasn't noticed you) You shoot a bolt. The bolt hits the kobold! You kill the kobold! There are monsters nearby! There are monsters nearby! Firing (i - inventory) d - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin You shoot a bolt. The bolt closely misses the hobgoblin. Firing (i - inventory) d - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club You shoot a bolt. The bolt barely misses the hobgoblin. There are monsters nearby! Firing (i - inventory) d - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club You shoot a bolt. The bolt hits the hobgoblin. You kill the hobgoblin! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your feet thicken and deform. Are you sure you want to abandon this character and quit the game? (Confirm ......'.......# ....###.......# ....###.......# ≈≈≈≈≈≈≈≈≈≈###.## ##♣######≈# #..# #≈ #8.<#≈# ##.## ##8##...#≈# #..# ....'...#≈# ##.## #8###...# #.@# ##♣##8.8# ##g# ..≈♣##'## .(( ...♣##.# #.... ....#8.### #..... ≈...##.#≈# #...... ♣...''.8♣ .....>.. ≈...##.#≈# #.(...... ....#8.### You could see a goblin. Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) A kobold (D:1) A giant cockroach zombie (D:1) A quokka zombie (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Demonspawn Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 77 | D:1 | Reached skill level 2 in Crossbows 283 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 283 | D:1 | Reached XP level 2. HP: 18/21 MP: 3/3 284 | D:1 | Quit the game Vault maps used: D:1: saegor_arrival_fortress Skill XL: | 1 | ---------------+----+----- Crossbows | 2 | 2.5 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 20 Fire: Hand crossbow || 14 Armor: Robe || 3 Dodge: Dodged || 13 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 2 | 16.7 | 4 | 2 | 33.3 +---------+---------+-------+---------+---------+------- D:1 | 10 | 2 | 16.7 | 4 | 2 | 33.3 +---------+---------+-------+---------+---------+-------