Dungeon Crawl Stone Soup version 0.22.0-13-g43fe8f2 (webtiles) character file. 0 sleeves the Conjurer (level 1, 0/13 HPs) Began as a Barachi Conjurer on Aug 16, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (64 turns). sleeves the Conjurer (Barachi Conjurer) Turns: 64, Time: 00:00:29 Health: 0/13 AC: 2 Str: 9 XL: 1 Next: 10% Magic: 0/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: can't hop, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles c - a ration Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ##...... 34% 4 #####.. Fulminant Prism Conj/Hex #......... 65% 4 #####.. Dazzling Spray Conj/Hex #..... 26% 3 ###.... Force Lance Conj/Tloc #....... 65% 4 #####.. Searing Ray Conj ##.... 5% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, sleeves the Barachi Conjurer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a ring mail. Found a staircase leading out of the dungeon. You see here a ring mail. You open the door. There is an open door here. You open the door. Found 23 stones. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. A rat comes into view. A rat is nearby! A rat is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. 2 jackals come into view. There are monsters nearby! There are monsters nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) The magic dart hits the jackal. The jackal is severely wounded. The jackal barks! A rat comes into view. The jackal bites you. There is an open door here. Unknown command. Unknown command. You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. You closely miss the jackal. The jackal closely misses you. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. x2 You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The magic dart hits the jackal. The jackal is heavily wounded. The jackal misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal misses you. You closely miss the jackal. The jackal is severely wounded. The jackal misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. You miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Hop to where? Press: ? - help, Dir - move target cursor, p - jackal Boing! The jackal closely misses you. There is an open door here. You closely miss the jackal. The jackal is moderately wounded. The jackal misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded) The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. x2 You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. You die... ##...## ###.....### ##'.....(.'## #.##.....##.# ##.##...##.## ##'##.##'## ##.#####.## ##### ##...###.[.###...# #.....@hh<..'....# ##...###...###...# ##.## ##.##.....# ### ####..†..# #h....# #.....# r.....# .......# ....##### You could see 2 jackals. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sleeves the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 53 | D:1 | HP: 5/13 [jackal (3)] 59 | D:1 | HP: 4/13 [jackal (1)] 64 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 17 Cast: Magic Dart || 5 Abil: Hop || 1 Armor: Robe || 2 Dodge: Dodged || 16