Dungeon Crawl Stone Soup version 0.22.0-34-g4f65f92 (webtiles) character file. 4 sleeves the Gusty (level 1, -1/12 (14) HPs) Began as a Ghoul Air Elementalist on Aug 23, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (238 turns). sleeves the Gusty (Ghoul Air Elementalist) Turns: 238, Time: 00:00:46 HP: -1/12 (14) AC: 2 Str: 11 XL: 1 Next: 60% MP: 0/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} Comestibles c - a ration Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 1.9 Spellcasting + Level 1.0 Conjurations + Level 2.5 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 16% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air #....... 28% 2 ###.... Static Discharge Conj/Air #....... 43% 3 ####... Airstrike Air #......... 75% 4 #####.. Lightning Bolt Conj/Air #......... 99% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, sleeves the Ghoul Air Elementalist. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found four items. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Unknown command. Found 20 stones. b - a scroll labeled UKUUTHR ZOTS A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal is nearby! Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (resting) The zap hits the jackal. The jackal is moderately wounded. The jackal barks! You hear a bark! Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. A jackal comes into view. Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you) The zap hits the jackal. The jackal is severely wounded. The jackal barks! You hear a bark! Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) The zap hits the jackal. You kill the jackal! You start resting. You feel your flesh rotting away. A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal is nearby! Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The zap misses the jackal. Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal The zap hits the jackal. The jackal is severely wounded. You start resting. Magic restored. Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The zap hits the jackal. The jackal is heavily wounded. Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) The zap hits the jackal. The jackal is almost dead. A jackal is nearby! Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. The jackal barks! You hear a bark! Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You start resting. Magic restored. Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You miscast Shock. You are very lightly contaminated with residual magic. You are blasted with air! Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) The zap hits the jackal. The jackal is almost dead. You start resting. You feel your flesh rotting away. Unknown command. Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You start resting. The jackal barks! Your magical contamination has completely faded away. Casting: Shock (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) The zap hits the jackal. You kill the jackal! You start resting. A hobgoblin comes into view. It is wielding a club. Casting: Shock (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You start resting. The hobgoblin is too close now for your liking. Casting: Shock (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club (hasn't noticed you) The zap hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin shouts! Casting: Shock (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (lightly wounded) The zap misses the hobgoblin. There is a staircase leading out of the dungeon here. The hobgoblin hits you with a club. You scratch the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You scratch the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin misses you. You scratch the hobgoblin. You kill the hobgoblin! Your Conjurations skill increases to level 1! You start resting. Magic restored. You start resting. A jackal comes into view. The jackal moves out of view. A jackal comes into view. A jackal is nearby! A jackal is nearby! Casting: Shock (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you) The zap hits the jackal. The jackal is moderately wounded. The jackal barks! You hear a bark! Casting: Shock (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The zap hits the jackal. The jackal is severely wounded. The jackal barks! Casting: Shock (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. A jackal comes into view. The jackal barks! You scratch the jackal but do no damage. The jackal is severely wounded. The jackal barely misses you. The jackal misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You scratch the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x3; The jackal misses you. You closely miss the jackal. The jackal closely misses you. The jackal misses you. x2 The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal is lightly wounded. The jackal closely misses you. The jackal bites you but does no damage. The jackal barely misses you. x2; The jackal closely misses you. The jackal bites you. You die... ######............. ≈≈≈≈≈≈†...........# #≈≈≈≈≈≈≈†.......#.. .....≈≈≈≈..≈≈≈≈≈#.# ## <.).....≈≈≈≈≈≈≈≈#.# .. .........≈≈≈≈...#.# .### ..................#..... ≈≈≈≈≈≈≈≈≈(.....hhh...# ≈≈≈≈≈≈≈≈≈≈≈....h@##.... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.## .# ........≈≈≈≈≈≈≈≈# ..............≈≈# ################# You could see 4 jackals. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Ghoul Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 147 | D:1 | HP: 6/12 [hobgoblin/club (3)] 150 | D:1 | Reached skill level 1 in Conjurations 235 | D:1 | HP: 5/12 [jackal (2)] 236 | D:1 | HP: 2/12 [jackal (3)] 238 | D:1 | Slain by a jackal Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.0 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 1.9 Air Magic | | 2.5 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Shock || 13 Armor: Robe || 4 Dodge: Dodged || 18