Dungeon Crawl Stone Soup version 0.22.0-25-g7663229 (webtiles) character file. 23703 sleeves the Destroyer (level 13, -9/98 HPs) Began as a Formicid Wizard on Aug 21, 2018. Was a High Priest of Sif Muna. Mangled by a death yak (54 damage) ... on level 4 of the Lair of Beasts. The game lasted 01:08:09 (21928 turns). sleeves the Destroyer (Formicid Wizard) Turns: 21928, Time: 01:08:10 Health: -9/98 AC: 13 Str: 14 XL: 13 Next: 37% Magic: 13/28 EV: 11 Int: 21 God: Sif Muna [*****.] Gold: 987 SH: 0 Dex: 9 Spells: 7/35 levels left rFire + . . SeeInvis + b - +9 mace of Dullness {pain, rF+ rC+++ MR+ Int-2} rCold + + + Gourm . (no shield) rNeg . . . Faith . d - +4 ring mail rPois . Spirit . (helmet unavailable) rElec . Reflect . L - +0 cloak rCorr . Harm . (no gloves) MR ++... V - +0 pair of boots Stlth +......... e - amulet of magic regeneration HPRegen 0.26/turn A - +2 ring of intelligence MPRegen 0.46/turn K - ring of flight @: sleeping A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Divine Energy, Channel Magic, Forget Spell, Renounce Religion, Evoke Flight You were on level 4 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You were not hungry. You visited 3 branches of the dungeon, and saw 17 of its levels. You collected 987 gold pieces. Inventory: Hand Weapons b - the +9 mace of Dullness (weapon) {pain, rF+ rC+++ MR+ Int-2} (You took it off an orc on level 8 of the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It protects you from fire. It renders you almost immune to cold. It affects your resistance to hostile enchantments. k - the +7 broad axe of Hugg {vamp, rF- rN+ Int+3 Dex+2, unknown} (You found it on level 12 of the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from negative energy. E - the +8 autumn katana {slice, Clar} (You found it on level 7 of the Dungeon) It inflicts extra damage upon your enemies. It protects you against confusion. I - a +1 falchion of flaming (You took it off a big kobold on level 8 of the Dungeon) Armour d - a +4 ring mail (worn) (You found it on level 7 of the Dungeon) L - a +0 cloak (worn) (You took it off Maurice on level 10 of the Dungeon) V - a +0 pair of boots (worn) (You found it on level 2 of the Lair of Beasts) Magical Staves a - an uncursed staff of conjuration (You found it on level 12 of the Dungeon) Jewellery e - an amulet of magic regeneration (around neck) (You found it on level 1 of the Dungeon) g - an uncursed ring of ice (You found it on level 7 of the Dungeon) t - a +5 ring of slaying {unknown} (You found it on level 4 of the Lair of Beasts) A - a +2 ring of intelligence (left hand) (You found it on level 6 of the Dungeon) K - a ring of flight (right hand) (You found it on level 10 of the Dungeon) N - an uncursed amulet of the acrobat {unknown} (You found it on level 10 of the Dungeon) U - a cursed ring of teleportation {unknown} (You took it off a centaur on level 2 of the Lair of Beasts) Wands l - a wand of paralysis (35) (You found it on level 5 of the Dungeon) s - a wand of flame (32) (You found it on level 3 of the Lair of Beasts) v - a wand of polymorph (12) (You found it on level 5 of the Dungeon) w - a wand of digging (18) (You found it on level 8 of the Dungeon) y - a wand of iceblast (7) (You took it off an orc on level 6 of the Dungeon) R - a wand of acid (1) (You found it on level 1 of the Lair of Beasts) Scrolls i - 7 scrolls of amnesia p - 4 scrolls of fog q - 7 scrolls of remove curse r - 2 scrolls of torment u - 2 scrolls of vulnerability x - 2 scrolls of enchant weapon C - a scroll of enchant armour F - a scroll of fear G - a scroll of noise {unknown} J - 3 scrolls of immolation Potions f - a potion of resistance h - a potion of heal wounds j - a potion of magic m - 5 potions of might n - 4 potions of curing z - 2 potions of cancellation B - a potion of flight D - a potion of invisibility H - 2 potions of mutation M - a potion of agility S - a potion of brilliance Miscellaneous P - a lightning rod (4/4) (You found it on level 1 of the Lair of Beasts) T - a crystal ball of energy (You found it on level 1 of the Lair of Beasts) Comestibles c - 23 rations o - 6 chunks of flesh Skills: + Level 7.7 Fighting - Level 6.0 Long Blades + Level 7.7 Armour - Level 1.7 Dodging - Level 2.4 Stealth + Level 11.7 Spellcasting + Level 12.3 Conjurations - Level 1.0 Summonings Level 0.8 Translocations * Level 4.1 Earth Magic + Level 2.7 Invocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Conjure Flame Conj/Fire #####... 2% 3 None c - Mephitic Cloud Conj/Pois/Air ####.... 5% 3 None d - Call Imp Summ ###..... 10% 2 None e - Throw Icicle Conj/Ice #####... 8% 4 #...... f - Irradiate Conj/Tmut #####..... 22% 5 ####... g - Borgnjor's Vile Clut Necr/Erth ###....... 75% 5 ####... h - Lee's Rapid Deconstr Erth ####...... 45% 5 ####... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Flame Tongue Conj/Fire ##### 1% 1 None Shock Conj/Air #### 1% 1 None Throw Flame Conj/Fire #####. 1% 2 None Throw Frost Conj/Ice #####. 1% 2 None Static Discharge Conj/Air #####... 2% 3 None Fulminant Prism Conj/Hex #####..... 8% 4 #...... Beastly Appendage Tmut ##.... 10% 1 None Freeze Ice ##.. 10% 1 None Slow Hex ##...... 16% 2 None Sticks to Snakes Tmut ##...... 16% 2 None Swiftness Chrm/Air ##...... 16% 2 None Lightning Bolt Conj/Air #####..... 22% 5 ####... Inner Flame Hex/Fire ##...... 30% 3 None Ozocubu's Armour Chrm/Ice ##...... 30% 3 None Spider Form Tmut/Pois ##........ 30% 3 None Petrify Tmut/Erth ###..... 38% 4 #...... Summon Ice Beast Ice/Summ ##...... 63% 4 #...... Airstrike Air ##........ 69% 4 #...... Cause Fear Hex ##........ 69% 4 #...... Ice Form Ice/Tmut ##...... 69% 4 #...... Bolt of Fire Conj/Fire #####..... 77% 6 ######. Blade Hands Tmut ##........ 95% 5 ####... Hydra Form Tmut ##........ 100% 6 ######. Statue Form Tmut/Erth ###...... 100% 6 ######. Dragon Form Tmut ##........ 100% 7 ####### Dragon's Call Summ ###....... 100% 9 ####### Glaciate Conj/Ice #####..... 100% 9 ####### Blink Tloc Unusable N/A 2 N/A Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:7 Lair (4/6) D:10 Shoals (0/4) Lair:2 Spider (0/4) Lair:4 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 * D:5 : D:7 ! Annotations: D:3 exclusion: downstairs D:6 exclusion: downstairs D:8 Gastronok D:9 exclusions: sensed monster (detected) and 8 more exclusions D:12 exclusion: upstairs Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Unknown command. You found a web! You found a web! You found a web! Found a stone staircase leading down. You see here 17 stones. You are feeling hungry. You are caught in the web! There is a web here. You disentangle yourself. You pick your way through the web. There is a web here. You are caught in the web! You found a web! There is a web here. You disentangle yourself. You found a web! You are caught in the web! You found a web! There is a web here. You struggle to detach yourself from the web. You disentangle yourself. You are caught in the web! There is a web here. You struggle to detach yourself from the web. You struggle to detach yourself from the web. You disentangle yourself. You found a web! x2 You pick your way through the web. There is a web here. You are caught in the web! There is a web here. You disentangle yourself. You are caught in the web! There is a web here. You struggle to detach yourself from the web. You disentangle yourself. Key pressed, stopping explore. You now have 971 gold pieces (gained 15). i - 7 scrolls of amnesia (gained 1) m - 5 potions of might (gained 1) You are feeling very hungry. c - 24 rations (gained 1) An elephant comes into view. An elephant is nearby! An elephant is nearby! An elephant is nearby! An elephant is nearby! Casting: Throw Icicle (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (hasn't noticed you) You feel a surge of power! The magic dart hits the elephant. The elephant is lightly wounded. The elephant trumpets! You hear a trumpeting! x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (lightly wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (lightly wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (lightly wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 2% risk of failure) Press: ? - help, Dir - move target cursor, p - elephant You feel a surge of power! The fire ignites! An elephant comes into view. Casting: Conjure Flame (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (lightly wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is lightly wounded. An elephant comes into view. x2 The elephant is engulfed in blazing flames. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (flame, moderately wounded) You feel a surge of power! The shard of ice hits the elephant. The elephant is heavily wounded. The elephant trumpets! x2; You hear a trumpeting! The elephant is engulfed in blazing flames. The elephant tramples you but does no damage. The elephant trunk-slaps you. Casting: Throw Icicle (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (flame, severely wounded) You feel a surge of power! The shard of ice hits the elephant. The elephant is almost dead. The elephant is engulfed in blazing flames. You kill the elephant! Sif Muna accepts your kill. Your Invocations skill increases to level 1! Casting: Throw Icicle (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 2% risk of failure) Press: ? - help, Dir - move target cursor You feel a surge of power! The fire ignites! Casting: Conjure Flame (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Conjure Flame (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant You feel a surge of power! The magic dart hits the elephant. The elephant is lightly wounded. An elephant comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (flame, lightly wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is lightly wounded. The elephant trumpets! The elephant is engulfed in blazing flames. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (flame, lightly wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is lightly wounded. The elephant is engulfed in blazing flames. The elephant closely misses you. The elephant barely misses you. The elephant tramples the fungus. The elephant trunk-slaps the fungus. The elephant is engulfed in blazing flames. The elephant tramples the fungus. The elephant trunk-slaps the fungus. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (flame, moderately wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is moderately wounded. The elephant is engulfed in blazing flames. The elephant barely misses you. The elephant trunk-slaps you but does no damage. The elephant tramples the fungus! The elephant trunk-slaps the fungus. The elephant is engulfed in blazing flames. The elephant tramples the fungus. The elephant trunk-slaps the fungus but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (flame, severely wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is severely wounded. The elephant is engulfed in blazing flames. The elephant tramples you but does no damage. The elephant barely misses you. The elephant tramples the fungus! The fungus is destroyed! The elephant is engulfed in blazing flames. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (flame, almost dead) You feel a surge of power! The magic dart hits the elephant. The elephant is almost dead. The elephant is engulfed in blazing flames. You kill the elephant! Sif Muna accepts your kill. The elephant is engulfed in blazing flames. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (flame, moderately wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is moderately wounded. The elephant is engulfed in blazing flames. The elephant tramples you but does no damage. The elephant trunk-slaps you. The elephant is engulfed in blazing flames. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (flame, moderately wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is moderately wounded. The elephant is engulfed in blazing flames. The elephant tramples you but does no damage. The elephant closely misses you. The elephant is engulfed in blazing flames. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (flame, heavily wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is heavily wounded. The elephant is engulfed in blazing flames. The elephant closely misses you. The elephant trunk-slaps you. The elephant is engulfed in blazing flames. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (flame, heavily wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is heavily wounded. The elephant tramples you. You hold your ground! The elephant closely misses you. The elephant is engulfed in blazing flames. The elephant barely misses you. The elephant trunk-slaps you but does no damage. The elephant is engulfed in blazing flames. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (flame, severely wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is severely wounded. * * * LOW MAGIC WARNING * * * The elephant tramples you! You hold your ground! The elephant closely misses you. The elephant is engulfed in blazing flames. The elephant closely misses you. The elephant trunk-slaps you but does no damage. The elephant is engulfed in blazing flames. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (flame, almost dead) You feel a surge of power! The magic dart hits the elephant. The elephant is almost dead. * * * LOW MAGIC WARNING * * * The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. The elephant is engulfed in blazing flames. You kill the elephant! Sif Muna accepts your kill. Your Earth Magic skill increases to level 2! The elephant is engulfed in blazing flames. You kill the elephant! Sif Muna accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant You feel a surge of power! The magic dart hits the elephant. The elephant is lightly wounded. * * * LOW MAGIC WARNING * * * The elephant tramples you but does no damage. The elephant closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (lightly wounded) You feel a surge of power! The magic dart hits the elephant. The elephant is lightly wounded. * * * LOW MAGIC WARNING * * * The elephant completely misses you. The elephant trunk-slaps you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - elephant You feel a surge of power! That beam is likely to hit you. Continue anyway? Okay, then. Casting: Mephitic Cloud (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The ball explodes into a vile cloud! The stinking cloud engulfs the elephant. The elephant is lightly wounded. * * * LOW MAGIC WARNING * * * The elephant is engulfed in noxious fumes. The elephant barely misses you. The elephant trunk-slaps you but does no damage. You have a feeling of ineptitude. b - the +9 mace of Dullness (weapon) {pain, rF+ rC+++ MR+ Int-2} The elephant is engulfed in noxious fumes. The elephant misses you. The elephant trunk-slaps you but does no damage. You hit the elephant. The elephant is moderately wounded. The elephant is engulfed in noxious fumes. The elephant tramples you. You hold your ground! The elephant trunk-slaps you. You sock the elephant! The elephant is heavily wounded. The elephant is engulfed in noxious fumes. The elephant tramples you but does no damage. The elephant trunk-slaps you. The elephant is engulfed in noxious fumes. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. You hit the elephant. The elephant is heavily wounded. The elephant is engulfed in noxious fumes. The elephant tramples you. You hold your ground! The elephant barely misses you. You barely miss the elephant. The elephant is heavily wounded. The elephant is engulfed in noxious fumes. The elephant tramples you but does no damage. The elephant barely misses you. You thump the elephant! The elephant is severely wounded. The elephant tramples you! You hold your ground! The elephant trunk-slaps you but does no damage. The elephant tramples you. You hold your ground! The elephant trunk-slaps you. You are too injured to fight recklessly! Found a stone staircase leading down. You see here an elephant corpse. A water moccasin comes into view. Casting: Mephitic Cloud (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Mephitic Cloud (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 2% risk of failure) Press: ? - help, Dir - move target cursor You miscast Conjure Flame. Sif Muna protects you from the effects of your miscast! Casting: Conjure Flame (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 2% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! The elephant tramples you! You stumble backwards! Casting: Conjure Flame (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (heavily wounded) That beam is likely to hit you. Continue anyway? The ball explodes into a vile cloud! The stinking cloud engulfs the elephant. The elephant is heavily wounded. The stinking cloud engulfs the plant. The plant appears unharmed. The stinking cloud engulfs you! The stinking cloud engulfs the water moccasin. The water moccasin appears unharmed. You are engulfed in noxious fumes. The water moccasin bites the plant but does no damage. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant tramples the water moccasin! The water moccasin stumbles backwards! Unknown command. The elephant is engulfed in noxious fumes. Casting: Mephitic Cloud (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (noxious fumes, heavily wounded, confused) The magic dart hits the elephant. The elephant is heavily wounded. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant misses the water moccasin. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (noxious fumes, heavily wounded, confused) The magic dart hits the elephant. The elephant is heavily wounded. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant tramples the plant. The elephant trunk-slaps the plant but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (noxious fumes, heavily wounded, confused) The magic dart hits the elephant. The elephant is heavily wounded. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant tramples the plant! The elephant trunk-slaps the plant but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (noxious fumes, heavily wounded, confused) The magic dart hits the elephant. The elephant is severely wounded. The elephant is engulfed in noxious fumes. The elephant appears confused. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (noxious fumes, severely wounded, confused) The magic dart hits the elephant. The elephant is severely wounded. The water moccasin bites the plant. The elephant is engulfed in noxious fumes. The elephant appears confused. The elephant barely misses the water moccasin. The elephant trunk-slaps the water moccasin. The water moccasin bites the plant but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (noxious fumes, severely wounded, confused) The magic dart hits the elephant. The elephant is severely wounded. The elephant is engulfed in noxious fumes. The elephant tramples the plant! The elephant trunk-slaps the plant but does no damage. The water moccasin bites the plant. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 2% risk of failure) Press: ? - help, Dir - move target cursor, p - elephant The fire ignites! The water moccasin bites the plant but does no damage. x2 Casting: Conjure Flame (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (severely wounded, confused) The magic dart hits the elephant. The elephant is severely wounded. The elephant misses the water moccasin. The elephant barely misses the water moccasin. The water moccasin bites the plant but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (severely wounded, confused) The magic dart hits the elephant. The elephant is almost dead. The elephant tramples the plant. The elephant trunk-slaps the plant. The water moccasin bites the plant. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (almost dead, confused) The magic dart hits the elephant. The elephant is almost dead. The water moccasin bites the plant. The elephant tramples the plant. The elephant trunk-slaps the plant. The water moccasin bites the plant! The plant is destroyed! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (almost dead, confused) The magic dart hits the elephant. The elephant is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (almost dead, confused) The magic dart hits the elephant. The elephant is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (flame, almost dead, confused) The magic dart hits the elephant. The elephant is almost dead. You are near starving! The elephant is engulfed in blazing flames. You kill the elephant! Sif Muna accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (moderately wounded) The magic dart hits the water moccasin. The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) The magic dart hits the water moccasin. The water moccasin is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded) The magic dart hits the water moccasin. The water moccasin is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead) The magic dart hits the water moccasin. You kill the water moccasin! Sif Muna accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You start resting. Magic restored. You start resting. HP restored. You are starving! You need to eat something NOW! You need to eat something NOW! You eat one of the 24 rations. That ration really hit the spot! Found 22 stones. You enter the shallow water. Moving in this stuff is going to be slow. You see here a book of Frost. Key pressed, stopping explore. The crocodile is too close now for your liking. A crocodile is nearby! A crocodile is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile The magic dart hits the crocodile. The crocodile is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded) The magic dart hits the crocodile. The crocodile is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded) The magic dart hits the crocodile. The crocodile is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded) The magic dart hits the crocodile. The crocodile is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded) The shard of ice misses the crocodile. Casting: Throw Icicle (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded) The magic dart hits the crocodile. The crocodile is heavily wounded. The crocodile bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded) The shard of ice hits the crocodile. The crocodile is almost dead. The crocodile barely misses you. Casting: Throw Icicle (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead) The magic dart hits the crocodile. The crocodile is almost dead. The crocodile bites you! Unknown command. You thump the crocodile! You kill the crocodile! Sif Muna accepts your kill. You see here a crocodile corpse. You butcher the crocodile corpse. o - 6 chunks of flesh You start resting. Magic restored. You start resting. HP restored. You now have 987 gold pieces (gained 16). Found a potion of degeneration. t - a tourmaline ring Key pressed, stopping explore. A dream sheep comes into view. The dream sheep bleats! The dream sheep moves out of view. A dream sheep comes into view. A dream sheep is nearby! A dream sheep is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The dream sheep moves out of view. The dream sheep bleats! You hear a bellow! The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You start waiting. The dream sheep is too close now for your liking. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dream sheep Aim: a dream sheep The magic dart hits the dream sheep. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep The magic dart hits the dream sheep. The dream sheep is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep (lightly wounded) The magic dart hits the dream sheep. The dream sheep is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep (moderately wounded) The magic dart hits the dream sheep. The dream sheep is moderately wounded. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. A dream sheep comes into view. x2 The dream sheep bleats! You hear a bellow! The dream sheep bites you! You wake up. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. The dream sheep bleats! The dream sheep closely misses you. x2 A dream sheep comes into view. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The dream sheep bleats! The dream sheep bites you but does no damage. The dream sheep closely misses you. Unknown command. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, p - dream sheep Okay, then. You swap places. The dream sheep bites your white imp. The dream sheep misses your white imp. Your white imp barely misses the dream sheep. The dream sheep bites your white imp! Your white imp dies! Your crimson imp hits the dream sheep. Your crimson imp blinks! Casting: Mephitic Cloud (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep (lightly wounded) The ball explodes into a vile cloud! The stinking cloud engulfs the dream sheep. The dream sheep is lightly wounded. The stinking cloud engulfs the dream sheep. x3 The dream sheep is lightly wounded. You hear a bellow! The dream sheep is engulfed in noxious fumes. The dream sheep appears confused. The dream sheep is engulfed in noxious fumes. The dream sheep appears confused. Unknown command. Unknown command. Casting: Mephitic Cloud (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, p - dream sheep The ball explodes into a vile cloud! The stinking cloud engulfs the dream sheep. The dream sheep is lightly wounded. The stinking cloud engulfs the dream sheep. The dream sheep is lightly wounded. The dream sheep is engulfed in noxious fumes. The dream sheep appears confused. The dream sheep is engulfed in noxious fumes. The dream sheep appears confused. Casting: Mephitic Cloud (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You strike the helpless dream sheep from behind! You hit the dream sheep. The dream sheep is moderately wounded. The dream sheep is engulfed in noxious fumes. x3 The dream sheep appears confused. The dream sheep is engulfed in noxious fumes. The dream sheep appears confused. You sock the dream sheep! The dream sheep is severely wounded. The dream sheep is engulfed in noxious fumes. x2 Something gores your crimson imp. The dream sheep is engulfed in noxious fumes. The dream sheep appears confused. The dream sheep is engulfed in noxious fumes. x2 The dream sheep appears confused. You thump the dream sheep! The dream sheep is severely wounded. The dream sheep is engulfed in noxious fumes. The dream sheep appears confused. The dream sheep is engulfed in noxious fumes. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The dream sheep is engulfed in noxious fumes. The dream sheep bites you!! You wake up. The dream sheep bites you but does no damage. Unknown command. Unknown command. Unknown command. Casting: Mephitic Cloud (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. Your crimson imp is unaffected. The death yak resists with almost no effort. The death yak looks frightened! x2; The dream sheep looks frightened! The dream sheep bleats in terror. The dream sheep looks frightened! The dream sheep bleats in terror. The dream sheep easily resists. The dream sheep looks frightened! The dream sheep bleats in terror. The dream sheep looks frightened! The dream sheep stampedes away. The dream sheep barely misses something. The dream sheep bites the plant. Something bites the death yak! Your crimson imp disappears in a puff of smoke! The dream sheep seems less confused. Casting: Mephitic Cloud (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Mephitic Cloud (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 2% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! Casting: Conjure Flame (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 2% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! Casting: Conjure Flame (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 2% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! The death yak is engulfed in blazing flames. Casting: Conjure Flame (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 2% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! The death yak is engulfed in blazing flames. The death yak completely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (lightly wounded) The bolt of acid hits the death yak. The death yak is splashed with acid. The acid corrodes the death yak! The death yak is moderately wounded. The bolt of acid hits the death yak. The death yak is splashed with acid. The death yak is moderately wounded. The death yak gores the fungus!! The death yak is engulfed in blazing flames. The death yak gores you but does no damage. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (moderately wounded) The bolt of acid hits the death yak. The death yak is splashed with acid. The acid corrodes the death yak! The death yak is severely wounded. The bolt of acid hits the death yak. The death yak is splashed with acid. The acid corrodes the death yak! The death yak is heavily wounded. The death yak is engulfed in blazing flames. The death yak barely misses you. You sock the death yak! You kill the death yak! Sif Muna accepts your kill. Your Earth Magic skill increases to level 3! Your Invocations skill increases to level 2! The death yak is engulfed in blazing flames. You bludgeon the death yak!! The death yak is almost dead. The death yak is engulfed in blazing flames. You kill the death yak! Sif Muna accepts your kill. Casting: Conjure Flame (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak The magic dart hits the death yak. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak The magic dart hits the death yak. The death yak is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak The magic dart hits the death yak. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak The magic dart hits the death yak. The dream sheep ruffle their wool and motes of dream dust sparkle, to no effect. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 2% risk of failure) Press: ? - help, Dir - move target cursor, p - death yak The fire blazes with new energy! The death yak is engulfed in blazing flames. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The death yak is engulfed in blazing flames. The death yak misses you. The death yak is engulfed in blazing flames. The death yak gores you! You wake up. The dream sheep bites the fungus! x2 The fungus is destroyed! Unknown command. Unknown command. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (flame, heavily wounded) The bolt of acid hits the death yak. The death yak is splashed with acid. The death yak is heavily wounded. The bolt of acid hits the dream sheep. The dream sheep is splashed with acid. The acid corrodes the dream sheep! You kill the dream sheep! Sif Muna accepts your kill. The death yak is engulfed in blazing flames. The death yak gores you!! * * * LOW HITPOINT WARNING * * * Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (flame, severely wounded) The bolt of acid hits the death yak. The death yak is splashed with acid. The death yak is almost dead. The bolt of acid hits the dream sheep. The dream sheep is splashed with acid. The acid corrodes the dream sheep! The dream sheep is heavily wounded. You hear a bleat! The death yak is engulfed in blazing flames. The death yak gores you but does no damage. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (flame, almost dead) The bolt of acid hits the death yak. The death yak is splashed with acid. The acid corrodes the death yak! You kill the death yak! Sif Muna accepts your kill. Your Earth Magic skill increases to level 4! The bolt of acid hits the dream sheep. The dream sheep is splashed with acid. The acid corrodes the dream sheep! You kill the dream sheep! Sif Muna accepts your kill. Casting: Conjure Flame (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak The ball explodes into a vile cloud! The stinking cloud engulfs the death yak. The death yak is engulfed in noxious fumes. Casting: Mephitic Cloud (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 2% risk of failure) Press: ? - help, Dir - move target cursor, p - death yak The fire blazes with new energy! The dream sheep is engulfed in noxious fumes. The dream sheep ruffle their wool and motes of dream dust sparkle, to no effect. The death yak is engulfed in blazing flames. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (flame, lightly wounded) The bolt of acid hits the death yak. The death yak is splashed with acid. The acid corrodes the death yak! The death yak is moderately wounded. The bolt of acid misses the dream sheep. The bolt of acid hits the dream sheep. The dream sheep is splashed with acid. The dream sheep is severely wounded. The dream sheep is engulfed in noxious fumes. The dream sheep appears confused. The dream sheep is engulfed in noxious fumes. The dream sheep appears confused. The dream sheep barely misses the dream sheep. The death yak is engulfed in blazing flames. The death yak gores you!! * * * LOW HITPOINT WARNING * * * You feel much better. The dream sheep is engulfed in noxious fumes. The dream sheep appears confused. The dream sheep bites the dream sheep but does no damage. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The death yak gores you!!! Ouch! That really hurt! You die... # ##.###.........≈≈#≈.#.### # #...#.........≈≈#≈.....## # #P..#.#..P#....≈≈≈≈......# # #.......###.Y............#### ## #######P# ##.##...#.........# P# ### #YY###....P≈≈##..## .# #§§# #.....≈≈≈≈#.## ## #§Y###.....≈≈≈≈...# ♣♣ #.@.#.....#≈≈≈≈#.P# ≈## ##..........≈#P.!## P≈# ####.#P#........# ### #.######P#.#.## # ## ####### You could see a death yak and 3 dream sheep. Vanquished Creatures A hydra (D:8) Fannar (D:10) A two-headed ogre (D:11) 4 death yaks (Lair:4) An unseen horror (D:10) 2 ugly things 5 elephants (Lair:4) A cyclops (D:10) A black mamba (Lair:2) Maurice (D:10) 3 spiny frogs 3 komodo dragons A troll (D:10) 7 blink frogs 4 dream sheep 3 hippogriffs A slime creature (D:9) A meliai zombie (D:9) A redback (Lair:4) A wraith (D:8) 24 yaks 2 basilisks A vampire mosquito (D:9) 6 water moccasins 4 porcupines 3 orc warriors 4 sky beasts 2 black bears An ice beast (D:7) A phantom (D:6) 8 ogres 7 centaurs 5 crocodiles 3 big kobolds (D:8) 12 bullfrogs A water moccasin zombie (D:8) 6 scorpions 2 jellies (D:12) A killer bee (D:7) 3 wights (D:7) 5 howler monkeys 2 crimson imps A bullfrog zombie (D:5) 3 hounds An orc priest (D:6) 6 orc wizards 3 iguanas 7 worker ants A hound zombie (D:10) A hound skeleton (D:5) 2 worker ant zombies (D:6) 6 gnolls 12 adders 3 shadow imps An adder zombie (D:9) An adder skeleton (D:6) 2 worms 2 dart slugs (D:1) 7 leopard geckos 21 orcs A ball python (D:1) 5 giant cockroaches 9 goblins 7 hobgoblins 10 jackals 6 kobolds 5 quokkas 5 bats 2 frilled lizards A leopard gecko skeleton (D:4) A leopard gecko zombie (D:7) A quokka zombie (D:5) 5 rats 284 creatures vanquished. Vanquished Creatures (collateral kills) A cyclops (D:12) A hippogriff (D:11) An ogre (D:10) A wyvern zombie (D:7) 2 orc priests (D:6) A bullfrog skeleton (D:10) 4 orcs (D:6) 11 creatures vanquished. Vanquished Creatures (others) 13 fungi 9 plants 22 creatures vanquished. Grand Total: 317 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Formicid Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 30 | D:1 | Reached skill level 1 in Conjurations 308 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 670 | D:1 | HP: 6/19 [hobgoblin/club (5)] 1133 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/8 1220 | D:2 | Reached skill level 2 in Conjurations 1514 | D:2 | Reached skill level 4 in Spellcasting 1753 | D:3 | Noticed a scorpion 1800 | D:2 | Learned a level 3 spell: Conjure Flame 1961 | D:3 | HP: 12/24 [poisoned by a scorpion] 1966 | D:3 | Killed a scorpion 1966 | D:3 | Reached XP level 4. HP: 16/30 MP: 6/10 1966 | D:3 | Reached XP level 5. HP: 19/35 MP: 6/11 1966 | D:3 | HP: 18/52 [poisoned by a scorpion] 1971 | D:3 | HP: 16/52 [poisoned by a scorpion] 1977 | D:3 | HP: 14/52 [poisoned by a scorpion] 1985 | D:3 | HP: 13/52 [poisoned by a scorpion] 1993 | D:3 | HP: 12/52 [poisoned by a scorpion] 2259 | D:3 | Found a stormy altar of Qazlal. 2620 | D:3 | Reached skill level 3 in Conjurations 2966 | D:3 | Found a shimmering altar of Xom. 2966 | D:3 | Found a hide-covered altar of Uskayaw. 2968 | D:3 | Found a radiant altar of Vehumet. 3067 | D:4 | Noticed an ogre 3122 | D:4 | Killed an ogre 3122 | D:4 | Reached skill level 5 in Spellcasting 3122 | D:4 | Reached XP level 6. HP: 41/41 MP: 3/13 3268 | D:4 | Got a pitted short sword 3269 | D:4 | Identified the +6 short sword of Tenacity {flame, rF+} (You found it on level 4 of the Dungeon) 3331 | D:5 | Entered Level 5 of the Dungeon 3579 | D:4 | Reached skill level 4 in Conjurations 3678 | D:4 | Noticed a black bear 3685 | D:4 | Killed a black bear 3685 | D:4 | Reached XP level 7. HP: 37/46 MP: 15/15 3970 | D:5 | Reached skill level 6 in Spellcasting 4229 | D:4 | Found Uzack's General Store. 4365 | D:5 | Found Vaosch's Book Boutique. 4461 | D:5 | Reached skill level 5 in Conjurations 4648 | D:5 | HP: 21/46 [centaur/arrow (7)] 4651 | D:5 | HP: 1/46 [centaur/arrow (16)] 4652 | D:5 | You fall through a shaft for 3 floors! 5038 | D:8 | Reached XP level 8. HP: 38/52 MP: 16/18 5241 | D:8 | Learned a level 3 spell: Mephitic Cloud 5244 | D:8 | Learned a level 2 spell: Call Imp 5249 | D:7 | HP: 26/52 [wyvern zombie (12)] 5468 | D:7 | HP: 19/52 [wyvern zombie (16)] 5469 | D:7 | HP: 5/52 [wyvern zombie (13)] 5971 | D:7 | Reached skill level 7 in Spellcasting 5974 | D:7 | Found a staircase to the Ecumenical Temple. 5984 | Temple | Entered the Ecumenical Temple 6199 | Temple | Became a worshipper of Sif Muna the Loreminder 6565 | D:7 | Noticed a wraith 6664 | D:8 | Found a shadowy altar of Dithmenos. 6925 | D:7 | Reached skill level 6 in Conjurations 7189 | D:5 | Found a sparkling altar of Nemelex Xobeh. 7940 | D:6 | Reached skill level 8 in Spellcasting 8067 | D:6 | Reached * piety under Sif Muna 8067 | D:6 | Reached XP level 9. HP: 36/57 MP: 5/21 8542 | D:6 | Found an ornate altar of the Wu Jian Council. 8777 | D:6 | Reached skill level 7 in Conjurations 9030 | D:6 | HP: 23/57 [centaur/arrow (13)] 9035 | D:6 | HP: 12/57 [centaur/arrow (12)] 9474 | D:7 | Reached skill level 9 in Spellcasting 9589 | D:7 | Reached ** piety under Sif Muna 9632 | D:7 | Found Dajeryn's Distillery. 9917 | D:7 | Reached skill level 8 in Conjurations 10098 | D:7 | Noticed a white ugly thing 10112 | D:7 | HP: 25/57 [white ugly thing (26)] 10114 | D:7 | Killed a white ugly thing 10114 | D:7 | Reached XP level 10. HP: 22/63 MP: 13/23 10400 | D:7 | Found the +8 autumn katana {slice, Clar} 10599 | D:8 | Found a burning altar of Makhleb. 10644 | D:8 | Got a scorched mace {pain} 10645 | D:8 | Identified the +9 mace of Dullness {pain, rF+ rC+++ MR+ Int-2} (You took it off an orc on level 8 of the Dungeon) 10703 | D:8 | Reached skill level 9 in Conjurations 10711 | D:8 | Found an iron altar of Okawaru. 10851 | D:8 | Found an opulent altar of Gozag. 11081 | D:8 | You fall through a shaft for 3 floors! 11081 | D:11 | Noticed a four-headed hydra 11101 | D:11 | Reached skill level 1 in Fighting 11220 | D:12 | Reached skill level 1 in Armour 11224 | D:12 | Got a crude broad axe 11297 | D:12 | Noticed a purple ugly thing 11307 | D:12 | Killed a purple ugly thing 11307 | D:12 | Reached skill level 1 in Long Blades 11343 | D:12 | Reached *** piety under Sif Muna 11343 | D:12 | Reached skill level 2 in Fighting 11343 | D:12 | Reached skill level 2 in Armour 11528 | D:12 | Noticed a cyclops 11559 | D:12 | Killed a cyclops 11559 | D:12 | Reached skill level 2 in Long Blades 11690 | D:12 | Reached skill level 10 in Spellcasting 11701 | D:12 | Got a transparent quarterstaff 11702 | D:12 | Identified the +6 quarterstaff of Famine {crush, Int+4} (You found it on level 12 of the Dungeon) 11745 | D:12 | Found a shimmering altar of Xom. 11880 | D:11 | Noticed a two-headed ogre 11916 | D:11 | Killed a two-headed ogre 11916 | D:11 | Reached skill level 3 in Fighting 11916 | D:11 | Reached skill level 3 in Armour 12030 | D:10 | Entered Level 10 of the Dungeon 12059 | D:10 | Found an ornate altar of the Wu Jian Council. 12192 | D:10 | Noticed Fannar 12246 | D:10 | Noticed a cyclops 12308 | D:10 | Killed a cyclops 12308 | D:10 | Reached skill level 3 in Long Blades 12308 | D:10 | Reached XP level 11. HP: 57/75 MP: 17/25 12491 | D:8 | Noticed Gastronok 12675 | D:8 | Reached skill level 10 in Conjurations 13141 | D:8 | Found a glowing golden altar of the Shining One. 13253 | D:8 | Reached skill level 4 in Armour 13262 | D:8 | Reached skill level 4 in Fighting 13429 | D:8 | Noticed a three-headed hydra 13449 | D:8 | Killed a three-headed hydra 13449 | D:8 | Reached **** piety under Sif Muna 13454 | D:8 | Reached skill level 4 in Long Blades 14035 | D:9 | Noticed a rakshasa 14893 | D:9 | You fall through a shaft for 2 floors! 14893 | D:11 | Noticed an unseen horror 14894 | D:11 | Noticed a two-headed ogre 14895 | D:11 | HP: 37/78 [unseen horror (9)] 14900 | D:11 | HP: 35/78 [unseen horror (2)] 15118 | D:10 | Reached skill level 5 in Armour 15202 | D:10 | Noticed Maurice 15214 | D:10 | Reached skill level 5 in Fighting 15230 | D:10 | Killed Maurice 15286 | D:10 | Noticed an unseen horror 15312 | D:10 | Killed an unseen horror 15312 | D:10 | Reached skill level 11 in Conjurations 15440 | D:10 | Killed Fannar 15440 | D:10 | Reached ***** piety under Sif Muna 15440 | D:10 | Reached skill level 5 in Long Blades 15440 | D:10 | Reached XP level 12. HP: 84/86 MP: 18/26 15751 | D:10 | Found a staircase to the Lair. 15757 | Lair:1 | Entered Level 1 of the Lair of Beasts 16912 | Lair:2 | Reached skill level 11 in Spellcasting 17287 | Lair:2 | Reached skill level 6 in Armour 17355 | Lair:2 | Identified Sif Muna's Compendium of Attacks and the Frostbite {god gift} (Sif Muna gifted it to you on level 2 of the Lair of Beasts) 17355 | Lair:2 | Received a gift from Sif Muna 17362 | Lair:2 | Learned a level 4 spell: Throw Icicle 17368 | Lair:2 | Learned a level 5 spell: Irradiate 17402 | Lair:2 | Found a staircase to the Shoals. 17416 | Lair:2 | Reached skill level 6 in Fighting 17417 | Lair:2 | HP: 42/88 [centaur/arrow (12)] 17422 | Lair:2 | HP: 31/88 [poisoned by a black mamba] 17427 | Lair:2 | HP: 25/88 [poisoned by a black mamba] 17432 | Lair:1 | HP: 22/88 [poisoned by a black mamba] 17438 | Lair:1 | HP: 19/88 [poisoned by a black mamba] 17444 | Lair:1 | HP: 18/88 [poisoned by a black mamba] 17452 | Lair:1 | HP: 18/88 [poisoned by a black mamba] 17460 | Lair:1 | HP: 17/88 [poisoned by a black mamba] 17819 | Lair:2 | HP: 39/88 [yak (8)] 17841 | Lair:2 | HP: 39/88 [centaur/arrow (3)] 17863 | Lair:2 | HP: 35/88 [centaur/uncursed falchion of slicing (3)] 19164 | Lair:3 | Reached skill level 6 in Long Blades 20143 | Lair:4 | Reached skill level 12 in Conjurations 20384 | Lair:4 | Noticed a death yak 20384 | Lair:4 | Noticed a death yak 20394 | Lair:4 | Noticed a death yak 20395 | Lair:4 | Noticed a death yak 20396 | Lair:4 | Noticed a death yak 20397 | Lair:4 | Noticed a death yak 20398 | Lair:4 | Killed a death yak 20398 | Lair:4 | Reached skill level 7 in Fighting 20398 | Lair:4 | Reached skill level 7 in Armour 20591 | Lair:4 | Reached XP level 13. HP: 96/96 MP: 16/28 20680 | Lair:4 | Identified Moosin's Almanac of Flames and the Mountains 20694 | Lair:4 | Learned a level 5 spell: Borgnjor's Vile Clutch 20700 | Lair:4 | Learned a level 5 spell: Lee's Rapid Deconstruction 20787 | Lair:4 | Found a hole to the Spider Nest. 20977 | Lair:4 | Reached skill level 1 in Earth Magic 21406 | Lair:4 | Reached skill level 1 in Invocations 21419 | Lair:4 | Reached skill level 2 in Earth Magic 21912 | Lair:4 | Reached skill level 3 in Earth Magic 21912 | Lair:4 | Reached skill level 2 in Invocations 21922 | Lair:4 | HP: 32/97 [death yak (19)] 21924 | Lair:4 | Reached skill level 4 in Earth Magic 21927 | Lair:4 | HP: 13/98 [death yak (21)] 21928 | Lair:4 | Mangled by a death yak Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | ---------------+----------------------------------------+----- Conjurations | 1 2 3 4 5 6 8 9 11 12 | 12.3 Spellcasting | 4 5 6 8 9 10 11 | 11.7 Fighting | 3 5 7 | 7.7 Armour | 3 5 7 | 7.7 Long Blades | 3 5 6 | 6.0 Earth Magic | 4 | 4.1 Invocations | 2 | 2.7 Dodging | | 1.7 Stealth | | 2.4 Summonings | | 1.0 Translocations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total -------------------------+-------+-------+-------+-------+-------++------- Melee: Unarmed | 9 | | | | || 9 Short sword | | 6 | 38 | | || 44 Mace | | | | 112 | 11 || 123 Katana | | | | 24 | || 24 Staff | | | | 1 | || 1 Cast: Magic Dart | 106 | 120 | 301 | 618 | 99 || 1244 Conjure Flame | 1 | 6 | 34 | 66 | 12 || 119 Call Imp | | | 39 | 36 | 2 || 77 Mephitic Cloud | | | 2 | 37 | 7 || 46 Throw Icicle | | | | 25 | 7 || 32 Abil: Shaft Self | | | 1 | 1 | || 2 Dig | | | | 8 | || 8 Evoke: Wand | | 3 | 1 | 7 | 6 || 17 Use: Potion | 3 | | 2 | | 1 || 6 Scroll | | 3 | 4 | 17 | 1 || 25 Stab: Paralysed | | 4 | 3 | 2 | || 9 Sleeping | | | 2 | | || 2 Confused | | | | 2 | 1 || 3 Eat: Chunk | 3 | 6 | 10 | 30 | 1 || 50 Ration | | | 3 | 1 | 1 || 5 Armor: Robe | 8 | 9 | 8 | | || 25 Skin | 3 | | | | || 3 Ring mail | | | | 133 | 25 || 158 Dodge: Dodged | 45 | 19 | 71 | 166 | 28 || 329 Rpst.: Katana | | | | 2 | || 2